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C語言實(shí)現(xiàn)經(jīng)典小游戲井字棋的示例代碼

 更新時(shí)間:2022年11月08日 16:39:12   作者:輕輕敲醒沉睡的心靈d(?д??)  
這個(gè)三子棋游戲是在學(xué)習(xí)C語言的過程中自己編寫的一個(gè)小游戲,現(xiàn)在將自己的思路(主要以流程圖形式和代碼中的注釋表達(dá))和具體代碼以及運(yùn)行結(jié)果分享出來以供大家學(xué)習(xí)參考,希望對(duì)大家有所幫助

前言

這是我在學(xué)習(xí)C語言的過程中自己編寫的一個(gè)小游戲,現(xiàn)在將自己的思路(主要以流程圖形式和代碼中的注釋表達(dá))和具體代碼以及運(yùn)行結(jié)果分享出來以供大家學(xué)習(xí)參考。

一、井字棋游戲的主流程

主流程的流程圖:

主函數(shù)代碼:

int main()
{
    //設(shè)置隨機(jī)值起始值
    srand((unsigned int)time(NULL));
    int input = 0;
    printf("游戲加載中,請(qǐng)耐心等候……\n");
    Sleep(2000);
    do
    {
        menu();//主菜單
        printf("請(qǐng)選擇:>\n");//玩家選擇
        scanf("%d", &input);
        switch (input)//判斷玩家是否進(jìn)行游戲以及是否輸入合法選項(xiàng)
        {
        case 1:
            game();//游戲
            break;
        case 0:
            printf("退出游戲\n");
            break;
        default:
            printf("選擇錯(cuò)誤,請(qǐng)重新選擇\n");
        }
    } while (input);//do while循環(huán)至少進(jìn)行一次選擇。當(dāng)玩家輸入非法字符或者已經(jīng)進(jìn)行了一局游戲后可以回到主菜單,詢問玩家是否繼續(xù)玩游戲。
    return 0;
}

二、游戲部分

游戲部分流程圖:

1.游戲函數(shù)

游戲程序:

//游戲程序
void game()
{
    int ret1 = Level();
    char ret2 = '\0';
    char board[ROW][COL] = { 0 };
    printf("游戲開始!\n");
    //初始化棋盤的函數(shù)
    InitBoard(board, ROW, COL);
    //打印棋盤的函數(shù)
    DisplayBoard(board, ROW, COL);
    //下棋
    while (1)//玩家下一步電腦下一步一直到游戲結(jié)束(兩人中有一人勝利或者平局),才能結(jié)束循環(huán)
    {
        //玩家下棋
        PlayerMove(board, ROW, COL);
        //判斷是否結(jié)束
        ret2 = IsWin(board, ROW, COL);
        if (ret2 != 'C')
        {
            break;
        }
        DisplayBoard(board, ROW, COL);
        //電腦下棋
        //簡單(電腦下棋位置完全隨機(jī))
        if (1 == ret1)
        {
            ComputerMove1(board, ROW, COL);
        }
        //初級(jí)(電腦具有堵住玩家和自己取勝的簡單思路)
        else if (2 == ret1)
        {
            ComputerMove2(board, ROW, COL);
        }
        //其他,暫時(shí)未優(yōu)化(期望是電腦的走棋位置更加優(yōu)化,讓電腦也學(xué)會(huì)做棋)
        else if (3 == ret1)
        {
            printf("正在開發(fā),敬請(qǐng)期待\n");
        }
        //判斷是否結(jié)束
        ret2 = IsWin(board, ROW, COL);
        if (ret2 != 'C')
        {
            break;
        }
        DisplayBoard(board, ROW, COL);
    }
    if ('*' == ret2)
    {
        printf("玩家贏!\n");
    }
    else if ('#' == ret2)
    {
        printf("電腦贏!\n");
    }
    else
    {
        printf("平局!\n");
    }
    DisplayBoard(board, ROW, COL);
}

主菜單: 

void menu()
{
    printf("*******************************\n");
    printf("**********  1.play  ***********\n");
    printf("**********  0.exit  ***********\n");
    printf("*******************************\n");
}

游戲難度菜單: 

