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Android audio音頻流數(shù)據(jù)異常問(wèn)題解決分析

 更新時(shí)間:2022年08月30日 15:52:44   作者:SugarTurboS Team  
這篇文章主要為大家介紹了Android audio音頻流數(shù)據(jù)異常問(wèn)題解決分析,有需要的朋友可以借鑒參考下,希望能夠有所幫助,祝大家多多進(jìn)步,早日升職加薪

一、背景

Android 系統(tǒng)的開(kāi)發(fā)過(guò)程當(dāng)中,音頻異常問(wèn)題通常有如下幾類,無(wú)聲,調(diào)節(jié)不了聲音,爆音,聲音卡頓,聲音效果異常(忽大忽小,低音缺失等)等。

尤其聲音效果這部分問(wèn)題通常從日志上信息量較少,相對(duì)難定位根因。想要分析此類問(wèn)題,便需要對(duì)聲音傳輸鏈路有一定的了解,能夠在鏈路中對(duì)各節(jié)點(diǎn)的音頻流進(jìn)行采集,通過(guò)對(duì)比分析音頻流的實(shí)際效果來(lái)縮小問(wèn)題范圍,找出原因。

網(wǎng)上已經(jīng)有很多音頻框架圖和相關(guān)的大致介紹,這里就不再贅述,只分享下音頻流的傳輸鏈路,和我們可以重點(diǎn)其中的哪些關(guān)鍵節(jié)點(diǎn),來(lái)幫助我們快速定位問(wèn)題。

二、Android Audio 音頻系統(tǒng)

1. 音頻鏈路

抓取音頻鏈路當(dāng)中的音頻數(shù)據(jù)是分析聲音異常問(wèn)題的有效方法,通過(guò)抓取不同節(jié)點(diǎn)的聲音數(shù)據(jù),可以幫助我們快速定位問(wèn)題發(fā)生的原因。下面先來(lái)看一張安卓官方的音頻系統(tǒng)框架圖:

Audio 音頻數(shù)據(jù)流整體上經(jīng)過(guò) APP,frameworkhal,kernel driver四個(gè)部分,從應(yīng)用端發(fā)起,不管調(diào)用 audio 還是 media 接口,最終還是會(huì)由 AudioTrack 將數(shù)據(jù)往下傳,經(jīng)由 AudioFlinger 啟動(dòng) MixThreadDirectThread 等,將多個(gè) APP 的聲音混合到一起,將聲音傳輸?shù)?hal 層。

系統(tǒng)會(huì)根據(jù)音頻流類型 stream 和音頻策略 strategy 來(lái)選擇對(duì)應(yīng)的 output,從而找到對(duì)應(yīng)的 module,將音頻數(shù)據(jù)傳輸給 hal 層音頻庫(kù) so 做聲音相關(guān)的處理并傳給 audio driver。

音頻流傳輸路徑圖:

從上述的音頻流流程可以看到,我們首先要確認(rèn),當(dāng)前音頻流是經(jīng)由哪一個(gè) hal 層庫(kù)做處理,是 primaryusb 還是三方 so 等,然后可以在對(duì)應(yīng)的節(jié)點(diǎn)抓取相應(yīng)的音頻信息分析。

可以根據(jù)自己的需要在音頻流的部分節(jié)點(diǎn)埋下相應(yīng)的 dump 指令,將 pcm 寫(xiě)入到相應(yīng)的節(jié)點(diǎn)當(dāng)中。

2. 音頻鏈路關(guān)鍵節(jié)點(diǎn):

  AudioTrack:應(yīng)用寫(xiě)入音頻流的起點(diǎn),有 MODE_STATICMODE_STREAM 模式,通過(guò) write 接口將數(shù)據(jù)寫(xiě)入。

