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Kotlin協(xié)程Channel特點(diǎn)及使用細(xì)節(jié)詳解

 更新時(shí)間:2022年12月08日 09:21:01   作者:無糖可樂愛好者  
這篇文章主要為大家介紹了Kotlin協(xié)程Channel特點(diǎn)及使用細(xì)節(jié)詳解,有需要的朋友可以借鑒參考下,希望能夠有所幫助,祝大家多多進(jìn)步,早日升職加薪

正文

在協(xié)程啟動(dòng)模式中已經(jīng)知道async是可以返回結(jié)果的,但是只返回一個(gè),那么在復(fù)雜場(chǎng)景下就會(huì)不夠用了,所以Channel就出現(xiàn)了。

1.認(rèn)識(shí)Channel

Channel的意思是管道、通道,用圖表示如下:

Channel的左邊是發(fā)送方,右邊是接收方,中間則是消息,那么代碼表示就是下面這樣:

fun main() {
    channelTest()
}
fun channelTest() = runBlocking {
    val channel = Channel<Int>()            //關(guān)鍵點(diǎn)①
    launch {
        for (i in 1..3) {
            channel.send(i)                 //關(guān)鍵點(diǎn)②
            logX("send: $i")
        }
    }
    launch {
        for (i in channel) {                //關(guān)鍵點(diǎn)③
            logX("receiver: $i")
        }
    }
    logX("end")
}
//輸出結(jié)果:
//================================
//end 
//Thread:main @coroutine#1
//================================
//================================
//receiver: 1 
//Thread:main @coroutine#3
//================================
//================================
//send: 1 
//Thread:main @coroutine#2
//================================
//================================
//send: 2 
//Thread:main @coroutine#2
//================================
//================================
//receiver: 2 
//Thread:main @coroutine#3
//================================
//================================
//receiver: 3 
//Thread:main @coroutine#3
//================================
//================================
//send: 3 
//Thread:main @coroutine#2
//================================

上面的代碼中啟動(dòng)了兩個(gè)協(xié)程,一個(gè)發(fā)送,一個(gè)接收,還有幾個(gè)關(guān)鍵點(diǎn):

  • 關(guān)鍵點(diǎn)①:通過Channel創(chuàng)建一個(gè)管道,其中泛型Int表示發(fā)送的數(shù)據(jù)類型;
  • 關(guān)鍵點(diǎn)②:?jiǎn)?dòng)一個(gè)協(xié)程通過send發(fā)送數(shù)據(jù),send是一個(gè)掛起函數(shù);
  • 關(guān)鍵點(diǎn)③:?jiǎn)?dòng)一個(gè)協(xié)程遍歷channel打印出接收到的消息。

那么這里還有一個(gè)問題,在執(zhí)行完上述代碼后程序并沒有終止,那要如何終止程序呢?

很簡(jiǎn)單,在發(fā)送完所有消息后調(diào)用close方法即可。

launch {
        for (i in 1..3) {
            channel.send(i)                 //關(guān)鍵點(diǎn)②
            logX("send: $i")
        }
//			修改點(diǎn)
//			  ↓
        channel.close()
    }

Channel也是一種協(xié)程資源,用完后如果不關(guān)閉那么這個(gè)資源就會(huì)一直被占用。

public fun <E> Channel(
    capacity: Int = RENDEZVOUS,
    onBufferOverflow: BufferOverflow = BufferOverflow.SUSPEND,
    onUndeliveredElement: ((E) -> Unit)? = null
): Channel<E> =
    when (capacity) {
        RENDEZVOUS -> {
             ...
        }
        CONFLATED -> {
           ...
        }
        UNLIMITED -> {
            ...
        }
        BUFFERED -> { 
            ...
        }
        else -> {
            ...
        }
    }

Channel中有三個(gè)參數(shù):

  • capacity 代表管道的容量,默認(rèn)值為RENDEZVOUS,代表容量為0,除此之外還有三個(gè)類型:
  • CONFLATED:代表容量為1,新的數(shù)據(jù)會(huì)替代舊的數(shù)據(jù);
  • UNLIMITED:代表無限容量;
  • BUFFERED:代表具備一定緩存的容量,默認(rèn)情況下是64,具體容量由VM參數(shù)kotlinx.coroutines.channels.defaultBuffer決定。
  • onBufferOverflow 代表緩沖策略,也就是當(dāng)緩沖的容量滿了之后要怎么做。默認(rèn)值為SUSPEND,表示在緩沖區(qū)溢出時(shí)掛起。除此之外還有兩個(gè)類型:
  • DROP_OLDEST:在緩沖區(qū)溢出時(shí)刪除最舊的值,向緩沖區(qū)添加新值,不要掛起;