//選擇游戲難度
int Level()
{
    int input = 0;
    int level = 0;
    while (1)
    {
        printf("請(qǐng)選擇游戲難度:>\n");
        printf("***********************************\n");
        printf("********      1.簡單      *********\n");
        printf("********      2.初級(jí)      *********\n");
        printf("******** 3.中級(jí)(未開發(fā)) *********\n");
        printf("*************敬請(qǐng)期待**************\n");
        printf("***********************************\n");
        scanf("%d", &input);
        switch (input)
        {
        case 1:
            return 1;
            break;
        case 2:
            return 2;
            break;
        case 3:
            return 3;
            break;
        default:
            printf("選擇錯(cuò)誤,請(qǐng)重新選擇:>\n");
            break;
        }
    }
    return 0;
}

2.初始化棋盤

//初始化棋盤
void InitBoard(char board[ROW][COL],int row,int col)
{
    int i = 0;
    int j = 0;
    for (int i = 0; i < row; i++)
    {
        for (int j = 0; j < col; j++)
        {
            board[i][j] = ' ';
        }
    }
}

3.打印棋盤

//打印棋盤
void DisplayBoard(char board[ROW][COL],int row,int col)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < row;i++)
    {
        for (j = 0; j < col; j++)
        {
            printf(" %c ", board[i][j]);
            if (j < col - 1)
            {
                printf("|");
            }
        }
        printf("\n");
        if (i < row - 1)
        {
            for (j = 0; j < col; j++)
            {
                
                printf("---");
                if (j < col - 1)
                {
                    printf("|");
                }
            }
            printf("\n");
        }
    }
}

4.玩家下棋

//玩家回合
void PlayerMove(char board[ROW][COL], int row, int col)
{
    int x = 0;
    int y = 0;
    printf("到玩家下棋!\n");
    printf("玩家請(qǐng)輸入要下棋的坐標(biāo)(例如:1 1):>");
    while (1)
    {
        scanf("%d %d", &x, &y);
        //坐標(biāo)范圍是否合法的判斷
        if (x >= 1 && x <= row && y >= 1 && y <= col)
        {
            if (' ' == board[x - 1][y - 1])//判斷玩家所選擇的坐標(biāo)是否已經(jīng)被占
            {
                board[x - 1][y - 1] = '*';//玩家在進(jìn)行游戲時(shí)默認(rèn)坐標(biāo)是行為1到3,列為1到3。這與數(shù)組的下標(biāo)從0開始不同,因此要將玩家輸入的值進(jìn)行-1的處理才能達(dá)到效果。
                break;
            }
            else
            {
                printf("該坐標(biāo)已經(jīng)被占,請(qǐng)重新選擇:>");
            }
        }
        else
        {
            printf("輸入坐標(biāo)非法,請(qǐng)重新輸入:>");
        }
    }
}

5.電腦下棋(兩個(gè)難度等級(jí))

第一個(gè)等級(jí):

//第一版,隨機(jī)落下一子(簡單)
void ComputerMove1(char board[ROW][COL], int row, int col)
{
    printf("電腦下棋\n");
    while (1)
    {
        int n = 0;
        int m = 0;
        n = rand() % row;//0-2
        m = rand() % col;
        if (board[n][m] == ' ')
        {
            board[n][m] = '#';
            break;
        }
    }
}

第二個(gè)等級(jí):

//優(yōu)化版
//電腦落子有三種可能:
//①下一步可以勝利(在自己有兩個(gè)棋子相連的情況下落下一子達(dá)成三連)
//②堵住對(duì)方快要?jiǎng)倮钠遄樱ㄎ闯霈F(xiàn)①時(shí),若對(duì)方出現(xiàn)兩子相連的情況及時(shí)堵?。?
//③隨機(jī)落下一枚棋子(在①②都未出現(xiàn)時(shí),在棋盤中“隨機(jī)落下一子”,要保證該位置周圍八個(gè)位置有對(duì)方棋子,避免成為“廢棋”)
//以上三種情況優(yōu)先級(jí)由高到低
 
