Android 簡(jiǎn)易手勢(shì)密碼開(kāi)源庫(kù)詳解
簡(jiǎn)介
本文介紹一個(gè)Android手勢(shì)密碼開(kāi)源庫(kù)的使用及實(shí)現(xiàn)的詳細(xì)過(guò)程,該開(kāi)源庫(kù)主要實(shí)現(xiàn)以下幾個(gè)功能:
- 支持手勢(shì)密碼的繪制,并支持密碼保存功能,解鎖時(shí)自動(dòng)比對(duì)密碼給出結(jié)果
- 封裝了繪制密碼的方法,比對(duì)兩次密碼是否一致,可以快捷地進(jìn)行手勢(shì)密碼的設(shè)置
- 可以設(shè)置密碼輸入錯(cuò)誤后的重試次數(shù)上限
- 可以自定義不同狀態(tài)下手勢(shì)密碼圖案的顏色
- 可以自定義手勢(shì)密碼的觸摸點(diǎn)數(shù)量(n*n)
最近需要用到手勢(shì)密碼解鎖功能,找了一些demo感覺(jué)用起來(lái)都有點(diǎn)麻煩,于是參考一些文章自己造了下輪子,封裝了相關(guān)的一些方法,使用起來(lái)比較便捷。
github鏈接如下,覺(jué)得還可以請(qǐng)幫忙star支持下~
github鏈接 個(gè)人博客
使用效果
首先看下使用效果:

使用方法
XML布局文件中使用該控件
<com.syd.oden.gesturelock.view.GestureLockViewGroup android:id="@+id/gesturelock" android:layout_width="match_parent" android:layout_height="match_parent" app:preference_id="1" android:layout_marginTop="30dp" app:count="3" />
可以設(shè)置的一些參數(shù),說(shuō)明如下:
- color_no_finger:未觸摸時(shí)圓形的顏色
- color_finger_on:觸摸時(shí)圓形的顏色
- color_finger_up_correct:輸入正確時(shí)圓形的顏色
- color_finger_up_error:出錯(cuò)時(shí)圓形的顏色
- count:收拾密碼的圓形數(shù)量,n*n
- preference_id:手勢(shì)密碼保存的id號(hào),不輸入或輸入-1則使用默認(rèn)的id
初始化
private void initGesture() {
mGestureLockViewGroup = (GestureLockViewGroup) findViewById(R.id.gesturelock);
gestureEventListener();
gesturePasswordSettingListener();
gestureRetryLimitListener();
}
設(shè)置手勢(shì)密碼監(jiān)聽(tīng)事件
private void gestureEventListener() {
mGestureLockViewGroup.setGestureEventListener(new GestureEventListener() {
@Override
public void onGestureEvent(boolean matched) {
mylog.d("onGestureEvent matched: " + matched);
if (!matched) {
tv_state.setTextColor(Color.RED);
tv_state.setText("手勢(shì)密碼錯(cuò)誤");
} else {
if (isReset) {
isReset = false;
Toast.makeText(MainActivity.this, "清除成功!", Toast.LENGTH_SHORT).show();
resetGesturePattern();
} else {
tv_state.setTextColor(Color.WHITE);
tv_state.setText("手勢(shì)密碼正確");
}
}
}
});
}
若已經(jīng)設(shè)置有密碼則會(huì)進(jìn)入該回調(diào),在這里對(duì)結(jié)果進(jìn)行處理,上面的例子中加入了一個(gè)重設(shè)密碼的處理。
手勢(shì)密碼設(shè)置
private void gesturePasswordSettingListener() {
mGestureLockViewGroup.setGesturePasswordSettingListener(new GesturePasswordSettingListener() {
@Override
public boolean onFirstInputComplete(int len) {
if (len > 3) {
tv_state.setTextColor(Color.WHITE);
tv_state.setText("再次繪制手勢(shì)密碼");
return true;
} else {
tv_state.setTextColor(Color.RED);
tv_state.setText("最少連接4個(gè)點(diǎn),請(qǐng)重新輸入!");
return false;
}
}
@Override
public void onSuccess() {
tv_state.setTextColor(Color.WHITE);
Toast.makeText(MainActivity.this, "密碼設(shè)置成功!", Toast.LENGTH_SHORT).show();
tv_state.setText("請(qǐng)輸入手勢(shì)密碼解鎖!");
}
@Override
public void onFail() {
tv_state.setTextColor(Color.RED);
tv_state.setText("與上一次繪制不一致,請(qǐng)重新繪制");
}
});
}
若還未設(shè)置密碼,繪制手勢(shì)的時(shí)候會(huì)進(jìn)入該回調(diào),返回值為繪制的觸摸點(diǎn)的數(shù)量,onFirstInputComplete中返回true則進(jìn)入第二手勢(shì)密碼的繪制,兩次輸入一致后自動(dòng)保存密碼。
重試次數(shù)超過(guò)限制監(jiān)聽(tīng)
private void gestureRetryLimitListener() {
mGestureLockViewGroup.setGestureUnmatchedExceedListener(3, new GestureUnmatchedExceedListener() {
@Override
public void onUnmatchedExceedBoundary() {