  • DROP_LATEST:在緩沖區(qū)溢出時(shí),立即刪除正在添加到緩沖區(qū)的最新值(以便緩沖區(qū)內(nèi)容保持不變),不要掛起。

  • onUndeliveredElement 它相當(dāng)于一個(gè)異常處理回調(diào)。當(dāng)管道中的某些數(shù)據(jù)沒有被成功接收的時(shí)候,這個(gè)回調(diào)就會(huì)被調(diào)用

現(xiàn)在寫個(gè)案例看一下capacity在其他類型下的區(qū)別

/**
 * Channel.CONFLATED
 */
fun channelTest() = runBlocking {
    val channel = Channel<Int>(Channel.CONFLATED)
    launch {
        for (i in 1..4) {
            channel.send(i)
            println("send: $i")
        }
        channel.close()
    }
    launch {
        for (i in channel) {
            println("receiver: $i")
        }
    }
    println("end")
}
//輸出結(jié)果:
//end
//send: 1
//send: 2
//send: 3
//send: 4
//receiver: 4
/**
 * Channel.UNLIMITED
 */
fun channelTest() = runBlocking {
    val channel = Channel<Int>(Channel.UNLIMITED)
    launch {
        for (i in 1..4) {
            channel.send(i)
            println("send: $i")
        }
        channel.close()
    }
    launch {
        for (i in channel) {
            println("receiver: $i")
        }
    }
    println("end")
}
//輸出結(jié)果:
//end
//send: 1
//send: 2
//send: 3
//send: 4
//receiver: 1
//receiver: 2
//receiver: 3
//receiver: 4
/**
 * Channel.BUFFERED
 */
fun channelTest() = runBlocking {
    val channel = Channel<Int>(Channel.BUFFERED)
    launch {
        for (i in 1..4) {
            channel.send(i)
            println("send: $i")
        }
        channel.close()
    }
    launch {
        for (i in channel) {
            println("receiver: $i")
        }
    }
    println("end")
}
//輸出結(jié)果:
//end
//send: 1
//send: 2
//send: 3
//send: 4
//receiver: 1
//receiver: 2
//receiver: 3
//receiver: 4

再看一下onBufferOverflow在其他類型下的區(qū)別

/**
 * capacity = 3,onBufferOverflow = BufferOverflow.DROP_OLDEST
 * 緩沖區(qū)設(shè)置為3,緩沖區(qū)溢出時(shí)刪除最舊的值,向緩沖區(qū)添加新值
 */
fun channelTest() = runBlocking {
    val channel = Channel<Int>(
        capacity = 3,
        onBufferOverflow = BufferOverflow.DROP_OLDEST
    )
    launch {
        for (i in 1..4) {
            channel.send(i)
            println("send: $i")
        }
        channel.close()
    }
    launch {
        for (i in channel) {
            println("receiver: $i")
        }
    }
    println("end")
}
//輸出結(jié)果:
//end
//send: 1
//send: 2
//send: 3
//send: 4
//receiver: 2
//receiver: 3
//receiver: 4
/**
 * capacity = 3,onBufferOverflow = BufferOverflow.DROP_LATEST
 * 緩沖區(qū)設(shè)置為3,緩沖區(qū)溢出時(shí)立即刪除正在添加到緩沖區(qū)的最新值
 */
fun channelTest() = runBlocking {
    val channel = Channel<Int>(
        capacity = 3,
        onBufferOverflow = BufferOverflow.DROP_LATEST
    )
    launch {
        for (i in 1..4) {
            channel.send(i)
            println("send: $i")
        }
        channel.close()
    }
    launch {
        for (i in channel) {
            println("receiver: $i")
        }
    }
    println("end")
}
//輸出結(jié)果:
//end
//send: 1
//send: 2
//send: 3
//send: 4
//receiver: 1
//receiver: 2
//receiver: 3

