詳解C#如何實現一個事件總線
使用 C# 實現一個 Event Bus
Event Bus(事件總線)是一種用于在應用程序內部或跨應用程序組件之間進行事件通信的機制。
它允許不同的組件通過發(fā)布和訂閱事件來進行解耦和通信。在給定的代碼片段中,我們可以看到一個使用C#實現的Event Bus。它定義了一些接口和類來實現事件的發(fā)布和訂閱。
首先,我們有兩個基本的約束接口:IEvent
和IAsyncEventHandler<TEvent>
。
IEvent是一個空接口,用于約束事件的類型。IAsyncEventHandler<TEvent>
是一個泛型接口,用于約束事件處理程序的類型。它定義了處理事件的異步方法HandleAsync和處理異常的方法HandleException。接下來,我們有一個IEventBus接口,它定義了一些操作方法用于發(fā)布和訂閱事件。
其中,Publish<TEvent>
和PublishAsync<TEvent>
方法用于發(fā)布事件,而OnSubscribe<TEvent>
方法用于訂閱事件。然后,我們看到一個實現了本地事件總線的類LocalEventBusManager<TEvent>
。它實現了ILocalEventBusManager<TEvent>
接口,用于在單一管道內處理本地事件。它使用了一個Channel<TEvent>
來存儲事件,并提供了發(fā)布事件的方法Publish
和PublishAsync
。此外,它還提供了一個自動處理事件的方法AutoHandle
。
總的來說Event Bus
提供了一種方便的方式來實現組件之間的松耦合通信。
通過發(fā)布和訂閱事件,組件可以獨立地進行操作,而不需要直接依賴于彼此的實現細節(jié)。
這種機制可以提高代碼的可維護性和可擴展性。
Github倉庫地址:https://github.com/DonPangPang/soda-event-bus
實現一些基本約束
先實現一些約束,實現IEvent
約束事件,實現IAsyncEvnetHandler<TEvent> where TEvent:IEvent
來約束事件的處理程序。
public interface IEvent { } public interface IAsyncEventHandler<in TEvent> where TEvent : IEvent { Task HandleAsync(IEvent @event); void HandleException(IEvent @event, Exception ex); }
接下來規(guī)定一下咱們的IEventBus
,會有哪些操作方法。基本就是發(fā)布和訂閱。
public interface IEventBus { void Publish<TEvent>(TEvent @event) where TEvent : IEvent; Task PublishAsync<TEvent>(TEvent @event) where TEvent : IEvent; void OnSubscribe<TEvent>() where TEvent : IEvent; }
實現一個本地事件總線
本地事件處理
本地事件的處理我打算采用兩種方式實現,一種是LocalEventBusManager
即本地事件管理,第二種是LocalEventBusPool
池化本地事件。
LocalEvnetBusManager
LocalEventBusManager
主要在單一管道內進行處理,集中進行消費。
public interface ILocalEventBusManager<in TEvent>where TEvent : IEvent { void Publish(TEvent @event); Task PublishAsync(TEvent @event) ; void AutoHandle(); } public class LocalEventBusManager<TEvent>(IServiceProvider serviceProvider):ILocalEventBusManager<TEvent> where TEvent: IEvent { readonly IServiceProvider _servicesProvider = serviceProvider; private readonly Channel<TEvent> _eventChannel = Channel.CreateUnbounded<TEvent>(); public void Publish(TEvent @event) { Debug.Assert(_eventChannel != null, nameof(_eventChannel) + " != null"); _eventChannel.Writer.WriteAsync(@event); } private CancellationTokenSource Cts { get; } = new(); public void Cancel() { Cts.Cancel(); } public async Task PublishAsync(TEvent @event) { await _eventChannel.Writer.WriteAsync(@event); } public void AutoHandle() { // 確保只啟動一次 if (!Cts.IsCancellationRequested) return; Task.Run(async () => { while (!Cts.IsCancellationRequested) { var reader = await _eventChannel.Reader.ReadAsync(); await HandleAsync(reader); } }, Cts.Token); } async Task HandleAsync(TEvent @event) { var handler = _servicesProvider.GetService<IAsyncEventHandler<TEvent>>(); if (handler is null) { throw new NullReferenceException($"No handler for event {@event.GetType().Name}"); } try { await handler.HandleAsync(@event); } catch (Exception ex) { handler.HandleException( @event, ex); } } }
LocalEventBusPool
LocalEventBusPool
即所有的Event都會有一個單獨的管道處理,單獨消費處理,并行能力更好一些。
public sealed class LocalEventBusPool(IServiceProvider serviceProvider) { private readonly IServiceProvider _serviceProvider = serviceProvider; private class ChannelKey { public required string Key { get; init; } public int Subscribers { get; set; } public override bool Equals(object? obj) { if (obj is ChannelKey key) { return string.Equals(key.Key, Key, StringComparison.OrdinalIgnoreCase); } return false; } public override int GetHashCode() { return 0; } } private Channel<IEvent> Rent(string channel) { _channels.TryGetValue(new ChannelKey() { Key = channel }, out var value); if (value != null) return