Android?Flutter在點(diǎn)擊事件上添加動(dòng)畫效果實(shí)現(xiàn)全過程
在Android App的開發(fā)項(xiàng)目中,我們需要在點(diǎn)擊事件上實(shí)現(xiàn)一個(gè)動(dòng)畫效果來提高用戶的體驗(yàn)度。比如閑魚底部中間按鈕的那種。該怎么實(shí)現(xiàn)呢? 一起來看看吧
實(shí)現(xiàn)效果如圖:

?實(shí)現(xiàn)思路
根據(jù)UI的設(shè)計(jì)圖,對(duì)每個(gè)模塊設(shè)計(jì)好動(dòng)畫效果,需要實(shí)現(xiàn)以下四個(gè)效果。
1、底部返回鍵旋轉(zhuǎn)動(dòng)畫
底部返回按鈕動(dòng)畫其實(shí)就是個(gè)旋轉(zhuǎn)動(dòng)畫,利用Transform.rotate設(shè)置angle的值即可,這里使用了GetX來對(duì)angle進(jìn)行動(dòng)態(tài)控制。
//返回鍵旋轉(zhuǎn)角度,初始旋轉(zhuǎn)45度,使其初始樣式為 +
var angle = (pi / 4).obs;
///關(guān)閉按鈕旋轉(zhuǎn)動(dòng)畫控制器
late final AnimationController closeController;
late final Animation<double> closeAnimation;
///返回鍵旋轉(zhuǎn)動(dòng)畫
closeController = AnimationController(
duration: const Duration(milliseconds: 300),
vsync: provider,
);
///返回鍵旋轉(zhuǎn)動(dòng)畫
closeController = AnimationController(
duration: const Duration(milliseconds: 300),
vsync: provider,
);
///頁面渲染完才開始執(zhí)行,不然第一次打開不會(huì)啟動(dòng)動(dòng)畫
WidgetsBinding.instance.addPostFrameCallback((duration) {
closeAnimation =
Tween(begin: pi / 4, end: pi / 2).animate(closeController)
..addListener(() {
angle.value = closeAnimation.value;
});
closeController.forward();
});
///關(guān)閉按鈕點(diǎn)擊事件
void close() {
///反轉(zhuǎn)動(dòng)畫,并關(guān)閉頁面
Future.delayed(
const Duration(milliseconds: 120), () {
Get.back();
});
closeController.reverse();
}
IconButton(
onPressed: null,
alignment: Alignment.center,
icon: Transform.rotate(
angle: controller.angle.value,
child: SvgPicture.asset(
"assets/user/ic-train-car-close.svg",
width: 18,
height: 18,
color: Colors.black,
),
))2、底部四個(gè)欄目變速上移動(dòng)畫+漸變動(dòng)畫
四個(gè)欄目其實(shí)就是個(gè)平移動(dòng)畫,只不過閑魚是四個(gè)欄目一起平移,而我選擇了變速平移,這樣視覺效果上會(huì)好一點(diǎn)。
//透明度變化
List<AnimationController> opacityControllerList = [];
//上移動(dòng)畫,由于每個(gè)欄目的移動(dòng)速度不一樣,需要用List保存四個(gè)AnimationController,
//如果想像閑魚那種整體上移,則只用一個(gè)AnimationController即可。
List<AnimationController> offsetControllerList = [];
List<Animation<Offset>> offsetAnimationList = [];
//之所以用addIf,是因?yàn)轫?xiàng)目中這幾個(gè)欄目的顯示是動(dòng)態(tài)顯示的,這里就直接寫成true
Column(
children: []
..addIf(
true,
buildItem('assets/user/ic-train-nomal-car.webp',"學(xué)車加練","自主預(yù)約,快速拿證"))
..addIf(
true,
buildItem('assets/user/ic-train-fuuxn-car.webp',"有證復(fù)訓(xùn)","優(yōu)質(zhì)陪練,輕松駕車"))
..addIf(
true,
buildItem('assets/user/ic-train-jiaxun-car.webp',"模擬加訓(xùn)","考前加訓(xùn),臨考不懼"))
..addIf(
true,
buildItem('assets/user/ic-train-jiakao-car.webp',"駕考報(bào)名","快捷報(bào)名無門檻"))
..add(playWidget())
..addAll([
17.space,
]),
)
//僅僅是為了在offsetController全部初始化完后執(zhí)行play()
Widget playWidget() {
//執(zhí)行動(dòng)畫
play();
return Container();
}
