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Android GestureDetector手勢(shì)滑動(dòng)使用實(shí)例講解

 更新時(shí)間:2020年04月08日 10:55:30   作者:y22222ly  
這篇文章主要為大家詳細(xì)介紹了Android GestureDetector手勢(shì)滑動(dòng)使用實(shí)例,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

Gesture在 ViewGroup中使用

GestureDetector類可以讓我們快速的處理手勢(shì)事件,如點(diǎn)擊,滑動(dòng)等。

使用GestureDetector分三步:

1. 定義GestureDetector類
2. 初始化手勢(shì)類,同時(shí)設(shè)置手勢(shì)監(jiān)聽(tīng)
3. 將touch事件交給gesture處理

先來(lái)了解一下如何使用,后面會(huì)有示例:

package com.example.y2222.myview;

import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.widget.LinearLayout;

/**
 * Created by raise.yang on 2016/06/29.
 */
public class GestureDemoView extends LinearLayout {
 //1,定義GestureDetector類
 private GestureDetector m_gestureDetector;

 public GestureDemoView(Context context, AttributeSet attrs) {
 this(context, attrs, 0);
 }

 public GestureDemoView(Context context, AttributeSet attrs, int defStyleAttr) {
 super(context, attrs, defStyleAttr);
 //設(shè)置為可點(diǎn)擊
 setClickable(true);
 //2,初始化手勢(shì)類,同時(shí)設(shè)置手勢(shì)監(jiān)聽(tīng)
 m_gestureDetector = new GestureDetector(context, onGestureListener);
 //雙擊監(jiān)聽(tīng)-一般很少用到
 m_gestureDetector.setOnDoubleTapListener(onDoubleTapListener);
 }

 @Override
 public boolean onTouchEvent(MotionEvent event) {
 //3,將touch事件交給gesture處理
 m_gestureDetector.onTouchEvent(event);
 return super.onTouchEvent(event);
 }

 //初始化手勢(shì)監(jiān)聽(tīng)對(duì)象,使用GestureDetector.OnGestureListener的實(shí)現(xiàn)抽象類,因?yàn)閷?shí)際開(kāi)發(fā)中好多方法用不上
 private final GestureDetector.OnGestureListener onGestureListener = new GestureDetector.SimpleOnGestureListener() {
 @Override
 public boolean onSingleTapUp(MotionEvent e) {
  Log.d("GestureDemoView", "onSingleTapUp() ");
  return super.onSingleTapUp(e);
 }

 @Override
 public void onLongPress(MotionEvent e) {
  Log.d("GestureDemoView", "onLongPress() ");
  super.onLongPress(e);
 }

 @Override
 public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
  Log.d("GestureDemoView", "onScroll() distanceX = " + distanceX);
  return super.onScroll(e1, e2, distanceX, distanceY);
 }

 @Override
 public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
  Log.d("GestureDemoView", "onFling() velocityX = " + velocityX);
  return super.onFling(e1, e2, velocityX, velocityY);
 }

 @Override
 public void onShowPress(MotionEvent e) {
  Log.d("GestureDemoView", "onShowPress() ");
  super.onShowPress(e);
 }

 @Override
 public boolean onDown(MotionEvent e) {
  Log.d("GestureDemoView", "onDown() ");
  return super.onDown(e);
 }

 @Override
 public boolean onDoubleTap(MotionEvent e) {
  Log.d("GestureDemoView", "onDoubleTap() ");
  return super.onDoubleTap(e);
 }

 @Override
 public boolean onDoubleTapEvent(MotionEvent e) {
  Log.d("GestureDemoView", "onDoubleTapEvent() ");
  return super.onDoubleTapEvent(e);
 }

 @Override
 public boolean onSingleTapConfirmed(MotionEvent e) {
  Log.d("GestureDemoView", "onSingleTapConfirmed() ");
  return super.onSingleTapConfirmed(e);
 }

 @Override
 public boolean onContextClick(MotionEvent e) {
  Log.d("GestureDemoView", "onContextClick() ");
  return super.onContextClick(e);
 }
 };
 private final GestureDetector.OnDoubleTapListener onDoubleTapListener = new GestureDetector.OnDoubleTapListener() {
 @Override
 public boolean onSingleTapConfirmed(MotionEvent e) {
  Log.d("GestureDemoView", "onSingleTapConfirmed() OnDoubleTapListener");
  return false;
 }

