Android開發(fā)仿映客送禮物效果
這里寫鏈接內(nèi)容仿映客送小禮物的特效,順便復(fù)習(xí)一下屬性動(dòng)畫,話不多說先看效果圖。
需求分析
可以看到整個(gè)動(dòng)畫有幾部分組成,那我們就把每個(gè)部分拆分出來各個(gè)擊破。
1.要顯示那些內(nèi)容以及內(nèi)容間的位置關(guān)系?
可以看到我們要顯示用戶頭像,昵稱,禮物圖標(biāo)以及數(shù)量。所以這里我選擇用FrameLayout來作為根布局。
2.需要哪些動(dòng)畫以及動(dòng)畫的執(zhí)行順序?
a.首先是整體從左到右飛入并有一個(gè)回彈(translationX + OvershootInterpolator)
b.然后是禮物從左到右飛入而且是一個(gè)帶減速效果的(translationX + DecelerateInterpolator)
c.禮物數(shù)量依次累加同時(shí)伴隨著縮放(scale+repeat)
d.后面的粒子效果(幀動(dòng)畫)
e.整體向上平移并且逐漸消失(translationY + alpha)
3.送禮的區(qū)域有兩塊(A,B),如何分配?
因?yàn)橛脩羲投Y的數(shù)量不固定,所以動(dòng)畫持續(xù)的時(shí)間也不一定。但是我們希望這兩塊區(qū)域能得到充分的使用,即我們需要一個(gè)隊(duì)列存放這些禮物實(shí)例,A和B誰空閑,就分配給誰處理。
4.以上所有內(nèi)容是否使用原生的空間就能實(shí)現(xiàn)?
正如上面的分析,我們有時(shí)操作整體,有時(shí)操作局部。這時(shí)我們最好能自定義一個(gè)布局繼承FrameLayout,其實(shí)也就是封裝一層,這樣我們就可以很好的控制整個(gè)布局。除此之外,還有我們注意到禮物數(shù)量是帶描邊的,貌似需要我們自定義實(shí)現(xiàn)了。
功能實(shí)現(xiàn)
需求分析完了,接下來我們說說功能的實(shí)現(xiàn)。
首先來打我們的整體布局。
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" android:layout_width="match_parent" android:layout_height="wrap_content"> <RelativeLayout android:id="@+id/animation_person_rl" android:layout_width="wrap_content" android:layout_height="39dp" android:layout_gravity="left" android:layout_marginTop="22dp" android:background="@drawable/bg_giftlayout"> <ImageView android:id="@+id/gift_userheader_iv" android:layout_width="39dp" android:layout_height="39dp" android:layout_margin="3dp" android:layout_alignParentLeft="true" android:layout_centerVertical="true" android:src="@mipmap/ember" /> <TextView android:id="@+id/gift_usernickname_tv" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="6dp" android:layout_marginTop="4dp" android:layout_toRightOf="@id/gift_userheader_iv" android:text="庫日天" android:textColor="#ffffff" android:textSize="12sp" /> <TextView android:id="@+id/gift_usersign_tv" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignLeft="@id/gift_usernickname_tv" android:layout_below="@id/gift_usernickname_tv" android:layout_marginTop="4dp" android:ellipsize="end" android:text="送一個(gè)超級(jí)無敵" android:textColor="#ffea79" android:textSize="11sp" /> <ImageView android:id="@+id/animation_gift" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_toRightOf="@id/gift_usersign_tv" android:background="@mipmap/diamond2x" /> </RelativeLayout> <ImageView android:id="@+id/animation_light" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="120dp" android:src="@drawable/light_star_anim" /> <com.example.work.animationdemo.StrokeTextView android:id="@+id/animation_num" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="185dp" android:layout_marginTop="12dp" android:text="x 1" android:textColor="#0076ff" android:textSize="24sp" app:innnerColor="#ffffff" app:outerColor="#0076ff" /> </FrameLayout>
這里比較簡單不多說了,重點(diǎn)看下StrokeTextView,帶描邊的textview,其實(shí)就是重寫了ondraw方法先繪制外層,在繪制內(nèi)層。
@Override protected void onDraw(Canvas canvas) { if (m_bDrawSideLine) { // 描外層 setTextColorUseReflection(mOuterColor); m_TextPaint.setStrokeWidth(5); m_TextPaint.setStyle(Paint.Style.FILL_AND_STROKE); super.onDraw(canvas); // 描內(nèi)層,恢復(fù)原先的畫筆 setTextColorUseReflection(mInnerColor); m_TextPaint.setStrokeWidth(0); m_TextPaint.setStyle(Paint.Style.FILL_AND_STROKE); } super.onDraw(canvas); } /** * 使用反射的方法進(jìn)行字體顏色的設(shè)置 * @param color */ private void setTextColorUseReflection(int color) { Field textColorField; try { textColorField = TextView.class.getDeclaredField("mCurTextColor"); textColorField.setAccessible(true); textColorField.set(this, color); textColorField.setAccessible(false); } catch (NoSuchFieldException e) { e.printStackTrace(); } catch (IllegalArgumentException e) { e.printStackTrace(); } catch (IllegalAccessException e) { e.printStackTrace(); } m_TextPaint.setColor(color); }
定義禮物的實(shí)體類
public class GiftSendModel { private int giftCount; private String userAvatarRes; private String nickname; private String sig; private int giftRes; private String gift_id; private int star; public GiftSendModel(int giftCount) { this.giftCount = giftCount; } public int getGiftCount() { return giftCount; } public void setGiftCount(int giftCount) { this.giftCount = giftCount; } ......