再看一下onUndeliveredElement要如何使用

/**
 * capacity = 2,onBufferOverflow = BufferOverflow.DROP_LATEST, onUndeliveredElement
 * 緩沖區(qū)設(shè)置為2,緩沖區(qū)溢出時(shí)立即刪除正在添加到緩沖區(qū)的最新值
 * 接收一個(gè)數(shù)據(jù)后取消接收其他數(shù)據(jù)
 */
fun channelTest() = runBlocking {
    val channel = Channel<Int>(
        capacity = 2,
        onBufferOverflow = BufferOverflow.DROP_LATEST,
        onUndeliveredElement = {
            println("onUndeliveredElement: $it")
        }
    )
    launch {
        for (i in 1..4) {
            channel.send(i)
            println("send: $i")
        }
    }
    println("receive:${channel.receive()}")
    channel.cancel()
}
//輸出結(jié)果:
//send: 1
//send: 2
//send: 3
//send: 4
//receive:1
//onUndeliveredElement: 2
//onUndeliveredElement: 3

上面的代碼容量設(shè)置為2,緩沖策略是刪除正在添加到緩沖區(qū)的最新值,接收一個(gè)數(shù)據(jù)后立即取消接收其他數(shù)據(jù),也就是說接收到了【send: 1】的數(shù)據(jù)【receive:1】,【send: 4】的數(shù)據(jù)被緩沖策略刪除了,由于接收消息的同道已經(jīng)被取消了那么【send: 2】和【send: 3】的數(shù)據(jù)就只能在異常中被處理,從輸出結(jié)果就可以看到。

從上面的代碼示例可以總結(jié)出它的應(yīng)用場(chǎng)景:接收方很關(guān)心數(shù)據(jù)是否被消費(fèi),例如企業(yè)微信、釘釘?shù)南⑹欠褚炎x的狀態(tài),對(duì)于異常處理那塊的場(chǎng)景就像是發(fā)送消息過程中消息沒有被發(fā)送出去,那么接收方就無法接受到這個(gè)消息。

2.Channel使用中的細(xì)節(jié)

前面在使用Channel時(shí)為了讓程序終止在發(fā)送完成后調(diào)用了channel.close(),但是這個(gè)很容易被忘記,忘記添加就會(huì)造成程序無法終止的問題,那么Produce就誕生了,它是一個(gè)高階函數(shù)。

fun produceTest() = runBlocking {
    val channel: ReceiveChannel<Int> = produce {
        for (i in 1..4) {
            send(i)
        }
    }
    launch {
        for (i in channel) {
            println("receive: $i")
        }
    }
    println("end")
}
//輸出結(jié)果:
//end
//receive: 1
//receive: 2
//receive: 3
//receive: 4
//Process finished with exit code 0

可以看到?jīng)]有加入close代碼就可以正常結(jié)束,上面發(fā)送了4條數(shù)據(jù),那么我要是接收5條數(shù)據(jù)會(huì)不會(huì)有什么問題?

fun produceTest() = runBlocking {
    val channel: ReceiveChannel<Int> = produce {
        for (i in 1..4) {
            send(i)
        }
    }
    println("receive: ${channel.receive()}")
    println("receive: ${channel.receive()}")
    println("receive: ${channel.receive()}")
    println("receive: ${channel.receive()}")
    println("receive: ${channel.receive()}")
    println("end")
}
//輸出結(jié)果:
//receive: 1
//receive: 2
//receive: 3
//receive: 4
//ClosedReceiveChannelException: Channel was closed

可以看到當(dāng)我接收第5條數(shù)據(jù)的時(shí)候報(bào)出channel被關(guān)閉的提示,也就是說produce確實(shí)會(huì)在消息發(fā)送完畢后關(guān)閉通道。

業(yè)務(wù)開發(fā)中有可能我們確實(shí)需要對(duì)channel發(fā)送的消息進(jìn)行單獨(dú)處理,那么也許并不知道具體發(fā)送了幾條數(shù)據(jù),如果接收數(shù)據(jù)數(shù)量超過發(fā)送數(shù)據(jù)數(shù)量就會(huì)出現(xiàn)錯(cuò)誤,那有沒有像isClose這類的方法可以在接收前判斷是否被關(guān)閉呢?有的,在Channel中還有兩個(gè)變量:

//如果該通道已通過調(diào)用[close]關(guān)閉,則返回' true '。這意味著調(diào)用[send]將導(dǎo)致異常。
public val isClosedForSend: Boolean
//如果通過在SendChannel端調(diào)用close關(guān)閉了此通道,
//并且已經(jīng)接收到以前發(fā)送的所有項(xiàng)目,則返回true。
public val isClosedForReceive: Boolean