此節(jié)點(diǎn)寫(xiě)入的數(shù)據(jù)是由應(yīng)用層最原始的音頻數(shù)據(jù)。   

AudioFlinger:負(fù)責(zé)啟動(dòng)線程完成各個(gè)應(yīng)用的混音,音頻流聲音調(diào)節(jié)等工作。設(shè)備同時(shí)可能存在多個(gè)應(yīng)用播放聲音,這時(shí)便需要將各個(gè)應(yīng)用的聲音混合在一起,并且做音量的調(diào)節(jié)。

例如在車載場(chǎng)景中,音樂(lè)應(yīng)用播放歌曲和地圖應(yīng)用語(yǔ)音導(dǎo)航的聲音需要同時(shí)存在,便使用到了混音的功能,當(dāng)導(dǎo)航語(yǔ)音響起時(shí),歌曲聲音有一個(gè)明顯的變小,便可以設(shè)置音頻流的音量。   

audio_hw_halhal 層音頻處理的入口,為 Android 原生邏輯,各廠家需要按照規(guī)范實(shí)現(xiàn)其中的音頻設(shè)置等接口,聲明 HAL_MODULE_INFO_SYM 結(jié)構(gòu)體,實(shí)現(xiàn) legacy_adev_open 方法,承接起連接 frameworkaudio driver 的作用,完成一些音效算法等邏輯處理。

AudioStreamOut:和 audio_hw_hal 一樣,是Android 給廠家提供的通用類,廠家在實(shí)現(xiàn)自己的通用庫(kù)實(shí)現(xiàn)時(shí)需要可以按照谷歌規(guī)范,然后在相應(yīng)的音頻處理接口中實(shí)現(xiàn)自己的對(duì)音頻流做音效,增益等處理。

audio_hw_hal.cpp 代碼如下,不同廠家這里的實(shí)現(xiàn)略有差異,這里只截取部分 AOSP 源碼。

3. 音頻庫(kù)的選擇

從音頻流傳輸路徑圖可以看到,如何找到是哪一個(gè)音頻 so 處理聲音也是至關(guān)重要的。我們知道,系統(tǒng)對(duì)于應(yīng)用層曝光的其實(shí)只有通道類型。

舉個(gè)例子:當(dāng)用戶打電話時(shí),可以使用通話通道 STREAM_VOICE_CALL,當(dāng)用戶播放視頻時(shí),可以使用媒體通道 STREAM_MUSIC,當(dāng)發(fā)送通知時(shí),可以使用 STREAM_NOTIFICATION。

那傳入這些通道的聲音數(shù)據(jù),又是怎么最終流向到具體的硬件輸出設(shè)備呢?

以媒體通道為例,當(dāng)應(yīng)用層將音頻數(shù)據(jù)往 MUSIC 通道寫(xiě)入時(shí),系統(tǒng)便會(huì)根據(jù) StreamType 來(lái)生成相應(yīng)的

audio_attributes_t(.usage = AUDIO_USAGE_MEDIA, .content_type = AUDIO_CONTENT_TYPE_MUSIC})

再通過(guò) audio_attributes_t 來(lái)獲取對(duì)應(yīng)的 ProductStrategySTRATEGY_MEDIA),最后在拿到對(duì)應(yīng)的 outputDevice

Android 原生邏輯outputDevice 的選擇在 Engine.cpp 上,會(huì)具體根據(jù)當(dāng)前設(shè)備是否有接藍(lán)牙,耳機(jī)等外設(shè),按照優(yōu)先級(jí)來(lái)選擇相應(yīng)的外設(shè)設(shè)備作為輸出,可能是耳機(jī) (AUDIO_DEVICE_OUT_WIRED_HEADSET),聽(tīng)筒(AUDIO_DEVICE_OUT_EARPIECE),喇叭(AUDIO_DEVICE_OUT_SPEAKER)等。

