Android Flutter實(shí)現(xiàn)仿閑魚動畫效果
前言
目前正在做的項(xiàng)目,為了增加用戶的體驗(yàn)度,準(zhǔn)備增加一些動畫效果,其中底部欄中間按鈕的點(diǎn)擊事件參考了閑魚的動效,便在此基礎(chǔ)上仿寫了該動效,并增加了一些新的效果。
動效
閑魚動效

仿寫效果

思路
根據(jù)UI的設(shè)計(jì)圖,對每個(gè)模塊設(shè)計(jì)好動畫效果,本人主要設(shè)計(jì)了以下四個(gè)效果。
1、底部返回鍵旋轉(zhuǎn)動畫
底部返回按鈕動畫其實(shí)就是個(gè)旋轉(zhuǎn)動畫,利用Transform.rotate設(shè)置angle的值即可,這里使用了GetX來對angle進(jìn)行動態(tài)控制。
//返回鍵旋轉(zhuǎn)角度,初始旋轉(zhuǎn)45度,使其初始樣式為 +
var angle = (pi / 4).obs;
///關(guān)閉按鈕旋轉(zhuǎn)動畫控制器
late final AnimationController closeController;
late final Animation<double> closeAnimation;
///返回鍵旋轉(zhuǎn)動畫
closeController = AnimationController(
duration: const Duration(milliseconds: 300),
vsync: provider,
);
///返回鍵旋轉(zhuǎn)動畫
closeController = AnimationController(
duration: const Duration(milliseconds: 300),
vsync: provider,
);
///頁面渲染完才開始執(zhí)行,不然第一次打開不會啟動動畫
WidgetsBinding.instance.addPostFrameCallback((duration) {
closeAnimation =
Tween(begin: pi / 4, end: pi / 2).animate(closeController)
..addListener(() {
angle.value = closeAnimation.value;
});
closeController.forward();
});
///關(guān)閉按鈕點(diǎn)擊事件
void close() {
///反轉(zhuǎn)動畫,并關(guān)閉頁面
Future.delayed(
const Duration(milliseconds: 120), () {
Get.back();
});
closeController.reverse();
}
IconButton(
onPressed: null,
alignment: Alignment.center,
icon: Transform.rotate(
angle: controller.angle.value,
child: SvgPicture.asset(
"assets/user/ic-train-car-close.svg",
width: 18,
height: 18,
color: Colors.black,
),
))2、底部四個(gè)欄目變速上移動畫+漸變動畫
四個(gè)欄目其實(shí)就是個(gè)平移動畫,只不過閑魚是四個(gè)欄目一起平移,而我選擇了變速平移,這樣視覺效果上會好一點(diǎn)。
//透明度變化
List<AnimationController> opacityControllerList = [];
//上移動畫,由于每個(gè)欄目的移動速度不一樣,需要用List保存四個(gè)AnimationController,
//如果想像閑魚那種整體上移,則只用一個(gè)AnimationController即可。
List<AnimationController> offsetControllerList = [];
List<Animation<Offset>> offsetAnimationList = [];
//之所以用addIf,是因?yàn)轫?xiàng)目中這幾個(gè)欄目的顯示是動態(tài)顯示的,這里就直接寫成true
Column(
children: []
..addIf(
true,
buildItem('assets/user/ic-train-nomal-car.webp',"學(xué)車加練","自主預(yù)約,快速拿證"))
..addIf(
true,
buildItem('assets/user/ic-train-fuuxn-car.webp',"有證復(fù)訓(xùn)","優(yōu)質(zhì)陪練,輕松駕車"))
..addIf(
true,
buildItem('assets/user/ic-train-jiaxun-car.webp',"模擬加訓(xùn)","考前加訓(xùn),臨考不懼"))
..addIf(
true,
buildItem('assets/user/ic-train-jiakao-car.webp',"駕考報(bào)名","快捷報(bào)名無門檻"))
..add(playWidget())
..addAll([
17.space,
]),
)
//僅僅是為了在offsetController全部初始化完后執(zhí)行play()
Widget playWidget() {
//執(zhí)行動畫
play();
return Container();
}
int i = 0;
Widget buildItem(String img,String tab,String slogan) {
//由于底部欄目是動態(tài)顯示的,需要在創(chuàng)建Widget時(shí)一同創(chuàng)建offsetController和offsetAnimation
i++;
AnimationController offsetController = AnimationController(
duration: Duration(milliseconds: 100 + i * 20),
vsync: this,
);
Animation<Offset> offsetAnimation = Tween<Offset>(
begin: const Offset(0, 2.5),
end: const Offset(0, 0),
).animate(CurvedAnimation(
parent: offsetController,
// curve: Curves.easeInOutSine,
curve: const Cubic(0.12, 0.28, 0.48, 1),
));
AnimationController opacityController = AnimationController(
duration: const Duration(milliseconds: 500),
lowerBound: 0.2,
upperBound: 1.0,
vsync: this);
opacityControllerList.add(opacityController);
offsetControllerList.add(offsetController);
offsetAnimationList.add(offsetAnimation);
return SlideTransition(
position: offsetAnimation,
child: FadeTransition(
opacity: opacityController,
child: Container(
margin: EdgeInsets.only(bottom: 16),
height: 62,
decoration: BoxDecoration(
borderRadius: BorderRadius.all(Radius.circular(12)),