封裝整體布局
public class GiftFrameLayout extends FrameLayout { private LayoutInflater mInflater; RelativeLayout anim_rl; ImageView anim_gift, anim_light, anim_header; TextView anim_nickname, anim_sign; StrokeTextView anim_num; /** * 禮物數(shù)量的起始值 */ int starNum = 1; int repeatCount = 0; private boolean isShowing = false; public GiftFrameLayout(Context context) { this(context, null); } public GiftFrameLayout(Context context, AttributeSet attrs) { super(context, attrs); mInflater = LayoutInflater.from(context); initView(); } private void initView() { View view = mInflater.inflate(R.layout.animation, this, false); anim_rl = (RelativeLayout) view.findViewById(R.id.animation_person_rl); anim_gift = (ImageView) view.findViewById(R.id.animation_gift); anim_light = (ImageView) view.findViewById(R.id.animation_light); anim_num = (StrokeTextView) view.findViewById(R.id.animation_num); anim_header = (ImageView) view.findViewById(R.id.gift_userheader_iv); anim_nickname = (TextView) view.findViewById(R.id.gift_usernickname_tv); anim_sign = (TextView) view.findViewById(R.id.gift_usersign_tv); this.addView(view); } public void hideView() { anim_gift.setVisibility(INVISIBLE); anim_light.setVisibility(INVISIBLE); anim_num.setVisibility(INVISIBLE); } public void setModel(GiftSendModel model){ if (0!=model.getGiftCount()) { this.repeatCount = model.getGiftCount(); } if (!TextUtils.isEmpty(model.getNickname())) { anim_nickname.setText(model.getNickname()); } if (!TextUtils.isEmpty(model.getSig())) { anim_sign.setText(model.getSig()); } } public boolean isShowing(){ return isShowing; } public AnimatorSet startAnimation( final int repeatCount) { hideView(); //布局飛入 ObjectAnimator flyFromLtoR = GiftAnimationUtil.createFlyFromLtoR(anim_rl, -getWidth(), 0, 400,new OvershootInterpolator()); flyFromLtoR.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationStart(Animator animation) { super.onAnimationStart(animation); GiftFrameLayout.this.setVisibility(View.VISIBLE); GiftFrameLayout.this.setAlpha(1f); isShowing = true; anim_num.setText("x " + 1); Log.i("TAG", "flyFromLtoR A start"); } }); //禮物飛入 ObjectAnimator flyFromLtoR2 = GiftAnimationUtil.createFlyFromLtoR(anim_gift, -getWidth(), 0, 400,new DecelerateInterpolator()); flyFromLtoR2.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationStart(Animator animation) { anim_gift.setVisibility(View.VISIBLE); } @Override public void onAnimationEnd(Animator animation) { GiftAnimationUtil.startAnimationDrawable(anim_light); anim_num.setVisibility(View.VISIBLE); } }); //數(shù)量增加 ObjectAnimator scaleGiftNum = GiftAnimationUtil.scaleGiftNum(anim_num, repeatCount); scaleGiftNum.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationRepeat(Animator animation) { anim_num.setText("x " + (++starNum)); } }); //向上漸變消失 ObjectAnimator fadeAnimator = GiftAnimationUtil.createFadeAnimator(GiftFrameLayout.this, 0, -100, 300, 400); fadeAnimator.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { GiftFrameLayout.this.setVisibility(View.INVISIBLE); } }); // 復(fù)原 ObjectAnimator fadeAnimator2 = GiftAnimationUtil.createFadeAnimator(GiftFrameLayout.this, 100, 0, 20, 0); AnimatorSet animatorSet = GiftAnimationUtil.startAnimation(flyFromLtoR, flyFromLtoR2, scaleGiftNum, fadeAnimator, fadeAnimator2); animatorSet.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { starNum = 1; isShowing = false; } }); return animatorSet;
我們將所有的動(dòng)畫方法都寫到了GiftAnimationUtil中便于管理
public class GiftAnimationUtil { /** * @param target * @param star 動(dòng)畫起始坐標(biāo) * @param end 動(dòng)畫終止坐標(biāo) * @param duration 持續(xù)時(shí)間 * @return * 創(chuàng)建一個(gè)從左到右的飛入動(dòng)畫 * 禮物飛入動(dòng)畫 */ public static ObjectAnimator createFlyFromLtoR(final View target, float star, float end, int duration, TimeInterpolator interpolator) { //1.個(gè)人信息先飛出來 ObjectAnimator anim1 = ObjectAnimator.ofFloat(target, "translationX", star, end); anim1.setInterpolator(interpolator); anim1.setDuration(duration); return anim1; } /** * @param target * @return * 播放幀動(dòng)畫 */ public static AnimationDrawable startAnimationDrawable(ImageView target){ AnimationDrawable animationDrawable = (AnimationDrawable) target.getDrawable(); if(animationDrawable!