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IOS中的七種手勢(shì)小結(jié)

 更新時(shí)間:2016年11月29日 10:46:15   作者:一曲漠離歌丶  
本文給大家總結(jié)了ios中的七種手勢(shì),手勢(shì)在開(kāi)發(fā)在開(kāi)發(fā)中經(jīng)常會(huì)用到,今天小編通過(guò)本文給大家詳細(xì)介紹下,需要的朋友參考下

今天為大家介紹一下IOS 的七種手勢(shì),手勢(shì)在開(kāi)發(fā)中經(jīng)常用到,所以就簡(jiǎn)單 通俗易懂的說(shuō)下, 話不多說(shuō),直接看代碼:

// 初始化一個(gè)UIimageView
UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 300, 300)];
imageView.image = [UIImage imageNamed:@"12.jpg"];
// UIImageView的用戶交互是默認(rèn)關(guān)閉的,要想使他可以處理觸摸事件,我們得手動(dòng)打開(kāi)它
[imageView setUserInteractionEnabled:YES];
[self.window addSubview:imageView];
//初始化一個(gè)視圖(響應(yīng)者)來(lái)承載手勢(shì)
/*UIView *gestureView = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)];
//當(dāng)前視圖放置到屏幕中央
gestureView.center = self.window.center;
gestureView.backgroundColor = [UIColor yellowColor];
[self.window addSubview:gestureView];

1、輕拍手勢(shì)

//創(chuàng)建輕拍手勢(shì)
UITapGestureRecognizer *tapGR = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapAction:)];

1.設(shè)置觸控對(duì)象,和輕拍的次數(shù)

//設(shè)置觸控對(duì)象的個(gè)數(shù)(幾個(gè)手指)
[tapGR setNumberOfTouchesRequired:1];
//設(shè)置輕拍次數(shù)
[tapGR setNumberOfTapsRequired:2];
//給創(chuàng)建好的視圖添加手勢(shì)
[gestureView addGestureRecognizer:tapGR];
//輕拍手勢(shì)的回調(diào)方法
- (void)tapAction:(UITapGestureRecognizer*)sender{
//可以根據(jù)手勢(shì)得到它當(dāng)前所作用的視圖
UIImageView *imageView = (UIImageView*)sender.view;
//得到textfield viewWithTag此方法的返回值為UIView類(lèi)型,但是UITextField為UIView的子類(lèi),父類(lèi)對(duì)象不能直接指向子類(lèi)對(duì)象,所以需要強(qiáng)制轉(zhuǎn)換
UITextField *textField = (UITextField*)[self.window viewWithTag:1000];
//回收鍵盤(pán),取消第一響應(yīng)者
[textField resignFirstResponder];
NSLog(@"我輕拍了gestureView");
}

2、捏合手勢(shì)

//創(chuàng)建捏合手勢(shì)
UIPinchGestureRecognizer* pinchGR = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchAction:)];
pinchGR.delegate = self; // 可以在同一個(gè)視圖上實(shí)現(xiàn)多個(gè)手勢(shì)
//捏合手勢(shì)的回調(diào)方法
- (void)pinchAction:(UIPinchGestureRecognizer*)sender{
//通過(guò)捏合手勢(shì)的到縮放比率
float scale = sender.scale;
//得到該手勢(shì)所作用的視圖
UIView *view = sender.view;
//2D仿射變換函數(shù)中的縮放函數(shù)來(lái)實(shí)現(xiàn)視圖的放大縮小
//是在原有基礎(chǔ)上來(lái)改變當(dāng)前的視圖
//函數(shù)的第一個(gè)參數(shù):現(xiàn)有的視圖的transform值
//第二個(gè)參數(shù):x軸上的縮放比率
//第三個(gè)參數(shù):y軸上的縮放比率
//是在視圖最初的transform狀態(tài)上改變,不管執(zhí)行多少次,都是以該視圖最初的transform狀態(tài)為基礎(chǔ)來(lái)改變
view.transform = CGAffineTransformMakeScale(2, 2);
view.transform = CGAffineTransformScale(view.transform, scale, scale);
//每次捏合動(dòng)作完畢之后,讓此捏合值復(fù)原,使得它每次都是從100%開(kāi)始縮放
sender.scale = 1;
}

3、旋轉(zhuǎn)手勢(shì)