//改良后,第二版(初級(jí))
int  ComputerMove2(char board[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    printf("電腦下棋\n");
    //模擬人類思考時(shí)間
    Sleep(2000);
    //情況①
    //行判斷:
    for (int i = 0; i < ROW; i++)
    {
        if (board[i][0] == board[i][1] && ' ' == board[i][2] && '#' == board[i][0])
        {
            board[i][2] = '#';
            return 0;
        }
        if (board[i][0] == board[i][2] && ' ' == board[i][1] && '#' == board[i][0])
        {
            board[i][1] = '#';
            return 0;
        }
        if (board[i][1] == board[i][2] && ' ' == board[i][0] && '#' == board[i][1])
        {
            board[i][0] = '#';
            return 0;
        }
    }
    //列判斷
    for (int j = 0; j < COL; j++)
    {
        if (board[0][j] == board[1][j] && ' ' == board[2][j] && '#' == board[1][j])
        {
            board[2][j] = '#';
            return 0;
        }
        if (board[0][j] == board[2][j] && ' ' == board[1][j] && '#' == board[2][j])
        {
            board[1][j] = '#';
            return 0;
        }
        if (board[1][j] == board[2][j] && ' ' == board[0][j] && '#' == board[2][j])
        {
            board[0][j] = '#';
            return 0;
        }
    }
    //對(duì)角線判斷
    if (board[0][0] == board[1][1] && ' ' == board[2][2] && '#' == board[0][0])
    {
        board[2][2] = '#';
        return 0;
    }
    if (board[0][0] == board[2][2] && ' ' == board[1][1] && '#' == board[0][0])
    {
        board[1][1] = '#';
        return 0;
    }
    if (board[2][2] == board[1][1] && ' ' == board[1][1] && '#' == board[2][2])
    {
        board[1][1] = '#';
        return 0;
    }
    if (board[0][2] == board[1][1] && ' ' == board[2][0] && '#' == board[0][2])
    {
        board[2][0] = '#';
        return 0;
    }
    if (board[0][2] == board[2][0] && ' ' == board[1][1] && '#' == board[0][2])
    {
        board[1][1] = '#';
        return 0;
    }
    if (board[2][0] == board[1][1] && ' ' == board[0][2] && '#' == board[2][0])
    {
        board[0][2] = '#';
        return 0;
    }
 
    //情況②
    //行判斷:
    for (int i = 0; i < ROW; i++)
    {
        if (board[i][0] == board[i][1] && ' ' == board[i][2] && '*' == board[i][0])
        {
            board[i][2] = '#';
            return 0;
        }
        if (board[i][0] == board[i][2] && ' ' == board[i][1] && '*' == board[i][0])
        {
            board[i][1] = '#';
            return 0;
        }
        if (board[i][1] == board[i][2] && ' ' == board[i][0] && '*' == board[i][1])
        {
            board[i][0] = '#';
            return 0;
        }
    }
    //列判斷
    for (int j = 0; j < COL; j++)
    {
        if (board[0][j] == board[1][j] && ' ' == board[2][j] && '*' == board[1][j])
        {
            board[2][j] = '#';
            return 0;
        }
        if (board[0][j] == board[2][j] && ' ' == board[1][j] && '*' == board[2][j])
        {
            board[1][j] = '#';
            return 0;
        }
        if (board[1][j] == board[2][j] && ' ' == board[0][j] && '*' == board[2][j])
        {
            board[0][j] = '#';
            return 0;
        }
    }
    //對(duì)角線判斷
    if (board[0][0] == board[1][1] && ' ' == board[2][2] && '*' == board[0][0])
    {
        board[2][2] = '#';
        return 0;
    }
    if (board[0][0] == board[2][2] && ' ' == board[1][1] && '*' == board[0][0])
    {
        board[1][1] = '#';
        return 0;
    }
    if (board[2][2] == board[1][1] && ' ' == board[1][1] && '*' == board[2][2])
    {
        board[1][1] = '#';
        return 0;
    }
    if (board[0][2] == board[1][1] && ' ' == board[2][0] && '*' == board[0][2])
    {
        board[2][0] = '#';
        return 0;
    }
    if (board[0][2] == board[2][0] && ' ' == board[1][1] && '*' == board[0][2])
    {
        board[1][1] = '#';
        return 0;
    }
    if (board[2][0] == board[1][1] && ' ' == board[0][2] && '*' == board[2][0])
    {
        board[0][2] = '#';
        return 0;
    }
    //情況③
    else
    {
        int n = 0;
        int m = 0;
        while (1)
        {
            n = rand() % row;
            m = rand() % col;
            int ret = IsHave(board, row, col, n, m);
            if (' ' == board[n][m] && ret)
            {
                board[n][m] = '#';
                break;
            }
        }
    }
    return 0;
}