tv_state.setTextColor(Color.RED);
tv_state.setText("錯(cuò)誤次數(shù)過(guò)多,請(qǐng)稍后再試!");
}
});
}
若設(shè)置了該監(jiān)聽(tīng)事件,則輸入錯(cuò)誤有次數(shù)限制,超過(guò)上限后進(jìn)入回調(diào),在該回調(diào)中進(jìn)行處理。
清除密碼的邏輯自己加個(gè)判斷處理下即可,具體可以看下github上的demo
其他的一些API
public void removePassword() :清除密碼 public void savePassword() : 保存密碼,設(shè)置手勢(shì)密碼成功后會(huì)自動(dòng)保存,也可以調(diào)用該接口另外設(shè)置密碼 public void getPassword(): 獲取密碼 public void setRetryTimes(int retryTimes) : 設(shè)置重試次數(shù)上限 public boolean isSetPassword() : 返回現(xiàn)在是否已經(jīng)設(shè)置有密碼 public void resetView() : 將視圖Reset
在項(xiàng)目中導(dǎo)入該庫(kù)
僅需加入兩行代碼:
在工程的 build.gradle中加入:
allprojects {
repositories {
...
maven { url "https://jitpack.io" }
}
}
module的build.gradle中加入依賴(lài):
dependencies {
compile 'com.github.autume:GestureLock:1.0.0'
}
總的使用就是這樣,是不是很簡(jiǎn)單!
具體實(shí)現(xiàn)過(guò)程
下面講下實(shí)現(xiàn)的過(guò)程,如果只是直接拿來(lái)用的話(huà)也可以略過(guò)這部分。
自定義手勢(shì)密碼的圓形view
這部分主要參考Hongyang大大的博客,稍微修改了一下
初始化傳入?yún)?shù)
public GestureLockView(Context context, int colorNoFingerr, int colorFingerOn, int colorCorrect, int colorError) {
super(context);
this.mColorNoFinger = colorNoFingerr;
this.mColorFingerOn = colorFingerOn;
this.mColorFingerUpCorrect = colorCorrect;
this.mColorFingerUpError = colorError;
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mArrowPath = new Path();
}
根據(jù)不同的觸摸狀態(tài)繪制不同顏色的圓
@Override
protected void onDraw(Canvas canvas) {
switch (mCurrentStatus) {
case STATUS_FINGER_ON:
// 繪制外圓
mPaint.setStyle(Style.STROKE);
mPaint.setColor(mColorFingerOn);
mPaint.setStrokeWidth(2);
canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);
// 繪制內(nèi)圓
mPaint.setStyle(Style.FILL);
canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);
break;
case STATUS_FINGER_UP:
// 繪制外圓
if (GestureLockViewGroup.isCorrect)
mPaint.setColor(mColorFingerUpCorrect);
else
mPaint.setColor(mColorFingerUpError);
mPaint.setStyle(Style.STROKE);
mPaint.setStrokeWidth(2);
canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);
// 繪制內(nèi)圓
mPaint.setStyle(Style.FILL);
canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);
drawArrow(canvas);
break;
case STATUS_NO_FINGER:
// 繪制外圓
mPaint.setStyle(Style.STROKE);
mPaint.setColor(mColorNoFinger);
canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);
// 繪制內(nèi)圓
mPaint.setStyle(Style.FILL);
mPaint.setColor(mColorNoFinger);
canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);
break;
}
}
繪制箭頭
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mWidth = MeasureSpec.getSize(widthMeasureSpec);
mHeight = MeasureSpec.getSize(heightMeasureSpec);
// 取長(zhǎng)和寬中的小值
mWidth = mWidth < mHeight ? mWidth : mHeight;
mRadius = mCenterX = mCenterY = mWidth / 2;
mRadius -= mStrokeWidth / 2;
// 繪制三角形,初始時(shí)是個(gè)默認(rèn)箭頭朝上的一個(gè)等腰三角形,用戶(hù)繪制結(jié)束后,根據(jù)由兩個(gè)GestureLockView決定需要旋轉(zhuǎn)多少度
float mArrowLength = mWidth / 2 * mArrowRate;
mArrowPath.moveTo(mWidth / 2, mStrokeWidth + 2);
mArrowPath.lineTo(mWidth / 2 - mArrowLength, mStrokeWidth + 2 + mArrowLength);
mArrowPath.lineTo(mWidth / 2 + mArrowLength, mStrokeWidth + 2 + mArrowLength);