int i = 0;
Widget buildItem(String img,String tab,String slogan) {
//由于底部欄目是動(dòng)態(tài)顯示的,需要在創(chuàng)建Widget時(shí)一同創(chuàng)建offsetController和offsetAnimation
i++;
AnimationController offsetController = AnimationController(
duration: Duration(milliseconds: 100 + i * 20),
vsync: this,
);
Animation<Offset> offsetAnimation = Tween<Offset>(
begin: const Offset(0, 2.5),
end: const Offset(0, 0),
).animate(CurvedAnimation(
parent: offsetController,
// curve: Curves.easeInOutSine,
curve: const Cubic(0.12, 0.28, 0.48, 1),
));
AnimationController opacityController = AnimationController(
duration: const Duration(milliseconds: 500),
lowerBound: 0.2,
upperBound: 1.0,
vsync: this);
opacityControllerList.add(opacityController);
offsetControllerList.add(offsetController);
offsetAnimationList.add(offsetAnimation);
return SlideTransition(
position: offsetAnimation,
child: FadeTransition(
opacity: opacityController,
child: Container(
margin: EdgeInsets.only(bottom: 16),
height: 62,
decoration: BoxDecoration(
borderRadius: BorderRadius.all(Radius.circular(12)),
color: const Color(0xfffafafa)),
child:
Row(mainAxisAlignment: MainAxisAlignment.center, children: [
24.space,
Image.asset(img, width: 44, height: 44),
12.space,
Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Text(tab,
style: const TextStyle(
color: Color(0XFF000000),
fontSize: 16,
fontWeight: FontWeight.bold)),
Text(slogan,
style: const TextStyle(
color: Color(0XFF6e6e6e), fontSize: 12)),
]).expanded,
Image.asset("assets/user/ic-train-arrow.webp",
width: 44, height: 44),
17.space
])).inkWell(
onTap: () {},
delayMilliseconds: 50)),
);
}
//執(zhí)行動(dòng)畫
void play() async {
for (int i = 0; i < offsetControllerList.length; i++) {
opacityControllerList[i].forward();
///欄目正序依次延遲(40 + 2 * i) * i的時(shí)間,曲線速率
Future.delayed(Duration(milliseconds: (40 + 2 * i) * i), () {
offsetControllerList[i]
.forward()
.whenComplete(() => offsetControllerList[i].stop());
});
}
}
///關(guān)閉按鈕點(diǎn)擊事件
void close() {
///反轉(zhuǎn)動(dòng)畫,并關(guān)閉頁面
Future.delayed(
const Duration(milliseconds: 120), () {
Get.back();
});
for (int i = offsetControllerList.length - 1; i >= 0; i--) {
///欄目倒敘依次延遲(40 + 2 * (offsetControllerList.length-1-i)) * (offsetControllerList.length-1-i))的時(shí)間
Future.delayed(
Duration(
milliseconds:
(40 + 2 * (offsetControllerList.length-1-i)) * (offsetControllerList.length-1-i)), () {
offsetControllerList[i].reverse();
});
}
opacityTopController.reverse();
}3、中間圖片漸變動(dòng)畫
漸變動(dòng)畫使用FadeTransition即可。
///圖片透明度漸變動(dòng)畫控制器
late final AnimationController imgController;
///圖片透明度漸變動(dòng)畫
imgController = AnimationController(