具體可以看 getDeviceForStrategyInt 方法。

/*
 * Copyright (C) 2015 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#define LOG_TAG "APM::AudioPolicyEngine"
//#define LOG_NDEBUG 0
//#define VERY_VERBOSE_LOGGING
#ifdef VERY_VERBOSE_LOGGING
#define ALOGVV ALOGV
#else
#define ALOGVV(a...) do { } while(0)
#endif
#include "Engine.h"
#include <AudioPolicyManagerObserver.h>
#include <AudioPort.h>
#include <IOProfile.h>
#include <policy.h>
#include <utils/String8.h>
#include <utils/Log.h>
namespace android
{
namespace audio_policy
{
Engine::Engine()
    : mManagerInterface(this),
      mPhoneState(AUDIO_MODE_NORMAL),
      mApmObserver(NULL)
{
    for (int i = 0; i < AUDIO_POLICY_FORCE_USE_CNT; i++) {
        mForceUse[i] = AUDIO_POLICY_FORCE_NONE;
    }
}
Engine::~Engine()
{
}
void Engine::setObserver(AudioPolicyManagerObserver *observer)
{
    ALOG_ASSERT(observer != NULL, "Invalid Audio Policy Manager observer");
    mApmObserver = observer;
}
status_t Engine::initCheck()
{
    return (mApmObserver != NULL) ?  NO_ERROR : NO_INIT;
}
status_t Engine::setPhoneState(audio_mode_t state)
{
    ALOGV("setPhoneState() state %d", state);
    if (state < 0 || state >= AUDIO_MODE_CNT) {
        ALOGW("setPhoneState() invalid state %d", state);
        return BAD_VALUE;
    }
    if (state == mPhoneState ) {
        ALOGW("setPhoneState() setting same state %d", state);
        return BAD_VALUE;
    }
    // store previous phone state for management of sonification strategy below
    int oldState = mPhoneState;
    mPhoneState = state;
    if (!is_state_in_call(oldState) && is_state_in_call(state)) {
        ALOGV("  Entering call in setPhoneState()");
        mApmObserver->getVolumeCurves().switchVolumeCurve(AUDIO_STREAM_VOICE_CALL,
                                                          AUDIO_STREAM_DTMF);
    } else if (is_state_in_call(oldState) && !is_state_in_call(state)) {
        ALOGV("  Exiting call in setPhoneState()");
        mApmObserver->getVolumeCurves().restoreOriginVolumeCurve(AUDIO_STREAM_DTMF);
    }
    return NO_ERROR;
}
status_t Engine::setForceUse(audio_policy_force_use_t usage, audio_policy_forced_cfg_t config)
{
    switch(usage) {
    case AUDIO_POLICY_FORCE_FOR_COMMUNICATION:
        if (config != AUDIO_POLICY_FORCE_SPEAKER && config != AUDIO_POLICY_FORCE_BT_SCO &&
            config != AUDIO_POLICY_FORCE_NONE) {
            ALOGW("setForceUse() invalid config %d for FOR_COMMUNICATION", config);
            return BAD_VALUE;
        }
        mForceUse[usage] = config;
        break;
    case AUDIO_POLICY_FORCE_FOR_MEDIA:
        if (config != AUDIO_POLICY_FORCE_HEADPHONES && config != AUDIO_POLICY_FORCE_BT_A2DP &&
            config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY &&
            config != AUDIO_POLICY_FORCE_ANALOG_DOCK &&
            config != AUDIO_POLICY_FORCE_DIGITAL_DOCK && config != AUDIO_POLICY_FORCE_NONE &&
            config != AUDIO_POLICY_FORCE_NO_BT_A2DP && config != AUDIO_POLICY_FORCE_SPEAKER ) {
            ALOGW("setForceUse() invalid config %d for FOR_MEDIA", config);
            return BAD_VALUE;
        }
        mForceUse[usage] = config;
        break;
    case AUDIO_POLICY_FORCE_FOR_RECORD:
        if (config != AUDIO_POLICY_FORCE_BT_SCO && config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY &&
            config != AUDIO_POLICY_FORCE_NONE) {
            ALOGW("setForceUse() invalid config %d for FOR_RECORD", config);
            return BAD_VALUE;
        }
        mForceUse[usage] = config;
        break;