color: const Color(0xfffafafa)),
child:
Row(mainAxisAlignment: MainAxisAlignment.center, children: [
24.space,
Image.asset(img, width: 44, height: 44),
12.space,
Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Text(tab,
style: const TextStyle(
color: Color(0XFF000000),
fontSize: 16,
fontWeight: FontWeight.bold)),
Text(slogan,
style: const TextStyle(
color: Color(0XFF6e6e6e), fontSize: 12)),
]).expanded,
Image.asset("assets/user/ic-train-arrow.webp",
width: 44, height: 44),
17.space
])).inkWell(
onTap: () {},
delayMilliseconds: 50)),
);
}
//執(zhí)行動畫
void play() async {
for (int i = 0; i < offsetControllerList.length; i++) {
opacityControllerList[i].forward();
///欄目正序依次延遲(40 + 2 * i) * i的時(shí)間,曲線速率
Future.delayed(Duration(milliseconds: (40 + 2 * i) * i), () {
offsetControllerList[i]
.forward()
.whenComplete(() => offsetControllerList[i].stop());
});
}
}
///關(guān)閉按鈕點(diǎn)擊事件
void close() {
///反轉(zhuǎn)動畫,并關(guān)閉頁面
Future.delayed(
const Duration(milliseconds: 120), () {
Get.back();
});
for (int i = offsetControllerList.length - 1; i >= 0; i--) {
///欄目倒敘依次延遲(40 + 2 * (offsetControllerList.length-1-i)) * (offsetControllerList.length-1-i))的時(shí)間
Future.delayed(
Duration(
milliseconds:
(40 + 2 * (offsetControllerList.length-1-i)) * (offsetControllerList.length-1-i)), () {
offsetControllerList[i].reverse();
});
}
opacityTopController.reverse();
}3、中間圖片漸變動畫
漸變動畫使用FadeTransition即可。
///圖片透明度漸變動畫控制器
late final AnimationController imgController;
///圖片透明度漸變動畫
imgController = AnimationController(
duration: const Duration(milliseconds: 500),
lowerBound: 0.0,
upperBound: 1.0,
vsync: provider);
imgController.forward().whenComplete(() => imgController.stop());
///漸變過渡
FadeTransition(
opacity: imgController,
child:
Image.asset("assets/user/ic-traincar-guide.webp"),
),
///關(guān)閉按鈕點(diǎn)擊事件
void close() {
imgController.reverse();
}4、頂部文案漸變動畫+下移動畫
///頂部標(biāo)題下移動畫控制器
late final AnimationController offsetTopController;
late final Animation<Offset> offsetTopAnimation;
///頂部標(biāo)題漸變動畫控制器
late final AnimationController opacityTopController;
///頂部標(biāo)題上移動畫
offsetTopController = AnimationController(
duration: const Duration(milliseconds: 300),
vsync: provider,
);
offsetTopController
.forward()
.whenComplete(() => offsetTopController.stop());
offsetTopAnimation = Tween<Offset>(
begin: const Offset(0, -0.8),
end: const Offset(0, 0),
).animate(CurvedAnimation(
parent: offsetTopController,
curve: Curves.easeInOutCubic,
));
offsetTopController
.forward()
.whenComplete(() => offsetTopController.stop());
//UI
SlideTransition(
position: offsetTopAnimation,
child: FadeTransition(
opacity: opacityTopController,
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
80.space,
const Text(
'練車指南',
style: TextStyle(
color: Color(0XFF141414),
fontSize: 32,
fontWeight: FontWeight.w800,
),
),
2.space,
const Text('易練只為您提供優(yōu)質(zhì)教練,為您的安全保駕護(hù)航',
style: TextStyle(
color: Color(0XFF141414),
fontSize: 15)),
],
))),
///關(guān)閉按鈕點(diǎn)擊事件
void close() {
offsetTopController.reverse();
opacityTopController.reverse();
}5、注銷動畫
最后,在關(guān)閉頁面的時(shí)候不要忘記注銷動畫。
///關(guān)閉時(shí)注銷動畫
void dispose() {
for (int i = offsetControllerList.length - 1; i > 0; i--) {
offsetControllerList[i].dispose();
}
offsetTopController.dispose();
opacityTopController.dispose();
imgController.dispose();
closeController.dispose();
}以上就是Android Flutter實(shí)現(xiàn)仿閑魚動畫效果的詳細(xì)內(nèi)容,更多關(guān)于Android Flutter仿閑魚動畫的資料請關(guān)注腳本之家其它相關(guān)文章!
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