 @Override
 public boolean onDoubleTap(MotionEvent e) {
  Log.d("GestureDemoView", "onDoubleTap() OnDoubleTapListener");
  return false;
 }

 @Override
 public boolean onDoubleTapEvent(MotionEvent e) {
  Log.d("GestureDemoView", "onDoubleTapEvent() OnDoubleTapListener");
  return false;
 }
 };

}

注意:setClickable(true);一定要加,不然只會(huì)收到下例3個(gè)事件,被這個(gè)整了好長(zhǎng)時(shí)間才找到原因.(⊙﹏⊙)b

對(duì)于單擊,雙擊,拖動(dòng)等事件調(diào)用見(jiàn)下圖:

根據(jù)上圖,每個(gè)方法大致都調(diào)用了,說(shuō)明幾個(gè)容易弄混的回調(diào)方法
1. onScroll()
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY)
e1:滑動(dòng)事件的起點(diǎn)(也就是說(shuō)onDown()的時(shí)候)
e2:當(dāng)前滑動(dòng)位置點(diǎn)(手指的位置)
distanceX:上次滑動(dòng)(調(diào)用onScroll)到這次滑動(dòng)的X軸的距離px,不是e1點(diǎn)到e2點(diǎn)的X軸的距離
distanceY:上次滑動(dòng)(調(diào)用onScroll)到這次滑動(dòng)的Y軸的距離px,不是e1點(diǎn)到e2點(diǎn)的Y軸的距離
2. onFling()
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY)
e1:拖動(dòng)動(dòng)事件的起點(diǎn)(也就是說(shuō)onDown()的時(shí)候)
e2:onFling()調(diào)用時(shí),手指的位置
velocityX:X軸上每秒滑動(dòng)像素值
velocityY:Y軸上每秒滑動(dòng)像素值
注意:當(dāng)拖動(dòng)速率velocityX或velocityY超過(guò)ViewConfiguration.getMinimumFlingVelocity()最小拖動(dòng)速率時(shí),才會(huì)調(diào)用onFling(),也就是如果只拖動(dòng)一點(diǎn),或是慢慢的拖動(dòng),是不會(huì)觸發(fā)該方法。
對(duì)應(yīng)源碼:

 if ((Math.abs(velocityY) > mMinimumFlingVelocity)
   || (Math.abs(velocityX) > mMinimumFlingVelocity)){
   handled = mListener.onFling(mCurrentDownEvent, ev, velocityX, velocityY);
  }

實(shí)踐:使用GestureDetector實(shí)現(xiàn)左滑刪除

在很多ListView中都有該效果,現(xiàn)在自己實(shí)現(xiàn)下,順便熟悉GestureDetector的使用。
效果圖:

GestureDemoView.java:

package com.example.y2222.myview;

import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.GestureDetector;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.widget.LinearLayout;

import com.example.y2222.myapplication.R;

/**
 * Created by raise.yang on 2016/06/29.
 */
public class GestureDemoView extends LinearLayout {
 //1,定義GestureDetector類
 private GestureDetector m_gestureDetector;

 private int m_max_scrollX;

 public GestureDemoView(Context context, AttributeSet attrs) {
 this(context, attrs, 0);
 }

 public GestureDemoView(Context context, AttributeSet attrs, int defStyleAttr) {
 super(context, attrs, defStyleAttr);
 //設(shè)置為可點(diǎn)擊
 setClickable(true);
 //2,初始化手勢(shì)類,同時(shí)設(shè)置手勢(shì)監(jiān)聽(tīng)
 m_gestureDetector = new GestureDetector(context, onGestureListener);

 LayoutInflater.from(context).inflate(R.layout.view_gesture, this);
 }

 @Override
 public boolean onTouchEvent(MotionEvent event) {
 //3,將touch事件交給gesture處理
 m_gestureDetector.onTouchEvent(event);
 if (event.getAction() == MotionEvent.ACTION_UP) {
  // GestureDetector沒(méi)有處理up事件的方法,只能在這里處理了。
  int scrollX = getScrollX();
  if (scrollX > m_max_scrollX / 2) {
  show_right_view();
  } else {
  hide_right_view();
  }
 }
 return super.onTouchEvent(event);
 }