value; value = Channel.CreateUnbounded<IEvent>(); _channels.TryAdd(new ChannelKey() { Key = channel }, value); return value; } private Channel<IEvent> Rent(ChannelKey channelKey) { _channels.TryGetValue(channelKey, out var value); if (value != null) return value; value = Channel.CreateUnbounded<IEvent>(); _channels.TryAdd(channelKey, value); return value; } private readonly ConcurrentDictionary<ChannelKey, Channel<IEvent>> _channels = new(); private CancellationTokenSource Cts { get; } = new(); public void Cancel() { Cts.Cancel(); _channels.Clear(); Cts.TryReset(); } public async Task PublishAsync<TEvent>(TEvent @event) where TEvent : IEvent { await Rent(typeof(TEvent).Name).Writer.WriteAsync(@event); } public void Publish<TEvent>(TEvent @event) where TEvent : IEvent { Rent(typeof(TEvent).Name).Writer.TryWrite(@event); } public void OnSubscribe<TEvent>() where TEvent : IEvent { var channelKey = _channels.FirstOrDefault(x => x.Key.Key == typeof(TEvent).Name).Key ?? new ChannelKey() { Key = typeof(TEvent).Name }; channelKey.Subscribers++; Task.Run(async () => { try { while (!Cts.IsCancellationRequested) { var @event = await ReadAsync(channelKey); var handler = _serviceProvider.GetService<IAsyncEventHandler<TEvent>>(); if (handler == null) throw new NullReferenceException($"No handler for Event {typeof(TEvent).Name}"); try { await handler.HandleAsync((TEvent)@event); } catch (Exception ex) { handler.HandleException((TEvent)@event, ex); } } } catch (Exception e) { throw new InvalidOperationException("Error on onSubscribe handler", e); } }, Cts.Token); } private async Task<IEvent> ReadAsync(string channel) { return await Rent(channel).Reader.ReadAsync(Cts.Token); } private async Task<IEvent> ReadAsync(ChannelKey channel) { return await Rent(channel).Reader.ReadAsync(Cts.Token); } }
LocalEventBus
實現LocalEventBus
繼承自IEventBus
即可,如果有需要擴展的方法自行添加,池化和管理器的情況單獨處理。
public interface ILocalEventBus: IEventBus { } public class LocalEventBus(IServiceProvider serviceProvider, LocalEventBusOptions options) : ILocalEventBus { private LocalEventBusPool? EventBusPool => serviceProvider.GetService<LocalEventBusPool>(); public void Publish<TEvent>(TEvent @event) where TEvent : IEvent { if (options.Pool) { Debug.Assert(EventBusPool != null, nameof(EventBusPool) + " != null"); EventBusPool.Publish(@event); } else { var manager = serviceProvider.GetService<LocalEventBusManager<TEvent>>(); if (manager is null) throw new NullReferenceException($"No manager for event {typeof(TEvent).Name}, please add singleton service it."); manager.Publish(@event); } } public async Task PublishAsync<TEvent>(TEvent @event) where TEvent : IEvent { if (options.Pool) { Debug.Assert(EventBusPool != null, nameof(EventBusPool) + " != null"); await EventBusPool.PublishAsync(@event); } else { var manager = serviceProvider.GetService<LocalEventBusManager<TEvent>>(); if (manager is null) throw new NullReferenceException($"No manager for event {typeof(TEvent).Name}, please add singleton service it."); await manager.PublishAsync(@event); } } public void OnSubscribe<TEvent>() where TEvent : IEvent { if (options.Pool) { Debug.Assert(EventBusPool != null, nameof(EventBusPool) + " != null"); EventBusPool.OnSubscribe<TEvent>(); } else { var manager = serviceProvider.GetService<LocalEventBusManager<TEvent>>(); if (manager is null) throw new NullReferenceException($"No manager for event {typeof(TEvent).Name}, please add singleton service it."); manager.AutoHandle(); } } }
分布式事件總線
根據需要擴展即可,基本邏輯相同,但可能需要增加確認機制等。
最后
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