mArrowPath.close();
mArrowPath.setFillType(Path.FillType.WINDING);
}
private void drawArrow(Canvas canvas) {
if (mArrowDegree != -1) {
mPaint.setStyle(Paint.Style.FILL);
canvas.save();
canvas.rotate(mArrowDegree, mCenterX, mCenterY);
canvas.drawPath(mArrowPath, mPaint);
canvas.restore();
}
}
自定義手勢(shì)密碼的ViewGroup
加入自定義view的屬性
<?xml version="1.0" encoding="utf-8"?> <resources> <attr name="color_no_finger" format="color" /> <attr name="color_finger_on" format="color" /> <attr name="color_finger_up_correct" format="color" /> <attr name="color_finger_up_error" format="color" /> <attr name="count" format="integer" /> <attr name="preference_id" format="integer" /> <declare-styleable name="GestureLockViewGroup"> <attr name="color_no_finger" /> <attr name="color_finger_on" /> <attr name="color_finger_up_correct" /> <attr name="color_finger_up_error" /> <attr name="count" /> <attr name="preference_id" /> </declare-styleable> </resources>
獲取參數(shù)及初始化
public GestureLockViewGroup(Context context, AttributeSet attrs,
int defStyle) {
super(context, attrs, defStyle);
/**
* 獲得所有自定義的參數(shù)的值
*/
TypedArray a = context.obtainStyledAttributes(attrs,
R.styleable.GestureLockViewGroup, defStyle, 0);
mNoFingerColor = a.getColor(R.styleable.GestureLockViewGroup_color_no_finger, mNoFingerColor);
mFingerOnColor = a.getColor(R.styleable.GestureLockViewGroup_color_finger_on, mFingerOnColor);
mFingerUpColorCorrect = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_correct, mFingerUpColorCorrect);
mFingerUpColorError = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_error, mFingerUpColorError);
mCount = a.getInt(R.styleable.GestureLockViewGroup_count, mCount);
mPrferenceId = a.getInt(R.styleable.GestureLockViewGroup_preference_id, mPrferenceId);
a.recycle();
/**
* 獲取密碼狀態(tài)
*/
gesturePreference = new GesturePreference(context, mPrferenceId);
password = gesturePreference.ReadStringPreference();
Log.d(TAG, "password now is : " + password);
isSetPassword = !password.equals("null"); //判斷是否已經(jīng)保存有密碼
isInPasswordSettingMode = !isSetPassword; //當(dāng)未設(shè)置密碼,進(jìn)入密碼設(shè)置模式
// 初始化畫(huà)筆
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPath = new Path();
}
根據(jù)參數(shù)繪制出圓
在onMeasure后調(diào)用該方法,繪制圓形矩陣
private GestureLockView[] mGestureLockViews; //保存所有的GestureLockView
private void initViews() {
// 初始化mGestureLockViews
if (mGestureLockViews == null) {
mGestureLockViews = new GestureLockView[mCount * mCount];
// 計(jì)算每個(gè)GestureLockView的寬度
mGestureLockViewWidth = (int) (4 * mWidth * 1.0f / (5 * mCount + 1));
//計(jì)算每個(gè)GestureLockView的間距
mMarginBetweenLockView = (int) (mGestureLockViewWidth * 0.25);
// 設(shè)置畫(huà)筆的寬度為GestureLockView的內(nèi)圓直徑稍微小點(diǎn)
mPaint.setStrokeWidth(mGestureLockViewWidth * 0.29f);
for (int i = 0; i < mGestureLockViews.length; i++) {
//初始化每個(gè)GestureLockView
mGestureLockViews[i] = new GestureLockView(getContext(), mNoFingerColor, mFingerOnColor, mFingerUpColorCorrect, mFingerUpColorError);
mGestureLockViews[i].setId(i + 1);