 @Override
 protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
 super.onMeasure(widthMeasureSpec, heightMeasureSpec);
 int childCount = getChildCount();
 for (int i = 0; i < childCount; i++) {
  //測(cè)量子view的寬高,?不測(cè)量,右側(cè)布局會(huì)不顯示,這里有點(diǎn)疑問(wèn)
  measureChild(getChildAt(i), widthMeasureSpec, heightMeasureSpec);
  if (i == 1) {
  m_max_scrollX = getChildAt(i).getMeasuredWidth();
  }
 }
 }

 //初始化手勢(shì)監(jiān)聽(tīng)對(duì)象,使用GestureDetector.OnGestureListener的實(shí)現(xiàn)抽象類,因?yàn)閷?shí)際開(kāi)發(fā)中好多方法用不上
 private final GestureDetector.OnGestureListener onGestureListener = new GestureDetector.SimpleOnGestureListener() {

 @Override
 public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
  Log.d("GestureDemoView", "onScroll() distanceX = " + distanceX + " getScrollX = " + getScrollX() + " max_scrollX = " + m_max_scrollX);
  int scrollX = getScrollX();
  int minScrollX = -scrollX;
  int maxScrollY = m_max_scrollX - scrollX;
  // 對(duì)滑動(dòng)的距離邊界控制
  if (distanceX > maxScrollY) {
  distanceX = maxScrollY;
  } else if (distanceX < minScrollX) {
  distanceX = minScrollX;
  }
  scrollBy((int) distanceX, 0);
  return true;
 }

 @Override
 public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
  Log.d("GestureDemoView", "onFling() velocityX = " + velocityX);
  if (velocityX < 0) {
  //快速向左滑動(dòng)
  show_right_view();
  } else {
  hide_right_view();
  }
  return super.onFling(e1, e2, velocityX, velocityY);
 }
 };

 private void show_right_view() {
 scrollTo(m_max_scrollX, 0);
 }

 private void hide_right_view() {
 scrollTo(0, 0);
 }

}

 view_gesture.xml

<?xml version="1.0" encoding="utf-8"?>
<merge xmlns:android="http://schemas.android.com/apk/res/android"
 android:layout_width="match_parent"
 android:layout_height="wrap_content"
 android:orientation="horizontal">

 <TextView
 android:layout_width="match_parent"
 android:layout_height="wrap_content"
 android:gravity="center"
 android:text="左側(cè)布局"/>

 <LinearLayout
 android:layout_width="wrap_content"
 android:layout_height="match_parent"
 android:orientation="horizontal"
 >

 <Button
  android:layout_width="wrap_content"
  android:layout_height="wrap_content"
  android:text="收藏"/>

 <Button
  android:layout_width="wrap_content"
  android:layout_height="wrap_content"
  android:text="刪除"/>
 </LinearLayout>
</merge>

xml文件中根標(biāo)簽使用<merge>,可減少一層view樹嵌套,并且使用getChildCount()能得到我們想要的子view個(gè)數(shù)。

關(guān)于<merge>標(biāo)簽的使用,詳見(jiàn)郭神的blog:http://blog.csdn.net/guolin_blog/article/details/43376527

實(shí)現(xiàn)也很簡(jiǎn)單,在scroll和fling的時(shí)候,得到滑動(dòng)距離或滑動(dòng)速度,再調(diào)用view自己的scrollTo()或scrollBy()滑動(dòng)內(nèi)部元素即可。
從效果圖中,當(dāng)滑動(dòng)到一半松手時(shí),立即滑動(dòng)到最左邊,完全沒(méi)有動(dòng)畫,這樣的體驗(yàn)很差,所以還需優(yōu)化。關(guān)于滑動(dòng)時(shí)增加動(dòng)畫效果,可以使用Scroller類完成,準(zhǔn)備下期補(bǔ)上。