//旋轉(zhuǎn)手勢(shì)
UIRotationGestureRecognizer* rotaGR = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotaAction:)];
rotaGR.delegate = self;
//旋轉(zhuǎn)手勢(shì)回調(diào)方法
- (void)rotaAction:(UIRotationGestureRecognizer*)sender{
//通過(guò)手勢(shì)的到旋轉(zhuǎn)角度
float rota = sender.rotation;
//得到該手勢(shì)作用的視圖
UIView *view = sender.view;
//通過(guò)2D仿射變換函數(shù)中的旋轉(zhuǎn)函數(shù)來(lái)使得當(dāng)前視圖旋轉(zhuǎn)。
view.transform = CGAffineTransformRotate(view.transform, rota);
//復(fù)原
sender.rotation = 0;
}

4、平移手勢(shì)

//平移手勢(shì)
UIPanGestureRecognizer *panGP = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panAction:)];
//平移手勢(shì)的回調(diào)方法
- (void)panAction:(UIPanGestureRecognizer*)sender{
//得到當(dāng)前手勢(shì)所在視圖
UIView *view = sender.view;
//得到我們?cè)谝晥D上移動(dòng)的偏移量
CGPoint currentPoint = [sender translationInView:view.superview];
//通過(guò)2D仿射變換函數(shù)中與位移有關(guān)的函數(shù)實(shí)現(xiàn)視圖位置變化
view.transform = CGAffineTransformTranslate(view.transform, currentPoint.x, currentPoint.y);
//復(fù)原 // 每次都是從00點(diǎn)開(kāi)始
[sender setTranslation:CGPointZero inView:view.superview];
}

5、邊緣輕掃手勢(shì)

//邊緣輕掃手勢(shì)
UIScreenEdgePanGestureRecognizer *edgePanGR = [[UIScreenEdgePanGestureRecognizer alloc] initWithTarget:self action:@selector(edgePanAction:)];
edgePanGR.edges = UIRectEdgeAll;
//邊緣輕掃手勢(shì)回調(diào)方法
- (void)edgePanAction:(UIScreenEdgePanGestureRecognizer*)sender{
NSLog(@"我成功的觸發(fā)了屏幕邊緣手勢(shì)");
}

6、長(zhǎng)按手勢(shì)

// ⑥長(zhǎng)按手勢(shì)
UILongPressGestureRecognizer *longPressPR = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:@selector(longPressAction:)];
longPressPR.minimumPressDuration = 1;
// ⑥長(zhǎng)按手勢(shì)的回調(diào)方法
- (void)longPressAction:(UILongPressGestureRecognizer *)sender{
if (sender.state == UIGestureRecognizerStateEnded) {
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"看你麻痹" message:@"不服你咬死我" delegate:self cancelButtonTitle:@"取消" otherButtonTitles:@"確定", nil];
[alertView show];
}
}

7、輕掃手勢(shì)

// ⑦輕掃手勢(shì)
UISwipeGestureRecognizer *swipeGR = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeAction:)];
// ⑦輕掃手勢(shì)的回調(diào)方法
- (void)swipeAction:(UISwipeGestureRecognizer *)sender{
if (sender.state == UIGestureRecognizerStateEnded) {
UIActionSheet *actionSheet = [[UIActionSheet alloc]initWithTitle:@"槽尼瑪" delegate:self cancelButtonTitle:@"紙張" destructiveButtonTitle:@"哈哈哈" otherButtonTitles:@"切毛毛", nil];
[actionSheet showInView:self.window];
}
}

給imageView視圖添加手勢(shì)

// 3.給圖片添加手勢(shì) 一個(gè)視圖可以添加多種手勢(shì),但是一個(gè)手勢(shì),只能添加到一個(gè)視圖上
[imageView addGestureRecognizer:tapGR];
[imageView addGestureRecognizer:pinchGR];
[imageView addGestureRecognizer:rotaGR];
[imageView addGestureRecognizer:panGR];
[imageView addGestureRecognizer:edgePanGR];
[imageView addGestureRecognizer:longPressPR];
[imageView addGestureRecognizer:swipeGR];

當(dāng)一個(gè)視圖上想要添加多種手勢(shì)的時(shí)候就要用到手勢(shì)的代理(重點(diǎn))

pragma mark ----手勢(shì)的代理方法
// 使得多個(gè)手勢(shì)可以同時(shí)響應(yīng)
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{
// 返回值為YES的時(shí)候,當(dāng)執(zhí)行一個(gè)手勢(shì)的操作的時(shí)候,也可以執(zhí)行其他手勢(shì)的操作
return YES;
}

以上所述是小編給大家介紹的IOS中的七種手勢(shì)小結(jié),希望對(duì)大家有所幫助,如果大家有任何疑問(wèn)請(qǐng)給我留言,小編會(huì)及時(shí)回復(fù)大家的。在此也非常感謝大家對(duì)腳本之家網(wǎng)站的支持!

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