//設(shè)置參數(shù),主要是定位GestureLockView間的位置
RelativeLayout.LayoutParams lockerParams = new RelativeLayout.LayoutParams(
mGestureLockViewWidth, mGestureLockViewWidth);
// 不是每行的第一個(gè),則設(shè)置位置為前一個(gè)的右邊
if (i % mCount != 0) {
lockerParams.addRule(RelativeLayout.RIGHT_OF,
mGestureLockViews[i - 1].getId());
}
// 從第二行開(kāi)始,設(shè)置為上一行同一位置View的下面
if (i > mCount - 1) {
lockerParams.addRule(RelativeLayout.BELOW,
mGestureLockViews[i - mCount].getId());
}
//設(shè)置右下左上的邊距
int rightMargin = mMarginBetweenLockView;
int bottomMargin = mMarginBetweenLockView;
int leftMagin = 0;
int topMargin = 0;
/**
* 每個(gè)View都有右外邊距和底外邊距 第一行的有上外邊距 第一列的有左外邊距
*/
if (i >= 0 && i < mCount)// 第一行
{
topMargin = mMarginBetweenLockView;
}
if (i % mCount == 0)// 第一列
{
leftMagin = mMarginBetweenLockView;
}
lockerParams.setMargins(leftMagin, topMargin, rightMargin,
bottomMargin);
mGestureLockViews[i].setMode(Mode.STATUS_NO_FINGER);
addView(mGestureLockViews[i], lockerParams);
}
}
}
在觸摸監(jiān)聽(tīng)中處理不同事件
@Override
public boolean onTouchEvent(MotionEvent event) {
int action = event.getAction();
int x = (int) event.getX();
int y = (int) event.getY();
Log.d(TAG, "mTryTimes : " + mTryTimes);
//重試次數(shù)超過(guò)限制,直接返回
if (mTryTimes <= 0 && isRetryTimeLimit) {
return true;
}
switch (action) {
case MotionEvent.ACTION_DOWN:
reset(); // 重置
break;
case MotionEvent.ACTION_MOVE:
drawAndGetSelectedWhenTouchMove(x, y);
break;
case MotionEvent.ACTION_UP:
if (isInPasswordSettingMode) {
if (gesturePasswordSettingListener != null)
setPasswordHandle(); //設(shè)置密碼
} else {
if (mChoose.size() > 0) {
isCorrect = checkAnswer();
} else {
return true;
}
if (gestureEventListener != null) {
gestureEventListener.onGestureEvent(isCorrect); //將結(jié)果回調(diào)
}
if (this.mTryTimes == 0) {
gestureUnmatchedExceedListener.onUnmatchedExceedBoundary(); //超出重試次數(shù),進(jìn)入回調(diào)
}
}
drawWhenTouchUp();
break;
}
invalidate();
return true;
}
private void drawAndGetSelectedWhenTouchMove(int x, int y) {
mPaint.setColor(mFingerOnColor);
mPaint.setAlpha(50);
GestureLockView child = getChildIdByPos(x, y);
if (child != null) {
int cId = child.getId();
if (!mChoose.contains(cId)) {
mChoose.add(cId);
mChooseString = mChooseString + cId;
child.setMode(Mode.STATUS_FINGER_ON);
// 設(shè)置指引線(xiàn)的起點(diǎn)
mLastPathX = child.getLeft() / 2 + child.getRight() / 2;
mLastPathY = child.getTop() / 2 + child.getBottom() / 2;
if (mChoose.size() == 1)// 當(dāng)前添加為第一個(gè)
{
mPath.moveTo(mLastPathX, mLastPathY);
} else
// 非第一個(gè),將兩者使用線(xiàn)連上
{
mPath.lineTo(mLastPathX, mLastPathY);
}
}
}
// 指引線(xiàn)的終點(diǎn)
mTmpTarget.x = x;
mTmpTarget.y = y;
}
private void drawWhenTouchUp() {
if (isCorrect) {
mPaint.setColor(mFingerUpColorCorrect);
} else {
mPaint.setColor(mFingerUpColorError);
}
mPaint.setAlpha(50);
Log.d(TAG, "mChoose = " + mChoose);
// 將終點(diǎn)設(shè)置位置為起點(diǎn),即取消指引線(xiàn)
mTmpTarget.x = mLastPathX;
mTmpTarget.y = mLastPathY;
// 改變子元素的狀態(tài)為UP
setItemModeUp();
// 計(jì)算每個(gè)元素中箭頭需要旋轉(zhuǎn)的角度
for (int i = 0; i + 1 < mChoose.size(); i++) {
int childId = mChoose.get(i);