duration: const Duration(milliseconds: 500),
lowerBound: 0.0,
upperBound: 1.0,
vsync: provider);
imgController.forward().whenComplete(() => imgController.stop());
///漸變過渡
FadeTransition(
opacity: imgController,
child:
Image.asset("assets/user/ic-traincar-guide.webp"),
),
///關(guān)閉按鈕點(diǎn)擊事件
void close() {
imgController.reverse();
}4、頂部文案漸變動(dòng)畫+下移動(dòng)畫
///頂部標(biāo)題下移動(dòng)畫控制器
late final AnimationController offsetTopController;
late final Animation<Offset> offsetTopAnimation;
///頂部標(biāo)題漸變動(dòng)畫控制器
late final AnimationController opacityTopController;
///頂部標(biāo)題上移動(dòng)畫
offsetTopController = AnimationController(
duration: const Duration(milliseconds: 300),
vsync: provider,
);
offsetTopController
.forward()
.whenComplete(() => offsetTopController.stop());
offsetTopAnimation = Tween<Offset>(
begin: const Offset(0, -0.8),
end: const Offset(0, 0),
).animate(CurvedAnimation(
parent: offsetTopController,
curve: Curves.easeInOutCubic,
));
offsetTopController
.forward()
.whenComplete(() => offsetTopController.stop());
//UI
SlideTransition(
position: offsetTopAnimation,
child: FadeTransition(
opacity: opacityTopController,
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
80.space,
const Text(
'練車指南',
style: TextStyle(
color: Color(0XFF141414),
fontSize: 32,
fontWeight: FontWeight.w800,
),
),
2.space,
const Text('易練只為您提供優(yōu)質(zhì)教練,為您的安全保駕護(hù)航',
style: TextStyle(
color: Color(0XFF141414),
fontSize: 15)),
],
))),
///關(guān)閉按鈕點(diǎn)擊事件
void close() {
offsetTopController.reverse();
opacityTopController.reverse();
}5、注銷動(dòng)畫
最后,在關(guān)閉頁面的時(shí)候不要忘記注銷動(dòng)畫。
///關(guān)閉時(shí)注銷動(dòng)畫
void dispose() {
for (int i = offsetControllerList.length - 1; i > 0; i--) {
offsetControllerList[i].dispose();
}
offsetTopController.dispose();
opacityTopController.dispose();
imgController.dispose();
closeController.dispose();
}以上就是Android Flutter實(shí)現(xiàn)仿閑魚動(dòng)畫效果的詳細(xì)內(nèi)容,更多關(guān)于Android Flutter知識(shí)可以參考
總結(jié)
到此這篇關(guān)于Android Flutter在點(diǎn)擊事件上添加動(dòng)畫效果的文章就介紹到這了,更多相關(guān)Android Flutter點(diǎn)擊事件動(dòng)畫效果內(nèi)容請(qǐng)搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!
相關(guān)文章
開箱即用的Google與百度定位坐標(biāo)系轉(zhuǎn)換實(shí)例
這篇文章主要為大家介紹了開箱即用的Google與百度定位坐標(biāo)系轉(zhuǎn)換實(shí)例,有需要的朋友可以借鑒參考下,希望能夠有所幫助,祝大家多多進(jìn)步,早日升職加薪2022-08-08
自定義TextView跑馬燈效果可控制啟動(dòng)/停止/速度/焦點(diǎn)
Android自帶的跑馬燈效果不太好控制,不能控制速度,不能即時(shí)停止和啟動(dòng),而且還受焦點(diǎn)的影響蛋疼不已。由于項(xiàng)目需求需所以自己寫了一個(gè)自定義的TextView,感興趣的朋友可以了解下2013-01-01
Android RecyclerView滑動(dòng)刪除和拖動(dòng)排序
這篇文章主要介紹了Android RecyclerView滑動(dòng)刪除和拖動(dòng)排序的相關(guān)資料,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下2016-07-07