第二個(gè)等級(jí)中判斷所選位置周圍八個(gè)位置是否有玩家的棋子 :

//判斷該位置周圍的八個(gè)位置是否有玩家的棋子
//如果有,則返回 1
//如果沒有,則返回 0
int IsHave(char board[ROW][COL], int row, int col,int x,int y)
{
    if ('*' == board[x - 1][y - 1] || '*' == board[x - 1][y] || '*' == board[x - 1][y + 1] ||
        '*' == board[x][y - 1] || '*' == board[x][y] || '*' == board[x][y + 1] ||
        '*' == board[x + 1][y - 1] || '*' == board[x + 1][y] || '*' == board[x + 1][y + 1])
    {
        return 1;
    }
    else
    {
        return 0;
    }
}

6.判斷游戲是否結(jié)束

//如果電腦勝利就返回'#'
//如果玩家勝利就返回'*'
//如果平局就返回'Q'
//打印出結(jié)果。
//如果有以上一種情況就break結(jié)束循環(huán)
//如果沒有就繼續(xù)返回'C'
 
//無論電腦還是玩家勝利的情況只有:
//①行一樣
//②列一樣
//③對(duì)角線一樣
char IsWin(char board[ROW][COL], int row, int col)
{
    //有一方贏了
    //行判斷:
    int i = 0;
    for (int i = 0; i < row; i++)
    {
        if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
        {
            return board[i][1];
        }
    }
    //列判斷:
    int j = 0;
    for (int j = 0; j < col; j++)
    {
        if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
        {
            return board[1][j];
        }
    }
    //對(duì)角線判斷:
    if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
    {
        return board[1][1];
    }
    if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
    {
        return board[1][1];
    }
    //平局
    else if (IsDraw(board,row,col))
        return 'Q';
    //繼續(xù)
    else
        return 'C';
}

判斷是否為平局: 

//是否是平局:平局返回1,否則返回0
int IsDraw(char board[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    for (int i = 0; i < row; i++)
    {
        for (int j = 0; j < col; j++)
        {
            if (' ' == board[i][j])
                return 0;
        }
    }
    return 1;
}

三、 運(yùn)行展示

演示時(shí)我選擇了改良版的難度

從圖中可以看到在我故意走偏的情況下,電腦是成功贏了這一局游戲。

四、源碼展示

為了方便閱讀代碼,我將這個(gè)程序的代碼分為了三個(gè)部分(三個(gè)文件)。

為了方便大家的使用和優(yōu)化,我將整個(gè)代碼放在下文:

game.h(游戲代碼的實(shí)現(xiàn))

//游戲代碼的聲明(函數(shù)聲明,符號(hào)定義)
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<Windows.h>
//通過宏定義行數(shù)和列數(shù)之后再改進(jìn)代碼,進(jìn)一步實(shí)現(xiàn)五子棋、N子棋時(shí),也只需要改變宏定義處的內(nèi)容非常的方便。
#define ROW 3#define ROW 3
#define COL 3
 
//初始化棋盤
void InitBoard(char board[ROW][COL], int row, int col);
 
//打印棋盤
void DisplayBoard(char board[ROW][COL], int row, int col);
 
//玩家下棋
void PlayerMove(char board[ROW][COL],int row,int col);
 
//電腦下棋
//簡單
void  ComputerMove1(char board[ROW][COL], int row, int col);
//初級(jí)
int  ComputerMove2(char board[ROW][COL],int row,int col);
 
//判斷該位置周圍的八個(gè)位置是否有玩家的棋子
//如果有,則返回 1
//如果沒有,則返回 0
int IsHave(char board[ROW][COL], int row, int col, int x, int y);
 
//判斷是否勝利
char IsWin(char board[ROW][COL], int row, int col);
 
//是否是平局
int IsDraw(char board[ROW][COL], int row, int col);

test.c(菜單和主函數(shù),測(cè)試游戲的邏輯)