int nextChildId = mChoose.get(i + 1);
GestureLockView startChild = (GestureLockView) findViewById(childId);
GestureLockView nextChild = (GestureLockView) findViewById(nextChildId);
int dx = nextChild.getLeft() - startChild.getLeft();
int dy = nextChild.getTop() - startChild.getTop();
// 計(jì)算角度
int angle = (int) Math.toDegrees(Math.atan2(dy, dx)) + 90;
startChild.setArrowDegree(angle);
}
}
設(shè)置密碼處理:
private void setPasswordHandle() {
if (isWaitForFirstInput) {
if (gesturePasswordSettingListener.onFirstInputComplete(mChooseString.length())) {
firstInputPassword = mChooseString;
isWaitForFirstInput = false;
}
} else {
if (firstInputPassword.equals(mChooseString)) {
gesturePasswordSettingListener.onSuccess();
savePassword(mChooseString);
isInPasswordSettingMode = false;
} else {
gesturePasswordSettingListener.onFail();
}
}
reset();
}
檢查手勢(shì)密碼是否正確:
public boolean checkAnswer() {
if (password.equals(mChooseString)) {
return true;
} else {
if (isRetryTimeLimit)
this.mTryTimes--;
return false;
}
}
重置:
private void reset() {
mChoose.clear();
mChooseString = "";
mPath.reset();
for (GestureLockView gestureLockView : mGestureLockViews) {
gestureLockView.setMode(Mode.STATUS_NO_FINGER);
gestureLockView.setArrowDegree(-1);
}
}
對(duì)外公開(kāi)的一些方法
public void setGestureEventListener(GestureEventListener gestureEventListener) {
this.gestureEventListener = gestureEventListener;
}
public void setGestureUnmatchedExceedListener(int retryTimes, GestureUnmatchedExceedListener gestureUnmatchedExceedListener) {
isRetryTimeLimit = true;
this.mTryTimes = retryTimes;
this.gestureUnmatchedExceedListener = gestureUnmatchedExceedListener;
}
public void setGesturePasswordSettingListener(GesturePasswordSettingListener gesturePasswordSettingListener) {
this.gesturePasswordSettingListener = gesturePasswordSettingListener;
}
public void removePassword() {
gesturePreference.WriteStringPreference("null");
this.isSetPassword = false;
isWaitForFirstInput = true;
isInPasswordSettingMode = true;
}
public void savePassword(String password) {
this.password = password;
gesturePreference.WriteStringPreference(password);
}
public String getPassword() {
return password;
}
public void resetView() {
reset();
invalidate();
}
public void setRetryTimes(int retryTimes) {
this.mTryTimes = retryTimes;
}
public boolean isSetPassword() {
return isSetPassword;
}
定義密碼存儲(chǔ)的Preference
就是簡(jiǎn)單的存和讀
public GesturePreference(Context context, int nameTableId) {
this.context = context;
if (nameTableId != -1)
this.nameTable = nameTable + nameTableId;
}
public void WriteStringPreference(String data) {
SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE);
SharedPreferences.Editor editor = preferences.edit();
editor.putString(nameTable, data);
editor.commit();
}
public String ReadStringPreference() {
SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE);
return preferences.getString(nameTable, "null");
}
總結(jié)
ok,至此,整個(gè)手勢(shì)密碼的實(shí)現(xiàn)就完成了。
以上就是小編對(duì)Android實(shí)現(xiàn)簡(jiǎn)易手勢(shì)密碼的資料整理,后續(xù)繼續(xù)整理相關(guān)資料,謝謝大家對(duì)本站的支持!