Gesture在 View中使用

和在viewgroup中一樣,在view中,同樣是經(jīng)過(guò)三步來(lái)實(shí)現(xiàn):
1. 定義GestureDetector類
2. 初始化手勢(shì)類,同時(shí)設(shè)置手勢(shì)監(jiān)聽(tīng)
3. 將touch事件交給gesture處理
舉個(gè)荔枝:
做了一個(gè)小球跟隨手指移動(dòng)的效果,先繪制小球,當(dāng)手指放在小球上滑動(dòng)時(shí),會(huì)調(diào)用onScroll(),在這個(gè)方法中,修改圓心的位置進(jìn)行重繪,這樣小球就能移動(dòng)了。
這里有2個(gè)難點(diǎn):
1. 如何判斷手指落在了小球上;
2. 滑動(dòng)到邊界時(shí),不能超過(guò)邊界;

效果圖:

GestureView.java代碼:

package com.example.y2222.myview;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.View;

/**
 * Created by raise.yang on 2016/07/05.
 */
public class GestureView extends View {

 private GestureDetector m_gestureDetector;
 private Paint m_paint;
 //小球的中心點(diǎn)
 private float centerX;
 private float centerY;
 //小球的半徑
 private int radius;
 //是否touch在小球上
 private boolean touch_bool;

 public GestureView(Context context, AttributeSet attrs) {
 this(context, attrs, 0);
 }

 public GestureView(Context context, AttributeSet attrs, int defStyleAttr) {
 super(context, attrs, defStyleAttr);
 // 初始畫筆
 m_paint = new Paint(Paint.ANTI_ALIAS_FLAG);
 m_paint.setColor(getResources().getColor(android.R.color.holo_blue_light));
 //設(shè)置為可點(diǎn)擊
 setClickable(true);
 //2,初始化手勢(shì)類,同時(shí)設(shè)置手勢(shì)監(jiān)聽(tīng)
 m_gestureDetector = new GestureDetector(context, onGestureListener);
 radius = 50;
 }

 @Override
 public boolean onTouchEvent(MotionEvent event) {
 //3,將touch事件交給gesture處理
 m_gestureDetector.onTouchEvent(event);
 if (event.getAction() == MotionEvent.ACTION_DOWN) {
  //判斷手指落在了小球上
  if (getDistanceByPoint((int) centerX, (int) centerY, (int) event.getX(), (int) event.getY()) < radius) {
  touch_bool = true;
  } else {
  touch_bool = false;
  }
 }
 return super.onTouchEvent(event);
 }

 @Override
 protected void onSizeChanged(int w, int h, int oldw, int oldh) {
 // 默認(rèn)圓心在中心點(diǎn)
 if (w > 0) {
  centerX = w / 2;
 }
 if (h > 0) {
  centerY = h / 2;
 }
 }

 @Override
 protected void onDraw(Canvas canvas) {
 canvas.drawCircle(centerX, centerY, radius, m_paint);
 }

 GestureDetector.OnGestureListener onGestureListener = new GestureDetector.SimpleOnGestureListener() {
 @Override
 public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
  if (touch_bool) {
  centerY -= distanceY;
  centerX -= distanceX;
  //處理邊界問(wèn)題
  if (centerX < radius) {
   centerX = radius;
  } else if (centerX > getWidth() - radius) {
   centerX = getWidth() - radius;
  }
  if (centerY < radius) {
   centerY = radius;
  } else if (centerY > getHeight() - radius) {
   centerY = getHeight() - radius;
  }
  //修改圓心后,通知重繪
  postInvalidate();
  }
  return true;
 }
 };

 /**
 * 計(jì)算兩點(diǎn)間的距離
 */
 private int getDistanceByPoint(int x1, int y1, int x2, int y2) {
 double temp = Math.abs((x2 - x1) * (x2 - x1) - (y2 - y1) * (y2 - y1));
 return (int) Math.sqrt(temp);
 }

}

在處理問(wèn)題1時(shí),我設(shè)置了一個(gè)boolean值,在用戶觸摸的時(shí)候去判斷,當(dāng)前點(diǎn)和圓心點(diǎn)的距離是否小于半徑,若小于,說(shuō)明在圓內(nèi)。這樣在滑動(dòng)的時(shí)候,就去判斷一下,是否需要滑動(dòng)小球。
控制邊界,其實(shí)就是控制圓心點(diǎn)的坐標(biāo),只要保證落在(radius,radius),(getWidth()-radius,getHeight()-radius)兩點(diǎn)矩形中即可。

以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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