=null) { target.setVisibility(View.VISIBLE); animationDrawable.start(); } return animationDrawable; } /** * @param target * @param drawable * 設(shè)置幀動(dòng)畫 */ public static void setAnimationDrawable(ImageView target, AnimationDrawable drawable){ target.setBackground(drawable); } /** * @param target * @param num * @return * 送禮數(shù)字變化 */ public static ObjectAnimator scaleGiftNum(final TextView target , int num){ PropertyValuesHolder anim4 = PropertyValuesHolder.ofFloat("scaleX", 1.7f, 0.8f,1f); PropertyValuesHolder anim5 = PropertyValuesHolder.ofFloat("scaleY", 1.7f, 0.8f,1f); PropertyValuesHolder anim6 = PropertyValuesHolder.ofFloat("alpha", 1.0f, 0f,1f); ObjectAnimator animator = ObjectAnimator.ofPropertyValuesHolder(target, anim4, anim5, anim6).setDuration(480); animator.setRepeatCount(num); return animator; } /** * @param target * @param star * @param end * @param duration * @param startDelay * @return * 向上飛 淡出 */ public static ObjectAnimator createFadeAnimator(final View target, float star, float end, int duration, int startDelay){ PropertyValuesHolder translationY = PropertyValuesHolder.ofFloat("translationY", star,end); PropertyValuesHolder alpha = PropertyValuesHolder.ofFloat("alpha", 1.0f,0f); ObjectAnimator animator = ObjectAnimator.ofPropertyValuesHolder(target, translationY, alpha); animator.setStartDelay(startDelay); animator.setDuration(duration); return animator; } /** * @param animators * @return * 按順序播放動(dòng)畫 */ public static AnimatorSet startAnimation(ObjectAnimator animator1, ObjectAnimator animator2, ObjectAnimator animator3, ObjectAnimator animator4, ObjectAnimator animator5){ AnimatorSet animSet = new AnimatorSet(); // animSet.playSequentially(animators); animSet.play(animator1).before(animator2); animSet.play(animator3).after(animator2); animSet.play(animator4).after(animator3); animSet.play(animator5).after(animator4); animSet.start(); return animSet; } }
所有的動(dòng)畫效果均是用屬性動(dòng)畫完成,其中不僅有單個(gè)的動(dòng)畫,還有組合動(dòng)畫。屬性動(dòng)畫用起來方面而且功能十分強(qiáng)大!
最后看下MainActivity中的實(shí)現(xiàn)
public class MainActivity extends AppCompatActivity { private GiftFrameLayout giftFrameLayout1; private GiftFrameLayout giftFrameLayout2; List<GiftSendModel> giftSendModelList = new ArrayList<GiftSendModel>(); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); giftFrameLayout1 = (GiftFrameLayout) findViewById(R.id.gift_layout1); giftFrameLayout2 = (GiftFrameLayout) findViewById(R.id.gift_layout2); findViewById(R.id.action).setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { starGiftAnimation(createGiftSendModel()); } }); } private GiftSendModel createGiftSendModel(){ return new GiftSendModel((int)(Math.random()*10)); } private void starGiftAnimation(GiftSendModel model){ if (!giftFrameLayout1.isShowing()) { sendGiftAnimation(giftFrameLayout1,model); }else if(!giftFrameLayout2.isShowing()){ sendGiftAnimation(giftFrameLayout2,model); }else{ giftSendModelList.add(model); } } private void sendGiftAnimation(final GiftFrameLayout view, GiftSendModel model){ view.setModel(model); AnimatorSet animatorSet = view.startAnimation(model.getGiftCount()); animatorSet.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { super.onAnimationEnd(animation); synchronized (giftSendModelList) { if (giftSendModelList.size() > 0) { view.startAnimation(giftSendModelList.get(giftSendModelList.size() - 1).getGiftCount()); giftSendModelList.remove(giftSendModelList.size() - 1); } } } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.menu_main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId(); //noinspection SimplifiableIfStatement if (id == R.id.action_settings) { return true; } return super.onOptionsItemSelected(item); } }
其中關(guān)于緩存區(qū)的策略大家可以根據(jù)實(shí)際需求進(jìn)行定制。
以上所述是小編給大家介紹的Android開發(fā)仿映客送禮物效果,希望對(duì)大家有所幫助,如果大家有任何疑問請(qǐng)給我留言,小編會(huì)及時(shí)回復(fù)大家的。在此也非常感謝大家對(duì)腳本之家網(wǎng)站的支持!
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