android球形水波百分比控件代碼
本文主要介紹的是一個球形水波的百分比控件,市面上有各種形形色色的百分比控件,我一直覺得水波是最炫的,UI給了我這個機會,然而網上搜了一大堆,不是太復雜,代碼太多(反正我是調不出效果來),就是有瑕疵的,所以只好自己寫了,這里開源出來,方便大家。有什么問題或者建議大家留言指出。
先看效果,這里動態(tài)圖不好截取,就貼張靜態(tài)的
對于水波百分比控件實現(xiàn)方法有如下幾種
- - 畫好水波形狀的bitmap,利用屬性動畫進行平移
- - 利用曲線精確繪制目標水波
- - 利用大范圍曲線與容器做交集
第一種比較煩,網上有這種思路實現(xiàn)的,代碼量比較龐大。bitmap移動時要注意的問題很多,一不小心就bug一堆了。第二種代碼量小,但需要幾何功底。很丟臉的說我算了好久。才算出公式(年代久遠,都忘了),不過這種方法計算量大,繪制時遍歷的點少。第三種方法,代碼量極少,計算量幾乎沒有,遍歷的點是第二種方法的兩倍以上??紤]到遍歷的消耗和計算的復雜度,選擇第三種。
這里我們選擇正弦曲線和圓做交集。
for (int i = left; i < length; i++) { int x = i; int y = (int) (Math.sin(Math.toRadians(x + mTranX) / 2) * mRadius / 4); path2.lineTo(x, mH + y); }
sin函數,x橫坐標,y縱坐標,mTranX每次偏移量, 波形起伏mRadius / 4,
核心代碼
利用圓的path與我們之前繪制的曲線做交集
Path pc = new Path(); pc.addCircle(mCentrePoint.x, mCentrePoint.y, mRadius, Path.Direction.CCW); canvas.clipPath(pc, Region.Op.INTERSECT); canvas.drawPath(path2, mWavePaint); canvas.restore();
水位上升和水波起伏
while (isDraw) { if (mWaterLevel > mNowHeight) { mNowHeight = mNowHeight + mUpSpeed; } if (mStart) { if (mTranX > mRadius) { mTranX = 0; } mTranX = mTranX - mWaveSpeed; } drawUI(); }
這里由于動畫效果比較細膩,更新UI界面比較平凡,所以我們采用surfaceView來實現(xiàn)(用view實現(xiàn)發(fā)現(xiàn)有卡頓,影響體驗)
完整代碼
就一個waveview類直接布局中引用
注釋寫的應該算比較清楚了。有什么疑問的可以留言
package com.aibaide.test; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.graphics.PixelFormat; import android.graphics.Point; import android.graphics.Region; import android.util.AttributeSet; import android.view.SurfaceHolder; import android.view.SurfaceView; /** * gengqiquan * 2016年6月2日16:16:48 * 水波顯示百分比控件 */ public class WaveView extends SurfaceView implements SurfaceHolder.Callback { Point mCentrePoint; int mNowHeight = 0;//當前水位 int mRadius = 0; boolean mStart = false;//是否開始 float mTextSise = 60;//文字大小 Context mContext; int mTranX = 0;//水波平移量 private Paint mCirclePaint; private Paint mOutCirclePaint; private Paint mWavePaint; private Paint mTextPaint; private SurfaceHolder holder; private RenderThread renderThread; private boolean isDraw = false;// 控制繪制的開關 private int mCircleColor = Color.parseColor("#ff6600");//背景內圓顏色 private int mOutCircleColor = Color.parseColor("#f5e6dc");//背景外圓顏色 private int mWaveColor = Color.parseColor("#ff944d");//水波顏色 private int mWaterLevel;// 水目標高度 private int flowNum = 60;//水目標占百分比這里是整數。 private int mWaveSpeed = 5;//水波起伏速度 private int mUpSpeed = 2;//水面上升速度 /** * @param context */ public WaveView(Context context) { super(context); // TODO Auto-generated constructor stub mContext = context; init(mContext); } /** * @param context * @param attrs */ public WaveView(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub mContext = context; init(mContext); } /** * @param context * @param attrs * @param defStyleAttr */ public WaveView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); // TODO Auto-generated constructor stub mContext = context; init(mContext); } private void init(Context context) { mContext = context; setZOrderOnTop(true); holder = this.getHolder(); holder.addCallback(this); holder.setFormat(PixelFormat.TRANSLUCENT); renderThread = new RenderThread(); mCirclePaint = new Paint(); mCirclePaint.setColor(mCircleColor); mCirclePaint.setStyle(Paint.Style.FILL); mCirclePaint.setAntiAlias(true); mOutCirclePaint = new Paint(); mOutCirclePaint.setColor(mOutCircleColor); mOutCirclePaint.setStyle(Paint.Style.FILL); mOutCirclePaint.setAntiAlias(true); mWavePaint = new Paint(); mWavePaint.setStrokeWidth(1.0F); mWavePaint.setColor(mWaveColor); mWavePaint.setStyle(Paint.Style.FILL); mWavePaint.setAntiAlias(true); mTextPaint = new Paint(); mTextPaint.setStrokeWidth(1.0F); mTextPaint.setColor(Color.WHITE); mTextPaint.setTextSize(mTextSise); mTextPaint.setTextAlign(Paint.Align.CENTER); mTextPaint.setStyle(Paint.Style.FILL); mTextPaint.setAntiAlias(true); } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { mRadius = (int) (0.5 * width * 0.92); mCentrePoint = new Point(width / 2, height / 2); mWaterLevel = (int) (2 * mRadius * flowNum / 100f);//算出目標水位高度 } @Override public void surfaceCreated(SurfaceHolder holder) { isDraw = true; if (renderThread != null && !renderThread.isAlive()) renderThread.start(); } @Override public void surfaceDestroyed(SurfaceHolder holder) { isDraw = false; } /** * 繪制界面的線程 * * @author Administrator */ private class RenderThread extends Thread { @Override public void run() { // 不停繪制界面,這里是異步繪制,不采用外部通知開啟繪制的方式,水波根據數據更新才會開始增長 while (isDraw) { if (mWaterLevel > mNowHeight) { mNowHeight = mNowHeight + mUpSpeed; } if (mStart) { if (mTranX > mRadius) { mTranX = 0; } mTranX = mTranX - mWaveSpeed; } drawUI(); } super.run(); } } /** * 界面繪制 */ public void drawUI() { Canvas canvas = holder.lockCanvas(); try { drawCanvas(canvas); } catch (Exception e) { e.printStackTrace(); } finally { if (canvas != null) holder.unlockCanvasAndPost(canvas); } } private void drawCanvas(Canvas canvas) { //畫背景圓圈 canvas.drawCircle(mCentrePoint.x, mCentrePoint.y, mRadius / 0.92f, mOutCirclePaint); canvas.drawCircle(mCentrePoint.x, mCentrePoint.y, mRadius, mCirclePaint); if (mStart) { //計算正弦曲線的路徑 int mH = mCentrePoint.y + mRadius - mNowHeight; int left = - mRadius / 2; int length = 4 * mRadius; Path path2 = new Path(); path2.moveTo(left, mH); for (int i = left; i < length; i++) { int x = i; int y = (int) (Math.sin(Math.toRadians(x + mTranX) / 2) * mRadius / 4); path2.lineTo(x, mH + y); } path2.lineTo(length, mH); path2.lineTo(length, mCentrePoint.y + mRadius); path2.lineTo(0, mCentrePoint.y + mRadius); path2.lineTo(0, mH); canvas.save(); //這里與圓形取交集,除去正弦曲線多畫的部分 Path pc = new Path(); pc.addCircle(mCentrePoint.x, mCentrePoint.y, mRadius, Path.Direction.CCW); canvas.clipPath(pc, Region.Op.INTERSECT); canvas.drawPath(path2, mWavePaint); canvas.restore(); //繪制文字 canvas.drawText(flowNum + "%", mCentrePoint.x, mCentrePoint.y, mTextPaint); } } public void setFlowNum(int num) { flowNum = num; mStart = true; } public void setTextSise(float s) { mTextSise = s; mTextPaint.setTextSize(s); } //設置水波起伏速度 public void setWaveSpeed(int speed) { mWaveSpeed = speed; } //設置水面上升速度 public void setUpSpeed(int speed) { mUpSpeed = speed; } public void setColor(int waveColor, int circleColor, int outcircleColor) { mWaveColor = waveColor; mCircleColor = circleColor; mOutCircleColor = outcircleColor; mWavePaint.setColor(mWaveColor); mCirclePaint.setColor(mCircleColor); mOutCirclePaint.setColor(mOutCircleColor); } //精確算法,每次正弦曲線從曲線與圓的交集處開始 // private int getX(double h) { // int x = 0; // int R = mRadius; // if (h < R) { // double t = 2 * R * h - h * h; // x = (int) (R - Math.abs(Math.sqrt(t))); // } else { // double t = -2 * R * h + h * h; // x = (int) (R - Math.abs(Math.sqrt(t))); // } // return x; // } }
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