那么安全的調(diào)用channel.receive()接收就可以這么寫

fun produceTest() = runBlocking {
    val channel: ReceiveChannel<Int> = produce(capacity = 3) {
        (1..4).forEach {
            send(it)
            println("Send $it")
        }
    }
    while (!channel.isClosedForReceive) {
        println("receive: ${channel.receive()}")
    }
    println("end")
}
//輸出結(jié)果:
//Send 1
//Send 2
//Send 3
//Send 4
//receive: 1
//receive: 2
//receive: 3
//receive: 4
//end

但是這里會(huì)有一個(gè)問題,不定義capacity的數(shù)量

fun produceTest() = runBlocking {
    //										變化在這里
    //											↓
    val channel: ReceiveChannel<Int> = produce {
        (1..4).forEach {
            send(it)
            println("Send $it")
        }
    }
    while (!channel.isClosedForReceive) {
        println("receive: ${channel.receive()}")
    }
    println("end")
}
//輸出結(jié)果:
//Send 1
//receive: 1
//receive: 2
//Send 2
//Send 3
//receive: 3
//receive: 4
//Send 4
//
//ClosedReceiveChannelException: Channel was closed

可以看到send發(fā)送的數(shù)據(jù)全部都被接收了,但是還是報(bào)出channel被關(guān)閉的錯(cuò)誤,原因在注釋中已經(jīng)寫明:如果通過在SendChannel端調(diào)用close關(guān)閉了此通道,并且已經(jīng)接收到以前發(fā)送的所有項(xiàng)目,則返回true。

這意味著調(diào)用receive將導(dǎo)致closereceivechannelexception。 所以channel.receive()要慎用。可以用channel.consumeEach代替

fun produceTest() = runBlocking {
    val channel: ReceiveChannel<Int> = produce {
        (1..4).forEach {
            send(it)
            println("Send $it")
        }
    }
    //變化在這里    
    channel.consumeEach {
        println("receive: $it")
    }
    println("end")
}
//輸出結(jié)果:
//Send 1
//receive: 1
//receive: 2
//Send 2
//Send 3
//receive: 3
//receive: 4
//Send 4
//end

3.Channe的特點(diǎn)

Channel主要你用來傳遞數(shù)據(jù)流的,這個(gè)數(shù)據(jù)流指的是多個(gè)數(shù)據(jù)組合形成別的流,與它形成鮮明對(duì)比的是async、掛起函數(shù)。

數(shù)據(jù)流的傳輸,有發(fā)送就有接收,而Channel是完全符合這一點(diǎn)的。發(fā)送與接收存在兩種情況:

  • 數(shù)據(jù)流的發(fā)送了但是還沒有被接收,沒有接收則不再進(jìn)行發(fā)送消息,例如文件的傳輸;
  • 數(shù)據(jù)流的發(fā)送了不管有沒有被接收,都要繼續(xù)發(fā)送消息,例如微信聊天。

Channel符合第二個(gè)結(jié)論,無論發(fā)送的數(shù)據(jù)是否被消費(fèi)或者說被接收,Channel都會(huì)進(jìn)行工作。我們來證明一下這個(gè)結(jié)論。

/**
 * 消息容量為10,發(fā)送4條數(shù)據(jù)
 * 無論消息是否被接收都會(huì)吧消息發(fā)送完畢
 */
fun produceTest() = runBlocking {
    val channel: ReceiveChannel<Int> = produce(capacity = 10) {
        (1..4).forEach {
            send(it)
            println("Send $it")
        }
    }
    println("end")
}
//輸出結(jié)果:
//end
//Send 1
//Send 2
//Send 3
//Send 4
/**
 * 消息容量改為默認(rèn),默認(rèn)值時(shí)0,發(fā)送4條數(shù)據(jù)
 * Channel依舊是在工作的,只是說在調(diào)用send方法的時(shí)候
 * 接收方還沒有準(zhǔn)備完畢且容量為0,所以會(huì)被掛起,程序一直無法退出
 */
fun produceTest() = runBlocking {
    val channel: ReceiveChannel<Int> = produce {
        (1..4).forEach {
            send(it)
            println("Send $it")
        }
    }
    println("end")
}
//輸出結(jié)果:
//end
//程序沒有結(jié)束

通過上面的代碼引出一個(gè)結(jié)論:Channel是“熱” 的。不管接收方是否存在,Channel是一定會(huì)工作的。類似于自來水廠向像居民提供水源,發(fā)電廠向居民提供電能。

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