#define _CRT_SECURE_NO_WARNINGS
//三子棋游戲
//測(cè)試游戲的邏輯
#include"game.h"
//游戲菜單
void menu()
{
    printf("*******************************\n");
    printf("**********  1.play  ***********\n");
    printf("**********  0.exit  ***********\n");
    printf("*******************************\n");
}
//選擇游戲難度
int Level()
{
    int input = 0;
    int level = 0;
    while (1)
    {
        printf("請(qǐng)選擇游戲難度:>\n");
        printf("***********************************\n");
        printf("********      1.簡單      *********\n");
        printf("********      2.初級(jí)      *********\n");
        printf("******** 3.中級(jí)(未開發(fā)) *********\n");
        printf("*************敬請(qǐng)期待**************\n");
        printf("***********************************\n");
        scanf("%d", &input);
        switch (input)
        {
        case 1:
            return 1;
            break;
        case 2:
            return 2;
            break;
        case 3:
            return 3;
            break;
        default:
            printf("選擇錯(cuò)誤,請(qǐng)重新選擇:>\n");
            break;
        }
    }
    return 0;
}
//游戲程序
void game()
{
    int ret1 = Level();
    char ret2 = '\0';
    char board[ROW][COL] = { 0 };
    printf("游戲開始!\n");
    //初始化棋盤的函數(shù)
    InitBoard(board, ROW, COL);
    //打印棋盤的函數(shù)
    DisplayBoard(board, ROW, COL);
    //下棋
    while (1)
    {
        //玩家下棋
        PlayerMove(board, ROW, COL);
        //判斷是否結(jié)束
        ret2 = IsWin(board, ROW, COL);
        if (ret2 != 'C')
        {
            break;
        }
        DisplayBoard(board, ROW, COL);
        //電腦下棋
        //簡單(電腦下棋位置完全隨機(jī))
        if (1 == ret1)
        {
            ComputerMove1(board, ROW, COL);
        }
        //初級(jí)(電腦具有堵住玩家和自己取勝的簡單思路)
        else if (2 == ret1)
        {
            ComputerMove2(board, ROW, COL);
        }
        //其他,暫時(shí)未優(yōu)化(期望是電腦的走棋位置更加優(yōu)化,讓電腦也學(xué)會(huì)做棋)
        else if (3 == ret1)
        {
            printf("正在開發(fā),敬請(qǐng)期待\n");
        }
        //判斷是否結(jié)束
        ret2 = IsWin(board, ROW, COL);
        if (ret2 != 'C')
        {
            break;
        }
        DisplayBoard(board, ROW, COL);
    }
    if ('*' == ret2)
    {
        printf("玩家贏!\n");
    }
    else if ('#' == ret2)
    {
        printf("電腦贏!\n");
    }
    else
    {
        printf("平局!\n");
    }
    DisplayBoard(board, ROW, COL);
}
int main()
{
    //設(shè)置隨機(jī)值起始值
    srand((unsigned int)time(NULL));
    int input = 0;
    printf("游戲加載中,請(qǐng)耐心等候……\n");
    Sleep(2000);
    do
    {
        menu();
        printf("請(qǐng)選擇:>\n");
        scanf("%d", &input);
        switch (input)
        {
        case 1:
            game();
            break;
        case 0:
            printf("退出游戲\n");
            break;
        default:
            printf("選擇錯(cuò)誤,請(qǐng)重新選擇\n");
        }
    } while (input);
    return 0;
}

game.h(游戲代碼的聲明(函數(shù)聲明,符號(hào)定義))

#define _CRT_SECURE_NO_WARNINGS
//游戲代碼的實(shí)現(xiàn)
#include"game.h"
//初始化棋盤
void InitBoard(char board[ROW][COL],int row,int col)
{
    int i = 0;
    int j = 0;
    for (int i = 0; i < row; i++)
    {
        for (int j = 0; j < col; j++)
        {
            board[i][j] = ' ';
        }
    }
}
//打印棋盤
void DisplayBoard(char board[ROW][COL],int row,int col)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < row;i++)
    {
        for (j = 0; j < col; j++)
        {
            printf(" %c ", board[i][j]);
            if (j < col - 1)
            {
                printf("|");
            }
        }
        printf("\n");
        if (i < row - 1)
        {
            for (j = 0; j < col; j++)
            {
                
