Android仿網(wǎng)易一元奪寶客戶端下拉加載動畫效果(一)
上上周寫的一個demo,仿照網(wǎng)易一元奪寶的下拉刷新效果。
原效果是(第一部分)一個小太陽拉下來,然后松開回彈上去,
(第二部分)再掉下來一個硬幣進行中軸旋轉。
本文實現(xiàn)的效果的是第一部分的,效果演示圖如下:
Gif圖看起來比較卡頓。。。其實真機演示效果還是很流暢的。
下面分析實現(xiàn)過程:
當時因為時間有限沒有寫在下拉刷新的組件中,也沒有封裝成一個單獨的組件,只是在主布局后面寫了一個View然后實現(xiàn)相應的操作,進行封裝并不難,這里就不花時間BB了,下面是布局文件:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".aty.MainActivity"> <location.haidian.com.wypulltoreflush.view.NGImgView android:id="@+id/ngimg_main" android:layout_width="match_parent" android:layout_height="match_parent"/> <ImageView android:id="@+id/img_main_sun" android:layout_width="50dp" android:layout_height="50dp" android:layout_centerHorizontal="true" android:layout_marginTop="5dp" android:src="@drawable/ic_sun1"/> <LinearLayout android:layout_width="match_parent" android:layout_height="match_parent" android:background="#00123456" android:orientation="vertical"> <RelativeLayout android:layout_width="match_parent" android:layout_height="55dp" android:background="#FF4081"> </RelativeLayout> <View android:layout_width="match_parent" android:layout_height="0.5dp" android:background="@android:color/darker_gray"></View> <location.haidian.com.wypulltoreflush.view.NGReFlashListView android:id="@+id/lv_main" android:layout_width="fill_parent" android:layout_height="0dp" android:layout_weight="1" android:cacheColorHint="#00000000" /> </LinearLayout> </RelativeLayout>
布局文件預覽:
因為設置了透明,所以這里在沒有item的情況下是能看到后面的布局的。
代碼實現(xiàn):
通過下拉刷新類NGReFlashListView進行事件判斷,然后通過回調(diào)把相應的事件傳遞給NGImageView中改變視圖顯示。
下面是兩個類的源代碼:
NGReFlashListView類:
package location.haidian.com.wypulltoreflush.view; import android.content.Context; import android.util.AttributeSet; import android.view.LayoutInflater; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.widget.AbsListView; import android.widget.AbsListView.OnScrollListener; import android.widget.ListView; import location.haidian.com.wypulltoreflush.R; public class NGReFlashListView extends ListView implements OnScrollListener { private View header; private int headerHeight; private int firstVisibleItem; private int scrollState; private final int NONE = 0; private final int PULL = 1; private final int RELESE = 2; private final int REFLASHING = 3; public NGReFlashListView(Context context) { super(context); initView(context); } public NGReFlashListView(Context context, AttributeSet attrs) { super(context, attrs); initView(context); } public NGReFlashListView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initView(context); } /** * @param context */ private void initView(Context context) { LayoutInflater inflater = LayoutInflater.from(context); header = inflater.inflate(R.layout.layout_heard, null); measureView(header); headerHeight = header.getMeasuredHeight(); topPadding(-headerHeight); this.addHeaderView(header); this.setOnScrollListener(this); } /** * @param view */ private void measureView(View view) { ViewGroup.LayoutParams p = view.getLayoutParams(); if (p == null) { p = new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT); } int width = ViewGroup.getChildMeasureSpec(0, 0, p.width); int height; int tempHeight = p.height; if (tempHeight > 0) { height = MeasureSpec.makeMeasureSpec(tempHeight, MeasureSpec.EXACTLY); } else { height = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED); } view.measure(width, height); } /** * @param topPadding */ private void topPadding(int topPadding) { header.setPadding(header.getPaddingLeft(), topPadding, header.getPaddingRight(), header.getPaddingBottom()); header.invalidate(); } @Override public void onScroll(AbsListView view, int firstVisibleItem, int visibleItemCount, int totalItemCount) { this.firstVisibleItem = firstVisibleItem; } @Override public void onScrollStateChanged(AbsListView view, int scrollState) { this.scrollState = scrollState; } boolean isRemark;//初始化標識 int startY; int state; @Override public boolean onTouchEvent(MotionEvent ev) { switch (ev.getAction()) { case MotionEvent.ACTION_DOWN: if (firstVisibleItem == 0) { onRlvScrollListener.onScrollYChangged(0, 0); isRemark = true; startY = (int) ev.getY(); } break; case MotionEvent.ACTION_MOVE: onMove(ev); break; case MotionEvent.ACTION_UP: if (state == RELESE) { onRlvScrollListener.onScrollYChangged(0, 3); state = REFLASHING; reflashViewByState(); //iReflashListener.onReflash(); } else if (state == PULL) { state = NONE; onRlvScrollListener.onScrollYChangged(0, 0); isRemark = false; reflashViewByState(); } break; } return super.onTouchEvent(ev); } int space; //間距 int topPadding; //headview距離頂端的距離,初始-200 /** * @param ev */ private void onMove(MotionEvent ev) { if (!isRemark) { return; } int