java之Thread不捕獲異常默認處理邏輯
直接new Thread(()->{})默認處理邏輯
Thread 類, 發(fā)生異常未捕獲,默認JVM調(diào)用 dispatchUncaughtException 方法
/** * Dispatch an uncaught exception to the handler. This method is * intended to be called only by the JVM. */ private void dispatchUncaughtException(Throwable e) { getUncaughtExceptionHandler().uncaughtException(this, e); } // 線程實例的默認異常處理, 需要手動設(shè)置, 不設(shè)置默認為null private volatile UncaughtExceptionHandler uncaughtExceptionHandler; /** * Returns the handler invoked when this thread abruptly terminates * due to an uncaught exception. If this thread has not had an * uncaught exception handler explicitly set then this thread's * <tt>ThreadGroup</tt> object is returned, unless this thread * has terminated, in which case <tt>null</tt> is returned. * @since 1.5 * @return the uncaught exception handler for this thread */ public UncaughtExceptionHandler getUncaughtExceptionHandler() { return uncaughtExceptionHandler != null ? uncaughtExceptionHandler : group; // group就是線程對應(yīng)的線程組 }
什么都不設(shè)置, 默認最后回來到ThreadGroup的uncaughtException 方法
/** * Called by the Java Virtual Machine when a thread in this * thread group stops because of an uncaught exception, and the thread * does not have a specific {@link Thread.UncaughtExceptionHandler} * installed. * <p> * The <code>uncaughtException</code> method of * <code>ThreadGroup</code> does the following: * <ul> * <li>If this thread group has a parent thread group, the * <code>uncaughtException</code> method of that parent is called * with the same two arguments. * <li>Otherwise, this method checks to see if there is a * {@linkplain Thread#getDefaultUncaughtExceptionHandler default * uncaught exception handler} installed, and if so, its * <code>uncaughtException</code> method is called with the same * two arguments. * <li>Otherwise, this method determines if the <code>Throwable</code> * argument is an instance of {@link ThreadDeath}. If so, nothing * special is done. Otherwise, a message containing the * thread's name, as returned from the thread's {@link * Thread#getName getName} method, and a stack backtrace, * using the <code>Throwable</code>'s {@link * Throwable#printStackTrace printStackTrace} method, is * printed to the {@linkplain System#err standard error stream}. * </ul> * <p> * Applications can override this method in subclasses of * <code>ThreadGroup</code> to provide alternative handling of * uncaught exceptions. * * @param t the thread that is about to exit. * @param e the uncaught exception. * @since JDK1.0 */ public void uncaughtException(Thread t, Throwable e) { if (parent != null) { parent.uncaughtException(t, e); } else { Thread.UncaughtExceptionHandler ueh = Thread.getDefaultUncaughtExceptionHandler(); // 全局的異常處理器 Thread靜態(tài)字段, 手動設(shè)置, 不設(shè)置默認為null if (ueh != null) { ueh.uncaughtException(t, e); } else if (!(e instanceof ThreadDeath)) { System.err.print("Exception in thread \"" + t.getName() + "\" "); e.printStackTrace(System.err); // 都不設(shè)置默認輸出到 標(biāo)準錯誤輸出 } } }
線程池默認處理邏輯
ThreadPoolExecutor#runWorker 方法
/** * Main worker run loop. Repeatedly gets tasks from queue and * executes them, while coping with a number of issues: * * 1. We may start out with an initial task, in which case we * don't need to get the first one. Otherwise, as long as pool is * running, we get tasks from getTask. If it returns null then the * worker exits due to changed pool state or configuration * parameters. Other exits result from exception throws in * external code, in which case completedAbruptly holds, which * usually leads processWorkerExit to replace this thread. * * 2. Before running any task, the lock is acquired to prevent * other pool interrupts while the task is executing, and then we * ensure that unless pool is stopping, this thread does not have * its interrupt set. * * 3. Each task run is preceded by a call to beforeExecute, which * might throw an exception, in which case we cause thread to die * (breaking loop with completedAbruptly true) without processing * the task. * * 4. Assuming beforeExecute completes normally, we run the task, * gathering any of its thrown exceptions to send to afterExecute. * We separately handle RuntimeException, Error (both of which the * specs guarantee that we trap) and arbitrary Throwables. * Because we cannot rethrow Throwables within Runnable.run, we * wrap them within Errors on the way out (to the thread's * UncaughtExceptionHandler). Any thrown exception also * conservatively causes thread to die. * * 5. After task.run completes, we call afterExecute, which may * also throw an exception, which will also cause thread to * die. According to JLS Sec 14.20, this exception is the one that * will be in effect even if task.run throws. * * The net effect of the exception mechanics is that afterExecute * and the thread's UncaughtExceptionHandler have as accurate * information as we can provide about any problems encountered by * user code. * * @param w the worker */ final void runWorker(Worker w) { Thread wt = Thread.currentThread(); Runnable task = w.firstTask; w.firstTask = null; w.unlock(); // allow interrupts boolean completedAbruptly = true; try { while (task != null || (task = getTask()) != null) { w.lock(); // If pool is stopping, ensure thread is interrupted; // if not, ensure thread is not interrupted. This // requires a recheck in second case to deal with // shutdownNow race while clearing interrupt if ((runStateAtLeast(ctl.get(), STOP) || (Thread.interrupted() && runStateAtLeast(ctl.get(), STOP))) && !wt.isInterrupted()) wt.interrupt(); try { beforeExecute(wt, task); Throwable thrown = null; try { task.run(); } catch (RuntimeException x) { thrown = x; throw x; // 發(fā)生異常直接拋出, 最后也會走到Thread的異常處理邏輯 } catch (Error x) { thrown = x; throw x; // 發(fā)生異常直接拋出 最后也會走到Thread的異常處理邏輯 } catch (Throwable x) { thrown = x; throw new Error(x); // 發(fā)生異常拋出 最后也會走到Thread的異常處理邏輯 } finally { afterExecute(task, thrown); } } finally { task = null; w.completedTasks++; w.unlock(); } } completedAbruptly = false; } finally { processWorkerExit(w, completedAbruptly); // 發(fā)生異常whiie循環(huán)結(jié)束 當(dāng)前線程退出處理 } }
線程池的 execute 和 submit 方法異常處理 異同
/** * @throws RejectedExecutionException {@inheritDoc} * @throws NullPointerException {@inheritDoc} */ public <T> Future<T> submit(Callable<T> task) { if (task == null) throw new NullPointerException(); RunnableFuture<T> ftask = newTaskFor(task); // 任務(wù)被包裝成FutureTask, FutureTask的run方法處理了異常, 所以如果默認task不處理異常,需要調(diào)用futureTask.get()方法獲取結(jié)果或者異常,否則表象就是異常吞掉了 execute(ftask); return ftask; } /** * Returns a {@code RunnableFuture} for the given callable task. * * @param callable the callable task being wrapped * @param <T> the type of the callable's result * @return a {@code RunnableFuture} which, when run, will call the * underlying callable and which, as a {@code Future}, will yield * the callable's result as its result and provide for * cancellation of the underlying task * @since 1.6 */ protected <T> RunnableFuture<T> newTaskFor(Callable<T> callable) { return new FutureTask<T>(callable); } /** * Executes the given task sometime in the future. The task * may execute in a new thread or in an existing pooled thread. * * If the task cannot be submitted for execution, either because this * executor has been shutdown or because its capacity has been reached, * the task is handled by the current {@code RejectedExecutionHandler}. * * @param command the task to execute * @throws RejectedExecutionException at discretion of * {@code RejectedExecutionHandler}, if the task * cannot be accepted for execution * @throws NullPointerException if {@code command} is null */ public void execute(Runnable command) { if (command == null) throw new NullPointerException(); /* * Proceed in 3 steps: * * 1. If fewer than corePoolSize threads are running, try to * start a new thread with the given command as its first * task. The call to addWorker atomically checks runState and * workerCount, and so prevents false alarms that would add * threads when it shouldn't, by returning false. * * 2. If a task can be successfully queued, then we still need * to double-check whether we should have added a thread * (because existing ones died since last checking) or that * the pool shut down since entry into this method. So we * recheck state and if necessary roll back the enqueuing if * stopped, or start a new thread if there are none. * * 3. If we cannot queue task, then we try to add a new * thread. If it fails, we know we are shut down or saturated * and so reject the task. */ int c = ctl.get(); if (workerCountOf(c) < corePoolSize) { if (addWorker(command, true)) return; c = ctl.get(); } if (isRunning(c) && workQueue.offer(command)) { int recheck = ctl.get(); if (! isRunning(recheck) && remove(command)) reject(command); else if (workerCountOf(recheck) == 0) addWorker(null, false); } else if (!addWorker(command, false)) reject(command); }
FutureTask run方法
public void run() { if (state != NEW || !UNSAFE.compareAndSwapObject(this, runnerOffset, null, Thread.currentThread())) return; try { Callable<V> c = callable; if (c != null && state == NEW) { V result; boolean ran; try { result = c.call(); ran = true; } catch (Throwable ex) { result = null; ran = false; setException(ex); // 異常被賦值到成員變量, 通過get方法獲取結(jié)果或者異常 } if (ran) set(result); } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts int s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } } /** * Causes this future to report an {@link ExecutionException} * with the given throwable as its cause, unless this future has * already been set or has been cancelled. * * <p>This method is invoked internally by the {@link #run} method * upon failure of the computation. * * @param t the cause of failure */ protected void setException(Throwable t) { if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) { outcome = t; UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state finishCompletion(); } }
總結(jié)
以上為個人經(jīng)驗,希望能給大家一個參考,也希望大家多多支持腳本之家。
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