                printf("---");
                if (j < col - 1)
                {
                    printf("|");
                }
            }
            printf("\n");
        }
    }
}
//玩家回合
void PlayerMove(char board[ROW][COL], int row, int col)
{
    int x = 0;
    int y = 0;
    printf("到玩家下棋!\n");
    printf("玩家請(qǐng)輸入要下棋的坐標(biāo)(例如:1 1):>");
    while (1)
    {
        scanf("%d %d", &x, &y);
        //坐標(biāo)范圍是否合法的判斷
        if (x >= 1 && x <= row && y >= 1 && y <= col)
        {
            if (' ' == board[x - 1][y - 1])
            {
                board[x - 1][y - 1] = '*';
                break;
            }
            else
            {
                printf("該坐標(biāo)已經(jīng)被占,請(qǐng)重新選擇:>");
            }
        }
        else
        {
            printf("輸入坐標(biāo)非法,請(qǐng)重新輸入:>");
        }
    }
}
//判斷該位置周圍的八個(gè)位置是否有玩家的棋子
//如果有,則返回 1
//如果沒有,則返回 0
int IsHave(char board[ROW][COL], int row, int col,int x,int y)
{
    if ('*' == board[x - 1][y - 1] || '*' == board[x - 1][y] || '*' == board[x - 1][y + 1] ||
        '*' == board[x][y - 1] || '*' == board[x][y] || '*' == board[x][y + 1] ||
        '*' == board[x + 1][y - 1] || '*' == board[x + 1][y] || '*' == board[x + 1][y + 1])
    {
        return 1;
    }
    else
    {
        return 0;
    }
}
 
//電腦回合
//優(yōu)化版
//電腦落子有三種可能:
//①下一步可以勝利(在自己有兩個(gè)棋子相連的情況下落下一子達(dá)成三連)
//②堵住對(duì)方快要?jiǎng)倮钠遄樱ㄎ闯霈F(xiàn)①時(shí),若對(duì)方出現(xiàn)兩子相連的情況及時(shí)堵住)
//③隨機(jī)落下一枚棋子(在①②都未出現(xiàn)時(shí),在棋盤中“隨機(jī)落下一子”,要保證該位置周圍八個(gè)位置有對(duì)方棋子,避免成為“廢棋”)
//以上三種情況優(yōu)先級(jí)由高到低
 
//第一版,隨機(jī)落下一子(簡單)
void ComputerMove1(char board[ROW][COL], int row, int col)
{
    printf("電腦下棋\n");
    while (1)
    {
        int n = 0;
        int m = 0;
        n = rand() % row;//0-2
        m = rand() % col;
        if (board[n][m] == ' ')
        {
            board[n][m] = '#';
            break;
        }
    }
}
 
//改良后,第二版(初級(jí))
int  ComputerMove2(char board[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    printf("電腦下棋\n");
    //模擬人類思考時(shí)間
    Sleep(2000);
    //情況①
    //行判斷:
    for (int i = 0; i < ROW; i++)
    {
        if (board[i][0] == board[i][1] && ' ' == board[i][2] && '#' == board[i][0])
        {
            board[i][2] = '#';
            return 0;
        }
        if (board[i][0] == board[i][2] && ' ' == board[i][1] && '#' == board[i][0])
        {
            board[i][1] = '#';
            return 0;
        }
        if (board[i][1] == board[i][2] && ' ' == board[i][0] && '#' == board[i][1])
        {
            board[i][0] = '#';
            return 0;
        }
    }
    //列判斷
    for (int j = 0; j < COL; j++)
    {
        if (board[0][j] == board[1][j] && ' ' == board[2][j] && '#' == board[1][j])
        {
            board[2][j] = '#';
            return 0;
        }
        if (board[0][j] == board[2][j] && ' ' == board[1][j] && '#' == board[2][j])
        {
            board[1][j] = '#';
            return 0;
        }
        if (board[1][j] == board[2][j] && ' ' == board[0][j] && '#' == board[2][j])
        {
            board[0][j] = '#';
            return 0;
        }
    }
    //對(duì)角線判斷
    if (board[0][0] == board[1][1] && ' ' == board[2][2] && '#' == board[0][0])
    {
        board[2][2] = '#';
        return 0;
    }
    if (board[0][0] == board[2][2] && ' ' == board[1][1] && '#' == board[0][0])
    {
        board[1][1] = '#';
        return 0;
    }
    if (board[2][2] == board[1][1] && ' ' == board[1][1] && '#' == board[2][2])
    {
        board[1][1] = '#';
        return 0;
    }
    if (board[0][2] == board[1][1] && ' ' == board[2][0] && '#' == board[0][2])
    {
        board[2][0] = '#';
        return 0;
    }
    if (board[0][2] == board[2][0] && ' ' == board[1][1] && '#' == board[0][2])
    {
        board[1][1] = '#';
        return 0;
    }
    if (board[2][0] == board[1][1] && ' ' == board[0][2] && '#' == board[2][0])
    {
        board[0][2] = '#';
        return 0;
    }
 