- Android手勢(shì)密碼的實(shí)現(xiàn)
- Android自定義控件實(shí)現(xiàn)手勢(shì)密碼
- Android自定義UI手勢(shì)密碼終結(jié)版
- Android仿支付寶手勢(shì)密碼解鎖功能
- Android手勢(shì)密碼實(shí)現(xiàn)實(shí)例代碼
- Android九宮格手勢(shì)密碼代碼設(shè)計(jì)
- Android實(shí)現(xiàn)手勢(shì)密碼功能
- Android自定義UI手勢(shì)密碼改進(jìn)版源碼下載
- Android自定義UI手勢(shì)密碼簡(jiǎn)單版
- 純android代碼實(shí)現(xiàn)九宮格手勢(shì)密碼
相關(guān)文章
Android倒計(jì)時(shí)的開(kāi)始與停止 剩余時(shí)分秒的展示
這篇文章主要為大家詳細(xì)介紹了Android倒計(jì)時(shí)的開(kāi)始與停止,剩余時(shí)分秒的展示,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下2019-09-09
flutter升級(jí)3.7.3報(bào)錯(cuò)Unable?to?find?bundled?Java?version解決
這篇文章主要介紹了flutter升級(jí)3.7.3報(bào)錯(cuò)Unable?to?find?bundled?Java?version解決,有需要的朋友可以借鑒參考下,希望能夠有所幫助,祝大家多多進(jìn)步,早日升職加2023-02-02
Android 7.0系統(tǒng)webview 顯示https頁(yè)面空白處理方法
今天小編就為大家分享一篇Android 7.0系統(tǒng)webview 顯示https頁(yè)面空白處理方法,具有很好的參考價(jià)值,希望對(duì)大家有所幫助。一起跟隨小編過(guò)來(lái)看看吧2018-07-07
Android 微信搖一搖功能實(shí)現(xiàn)詳細(xì)介紹
這篇文章主要介紹了Android 微信搖一搖功能實(shí)現(xiàn)詳細(xì)介紹的相關(guān)資料,并附實(shí)例代碼及實(shí)現(xiàn)微信搖一搖的思路,需要的朋友可以參考下2016-11-11
android Web跳轉(zhuǎn)到app指定頁(yè)面并傳遞參數(shù)實(shí)例
這篇文章主要介紹了android Web跳轉(zhuǎn)到app指定頁(yè)面并傳遞參數(shù)實(shí)例,具有很好的參考價(jià)值,希望對(duì)大家有所幫助。一起跟隨小編過(guò)來(lái)看看吧2020-03-03
Android性能優(yōu)化getResources()與Binder導(dǎo)致界面卡頓優(yōu)化
這篇文章主要為大家介紹了Android性能優(yōu)化getResources()與Binder導(dǎo)致界面卡頓優(yōu)化示例詳解,有需要的朋友可以借鑒參考下,希望能夠有所幫助,祝大家多多進(jìn)步,早日升職加薪2023-02-02
Android 自動(dòng)化測(cè)試經(jīng)驗(yàn)分享 深入U(xiǎn)iScrollable
UiScrollable是一個(gè)UiCollection(這東西還沒(méi)搞懂),我們可以使用它,在可滑動(dòng)的頁(yè)面(水平滑動(dòng)或上下滑動(dòng)都可以)上查找我們想要的控件(item)2013-05-05
Android Parcelable與Serializable詳解及區(qū)別
這篇文章主要介紹了Android Parcelable與Serializable詳解及區(qū)別的相關(guān)資料,需要的朋友可以參考下2017-01-01
Android實(shí)現(xiàn)左滑關(guān)閉窗口
這篇文章主要為大家詳細(xì)介紹了Android實(shí)現(xiàn)左滑關(guān)閉窗口,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下2022-04-04

