NGUI實現(xiàn)滑動翻頁效果實例代碼
更新時間:2016年04月07日 10:59:01 投稿:mrr
本文通過一段實例代碼給大家介紹NGUI實現(xiàn)滑動翻頁效果,代碼簡單易懂,對ngui 滑動翻頁相關知識感興趣的朋友一起學習吧
廢話不多說了,直接給大家上干貨了。
具體代碼如下所示:
using UnityEngine; using System.Collections; public class PageView : MonoBehaviour { const int ITEM_NUM = 2; //總頁數(shù) const int PAGE_WIDTH = 2048; //頁寬 const float DRAG_SPEED = 0.5f; //翻頁時間 const int DRAG_OFFECT = 30; //滑動的起點和終點的差需大于這個數(shù)才能觸發(fā)翻頁效果 float beganX = 0; float beganY = 0; //鼠標按下的坐標 int curIndex = 1; //當前頁數(shù),默認為第一頁 bool isPlay = false; //是否正在翻頁 bool isPress = false; //鼠標是否按下 bool isPageFoot = false; //當前是否處于頁尾 bool isHomePage = true; //當前是否處于首頁 string left = "left"; //左滑動畫的name string right = "right"; //右滑動畫的name GameObject[] Item_Objects; // Use this for initialization void Start () { this.Init (); } void Init() { Item_Objects = new GameObject[ITEM_NUM]; for(int i = 1; i <= ITEM_NUM; ++i) { Transform trans = this.transform.FindChild("item" + i); if(trans) { GameObject spr = trans.transform.FindChild("Background").gameObject; spr.AddComponent<UIEventListener>(); UIEventListener.Get(spr.gameObject).onPress = OnPressEvent; } Item_Objects[i - 1] = trans.gameObject; } } //鼠標按下事件監(jiān)聽 void OnPressEvent(GameObject obj,bool isDown) { float endX; float endY; if (isDown) { beganX = UICamera.lastTouchPosition.x; beganY = UICamera.lastTouchPosition.y; isPress = true; } else { endX = UICamera.lastTouchPosition.x; endY = UICamera.lastTouchPosition.y; if (isPress) { if(isPlay == false) { if(endX - beganX > DRAG_OFFECT) { if(isHomePage == false) { RightDrag(); } }else if(endX - beganX < DRAG_OFFECT){ if(isPageFoot == false) { LeftDrag(); } } } } isPress = false; } } //向左滑 void LeftDrag() { isPlay = true; float x = this.transform.localPosition.x - PAGE_WIDTH; TweenPosition leftTween = TweenPosition.Begin (this.gameObject,DRAG_SPEED,new Vector3(x,0,0)); leftTween.method = UITweener.Method.EaseInOut; leftTween.callWhenFinished = "callback"; leftTween.name = left; leftTween.Reset (); } //向右滑 void RightDrag() { isPlay = true; float x = this.transform.localPosition.x + PAGE_WIDTH; TweenPosition rightTween = TweenPosition.Begin (this.gameObject,DRAG_SPEED,new Vector3(x,0,0)); rightTween.method = UITweener.Method.EaseInOut; rightTween.callWhenFinished = "callback"; rightTween.name = right; rightTween.Reset (); } //動畫結束的回調函數(shù) void callback(UITweener tween) { isPlay = false; if (tween.name == left) { curIndex ++; } else if (tween.name == right) { curIndex --; } if (curIndex == 1) { isHomePage = true; }else { isHomePage = false; } if(curIndex == ITEM_NUM){ isPageFoot = true; }else { isPageFoot = false; } } }
代碼到此結束了,如果大家對代碼有疑問歡迎給我留言,小編會及時和大家取得聯(lián)系的。同時也非常感謝大家對腳本之家網(wǎng)站的支持!
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