    //情況②
    //行判斷:
    for (int i = 0; i < ROW; i++)
    {
        if (board[i][0] == board[i][1] && ' ' == board[i][2] && '*' == board[i][0])
        {
            board[i][2] = '#';
            return 0;
        }
        if (board[i][0] == board[i][2] && ' ' == board[i][1] && '*' == board[i][0])
        {
            board[i][1] = '#';
            return 0;
        }
        if (board[i][1] == board[i][2] && ' ' == board[i][0] && '*' == board[i][1])
        {
            board[i][0] = '#';
            return 0;
        }
    }
    //列判斷
    for (int j = 0; j < COL; j++)
    {
        if (board[0][j] == board[1][j] && ' ' == board[2][j] && '*' == board[1][j])
        {
            board[2][j] = '#';
            return 0;
        }
        if (board[0][j] == board[2][j] && ' ' == board[1][j] && '*' == board[2][j])
        {
            board[1][j] = '#';
            return 0;
        }
        if (board[1][j] == board[2][j] && ' ' == board[0][j] && '*' == board[2][j])
        {
            board[0][j] = '#';
            return 0;
        }
    }
    //對(duì)角線判斷
    if (board[0][0] == board[1][1] && ' ' == board[2][2] && '*' == board[0][0])
    {
        board[2][2] = '#';
        return 0;
    }
    if (board[0][0] == board[2][2] && ' ' == board[1][1] && '*' == board[0][0])
    {
        board[1][1] = '#';
        return 0;
    }
    if (board[2][2] == board[1][1] && ' ' == board[1][1] && '*' == board[2][2])
    {
        board[1][1] = '#';
        return 0;
    }
    if (board[0][2] == board[1][1] && ' ' == board[2][0] && '*' == board[0][2])
    {
        board[2][0] = '#';
        return 0;
    }
    if (board[0][2] == board[2][0] && ' ' == board[1][1] && '*' == board[0][2])
    {
        board[1][1] = '#';
        return 0;
    }
    if (board[2][0] == board[1][1] && ' ' == board[0][2] && '*' == board[2][0])
    {
        board[0][2] = '#';
        return 0;
    }
    //情況③
    else
    {
        int n = 0;
        int m = 0;
        while (1)
        {
            n = rand() % row;
            m = rand() % col;
            int ret = IsHave(board, row, col, n, m);
            if (' ' == board[n][m] && ret)
            {
                board[n][m] = '#';
                break;
            }
        }
    }
    return 0;
}
 
//是否是平局:平局返回1,否則返回0
int IsDraw(char board[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    for (int i = 0; i < row; i++)
    {
        for (int j = 0; j < col; j++)
        {
            if (' ' == board[i][j])
                return 0;
        }
    }
    return 1;
}
//如果電腦勝利就返回'#'
//如果玩家勝利就返回'*'
//如果平局就返回'Q'
//打印出結(jié)果。
//如果有以上一種情況就break結(jié)束循環(huán)
//如果沒有就繼續(xù)返回'C'
 
//無論電腦還是玩家勝利的情況只有:
//①行一樣
//②列一樣
//③對(duì)角線一樣
char IsWin(char board[ROW][COL], int row, int col)
{
    //有一方贏了
    //行:
    int i = 0;
    for (int i = 0; i < row; i++)
    {
        if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
        {
            return board[i][1];
        }
    }
    //列:
    int j = 0;
    for (int j = 0; j < col; j++)
    {
        if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
        {
            return board[1][j];
        }
    }
    //對(duì)角線:
    if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
    {
        return board[1][1];
    }
    if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
    {
        return board[1][1];
    }
    //平局
    else if (IsDraw(board,row,col))
        return 'Q';
    //繼續(xù)
    else
        return 'C';
}

以上就是C語言實(shí)現(xiàn)經(jīng)典小游戲井字棋的示例代碼的詳細(xì)內(nèi)容,更多關(guān)于C語言井字棋游戲的資料請(qǐng)關(guān)注腳本之家其它相關(guān)文章!

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