tempY = (int) ev.getY(); space = tempY - startY; if (space >= 230) { space = 230; } topPadding = space - headerHeight; onRlvScrollListener.onScrollYChangged(space, state); switch (state) { case NONE: if (space > 0) { state = PULL; reflashViewByState(); } break; case PULL: topPadding(topPadding); if (space == headerHeight + 30 && scrollState == SCROLL_STATE_TOUCH_SCROLL) { state = RELESE; reflashViewByState(); } break; case RELESE: if (space < headerHeight + 30) { state = PULL; reflashViewByState(); } else if (space <= 0) { state = NONE; isRemark = false; reflashViewByState(); } break; } } /** * 控制下拉刷新的圖像文字顯示 */ private void reflashViewByState() { switch (state) { case NONE: //緩慢滑上去 topPadding(-headerHeight); break; case PULL: break; case RELESE: break; case REFLASHING: break; } } /** * 刷新完成 */ public void reflashComplete() { state = NONE; onRlvScrollListener.onScrollYChangged(0, state); isRemark = false; reflashViewByState(); } //繪制背景的接口 public interface OnRlvScrollListener { void onScrollYChangged(int Y, int state); } private OnRlvScrollListener onRlvScrollListener; public void setOnRlvScrollListener(OnRlvScrollListener onRlvScrollListener) { this.onRlvScrollListener = onRlvScrollListener; } }
NGImgView.java
實現(xiàn)比較簡單,根據(jù)傳來的回調(diào)狀態(tài)改變進行小太陽和兩只球球手以及手臂的繪制就可以了。
package location.haidian.com.wypulltoreflush.view; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.graphics.drawable.BitmapDrawable; import android.util.AttributeSet; import android.util.Log; import android.widget.ImageView; import location.haidian.com.wypulltoreflush.R; /** * Created by nangua on 2016/8/28. */ public class NGImgView extends ImageView implements NGReFlashListView.OnRlvScrollListener { private float scale; private final int NONE = 0; private final int PULL = 1; private final int RELESE = 2; private final int REFLASHING = 3; public int state = 0; private float WITH; //屏幕總寬 private float scrollY; private Bitmap sun0; public float time = 0; public NGImgView(Context context, AttributeSet attrs) { super(context, attrs); initView(); } private void initView() { sun0 = ((BitmapDrawable) getResources().getDrawable(R.drawable.ic_sun0)).getBitmap(); scale = this.getResources().getDisplayMetrics().density; } @Override protected void onDraw(Canvas canvas) { Paint paint = new Paint(); paint.setAntiAlias(true);//抗鋸齒 paint.setColor(Color.parseColor("#C4885A")); Log.d("xiaojingyu","State:" + state); if (state!=3) { time = 0; //重置時間 //畫兩只球球手 canvas.drawCircle(WITH / 2 - 40 * scale, 55 * scale, 5 * scale, paint); canvas.drawCircle(WITH / 2 + 40 * scale, 55 * scale, 5 * scale, paint); //畫笑臉 canvas.drawBitmap(sun0, null, new RectF(WITH / 2 - 50, 55 * scale + scrollY - (scrollY / 230) * 50, WITH / 2 + 50, 55 * scale + scrollY - (scrollY / 230) * 50 + 100), null ); //畫手臂 paint.setStrokeWidth(1); canvas.drawLine(WITH / 2 - 40 * scale, 55 * scale, WITH / 2 - 50, 55 * scale + scrollY, paint ); canvas.drawLine(WITH / 2 + 40 * scale, 55 * scale, WITH / 2 + 50, 55 * scale + scrollY, paint ); } else if (state == 3) { //1秒鐘拉上去,2秒鐘旋轉 //第一秒 if (time < 30) { time += 1; //畫兩只球球手 canvas.drawCircle(WITH / 2 - 40 * scale, 55 * scale, 5 * scale, paint); canvas.drawCircle(WITH / 2 + 40 * scale, 55 * scale, 5 * scale, paint); //畫笑臉 canvas.drawBitmap(sun0, null, new RectF(WITH / 2 - 50, 55 * scale + 180 - (time / 30) * 230, WITH / 2 + 50, 55 * scale + 280 - (time / 30) * 230), null ); //畫手臂 paint.setStrokeWidth(1); canvas.drawLine(WITH / 2 - 40 * scale, 55 * scale, WITH / 2 - 50, 55 * scale + 230 - (time / 30) * 230, paint ); canvas.drawLine(WITH / 2 + 40 * scale, 55 * scale, WITH / 2 + 50, 55 * scale + 230 - (time / 30) * 230, paint ); postInvalidateDelayed(1); } else { if (!isBeginMainAnimation) { isBeginMainAnimation = true; iReflashListener.onReflash(); } } } super.onDraw(canvas); } public static boolean isBeginMainAnimation = false; @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { super.onLayout(changed, left, top, right, bottom); WITH = this.getWidth(); } @Override public void onScrollYChangged(int Y, int state) { this.state = state; switch (state) { case NONE: break; case PULL: //下拉 scrollY = Y; break; case RELESE: break; case REFLASHING: break; } } private IReflashListener iReflashListener; //回調(diào)接口 public void setInterface(IReflashListener iReflashListener) { this.iReflashListener = iReflashListener; } /** * @author Administrator */ public interface IReflashListener { void onReflash(); } }
以上所述是小編給大家介紹的Android仿網(wǎng)易一元奪寶客戶端下拉加載動畫效果(一),希望對大家有所幫助,如果大家有任何疑問請給我留言,小編會及時回復大家的。在此也非常感謝大家對腳本之家網(wǎng)站的支持!
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