.net制作的抽餐廳和游戲裝備的小程序
隨便新建一個(gè)asp.net web項(xiàng)目,拖入即可?,F(xiàn)在知道為什么游戲老是暴不出好裝備,因?yàn)樗臋?quán)重是非常小地。。。中午吃飯隨機(jī)一下,想去哪一家,就把權(quán)重值設(shè)大一點(diǎn),再中不了,就認(rèn)命吧!
Default.aspx
<%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>加權(quán)隨機(jī)</title> </head> <body> <form id="form1" runat="server"> <div> <asp:TextBox ID="txtNum" runat="server" Text="100" ></asp:TextBox> <br /> <br /> <asp:Button ID="btnRandom" runat="server" Text="開(kāi)始抽獎(jiǎng)(裝備)" onclick="btnRandom_Click"/> <br /> <br /> <asp:Button ID="btnRandomFood" runat="server" Text="開(kāi)始抽獎(jiǎng)(餐廳)" onclick="btnRandomFood_Click"/> <br /> <br /> <asp:Button ID="btnClear" runat="server" Text="清屏" onclick="btnClear_Click"/> <br /> <asp:Literal ID="lblResult" runat="server"></asp:Literal> </div> </form> </body> </html>
Default.aspx.cs
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class _Default : System.Web.UI.Page { //<string,int>:<名稱:權(quán)重> public Dictionary<string, int> Goods = new Dictionary<string, int>(); public int TotalWeight = 0; public class Good { /// <summary> /// 名稱 /// </summary> public string Name { get; set; } /// <summary> /// 權(quán)重(大于等于1,否則出現(xiàn)的可能性為0) /// </summary> public int Weight { get; set; } } public List<Good> Result = new List<Good>(); protected void Page_Load(object sender, EventArgs e) { } /// <summary> /// 初始化裝備 俺是《夢(mèng)三國(guó)》玩家,嘿嘿 /// </summary> protected void InitGoods() { Goods.Clear(); TotalWeight = 0; Goods.Add("寒冰爪", 2); //神器(拳爪類) Goods.Add("重毛皮", 300); Goods.Add("小毛皮", 1000); Goods.Add("輕毛皮", 1000); Goods.Add("神之防具打造書(shū)", 5); Goods.Add("傳說(shuō)武器打造書(shū)", 20); Goods.Add("紫檀樹(shù)枝", 300); Goods.Add("硬毛皮", 600); Goods.Add("勾魂水晶", 8); Goods.Add("真龍炙舞劍", 30); Goods.Add("董卓勾魂", 1); //神器中的神器(長(zhǎng)柄類) foreach (KeyValuePair<string, int> kvp in Goods) { TotalWeight += kvp.Value; } } /// <summary> /// 初始化餐廳,公司樓下餐廳比較多,只寫(xiě)幾個(gè),意思意思。。。 /// </summary> protected void InitFood() { Goods.Clear(); TotalWeight = 0; Goods.Add("清真蘭州", 1); Goods.Add("長(zhǎng)安客", 1); Goods.Add("迎客松", 1); Goods.Add("吉祥混沌", 1); foreach (KeyValuePair<string, int> kvp in Goods) { TotalWeight += kvp.Value; } } protected int GetTryParse() { try { return int.Parse(txtNum.Text); } catch { return 1; } } //開(kāi)始抽獎(jiǎng)(裝備) protected void btnRandom_Click(object sender, EventArgs e) { InitGoods(); lblResult.Text = lblResult.Text + "<br/>"; int Count = GetTryParse(); for (int i = 1; i <= Count; i++) { Random rdm = new Random(GetRandomSeed()); int Weight = rdm.Next(1, TotalWeight + 1); ProduceResult(Weight); } foreach (KeyValuePair<string, int> kvp in Goods) { int c = Result.Count(d => d.Name == kvp.Key); double rate = c * 1.0 / Count * 1.0 * 100; lblResult.Text = lblResult.Text + "物品名稱:" + kvp.Key + " 權(quán)重:" + kvp.Value + " 暴出次數(shù):" + c.ToString() + " 暴出率:" + rate + "%<br/>"; } } //開(kāi)始抽獎(jiǎng)(餐廳) protected void btnRandomFood_Click(object sender, EventArgs e) { InitFood(); lblResult.Text = lblResult.Text + "<br/>"; int Count = GetTryParse(); for (int i = 1; i <= Count; i++) { Random rdm = new Random(GetRandomSeed()); int Weight = rdm.Next(1, TotalWeight + 1); ProduceResult(Weight); } foreach (KeyValuePair<string, int> kvp in Goods) { int c = Result.Count(d => d.Name == kvp.Key); double rate = c * 1.0 / Count * 1.0 * 100; lblResult.Text = lblResult.Text + "餐廳名稱:" + kvp.Key + " 權(quán)重:" + kvp.Value + " 暴出次數(shù):" + c.ToString() + " 暴出率:" + rate + "%<br/>"; } } /// <summary> /// 根據(jù)隨機(jī)權(quán)重判斷所在范圍 /// </summary> /// <param name="Weight"></param> protected void ProduceResult(int Weight) { int min = 1; int max = 1; foreach (KeyValuePair<string, int> kvp in Goods) { max = min + kvp.Value - 1; if (Weight >= min && Weight <= max) { Good g = new Good(); g.Name = kvp.Key; g.Weight = kvp.Value; Result.Add(g); return; } min = max + 1; } } /// <summary> /// 隨機(jī)種子值(防止速度過(guò)快造成的重復(fù)) /// </summary> /// <returns></returns> private static int GetRandomSeed() { byte[] bytes = new byte[4]; System.Security.Cryptography.RNGCryptoServiceProvider rng = new System.Security.Cryptography.RNGCryptoServiceProvider(); rng.GetBytes(bytes); return BitConverter.ToInt32(bytes, 0); } //清屏操作 protected void btnClear_Click(object sender, EventArgs e) { lblResult.Text = ""; } }
以上所述就是本文的全部?jī)?nèi)容了,希望大家能夠喜歡。
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