    case AUDIO_POLICY_FORCE_FOR_DOCK:
        if (config != AUDIO_POLICY_FORCE_NONE && config != AUDIO_POLICY_FORCE_BT_CAR_DOCK &&
            config != AUDIO_POLICY_FORCE_BT_DESK_DOCK &&
            config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY &&
            config != AUDIO_POLICY_FORCE_ANALOG_DOCK &&
            config != AUDIO_POLICY_FORCE_DIGITAL_DOCK) {
            ALOGW("setForceUse() invalid config %d for FOR_DOCK", config);
        }
        mForceUse[usage] = config;
        break;
    case AUDIO_POLICY_FORCE_FOR_SYSTEM:
        if (config != AUDIO_POLICY_FORCE_NONE &&
            config != AUDIO_POLICY_FORCE_SYSTEM_ENFORCED) {
            ALOGW("setForceUse() invalid config %d for FOR_SYSTEM", config);
        }
        mForceUse[usage] = config;
        break;
    case AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO:
        if (config != AUDIO_POLICY_FORCE_NONE &&
            config != AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED) {
            ALOGW("setForceUse() invalid config %d for HDMI_SYSTEM_AUDIO", config);
        }
        mForceUse[usage] = config;
        break;
    case AUDIO_POLICY_FORCE_FOR_ENCODED_SURROUND:
        if (config != AUDIO_POLICY_FORCE_NONE &&
                config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_NEVER &&
                config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_ALWAYS &&
                config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_MANUAL) {
            ALOGW("setForceUse() invalid config %d for ENCODED_SURROUND", config);
            return BAD_VALUE;
        }
        mForceUse[usage] = config;
        break;
    case AUDIO_POLICY_FORCE_FOR_VIBRATE_RINGING:
        if (config != AUDIO_POLICY_FORCE_BT_SCO && config != AUDIO_POLICY_FORCE_NONE) {
            ALOGW("setForceUse() invalid config %d for FOR_VIBRATE_RINGING", config);
            return BAD_VALUE;
        }
        mForceUse[usage] = config;
        break;
    default:
        ALOGW("setForceUse() invalid usage %d", usage);
        break; // TODO return BAD_VALUE?
    }
    return NO_ERROR;
}
routing_strategy Engine::getStrategyForStream(audio_stream_type_t stream)
{
    // stream to strategy mapping
    switch (stream) {
    case AUDIO_STREAM_VOICE_CALL:
    case AUDIO_STREAM_BLUETOOTH_SCO:
        return STRATEGY_PHONE;
    case AUDIO_STREAM_RING:
    case AUDIO_STREAM_ALARM:
        return STRATEGY_SONIFICATION;
    case AUDIO_STREAM_NOTIFICATION:
        return STRATEGY_SONIFICATION_RESPECTFUL;
    case AUDIO_STREAM_DTMF:
        return STRATEGY_DTMF;
    default:
        ALOGE("unknown stream type %d", stream);
    case AUDIO_STREAM_SYSTEM:
        // NOTE: SYSTEM stream uses MEDIA strategy because muting music and switching outputs
        // while key clicks are played produces a poor result
    case AUDIO_STREAM_MUSIC:
        return STRATEGY_MEDIA;
    case AUDIO_STREAM_ENFORCED_AUDIBLE:
        return STRATEGY_ENFORCED_AUDIBLE;
    case AUDIO_STREAM_TTS:
        return STRATEGY_TRANSMITTED_THROUGH_SPEAKER;
    case AUDIO_STREAM_ACCESSIBILITY:
        return STRATEGY_ACCESSIBILITY;
    case AUDIO_STREAM_REROUTING:
        return STRATEGY_REROUTING;
    }
}
routing_strategy Engine::getStrategyForUsage(audio_usage_t usage)
{
    // usage to strategy mapping
    switch (usage) {
    case AUDIO_USAGE_ASSISTANCE_ACCESSIBILITY:
        return STRATEGY_ACCESSIBILITY;
    case AUDIO_USAGE_MEDIA:
    case AUDIO_USAGE_GAME:
    case AUDIO_USAGE_ASSISTANT:
    case AUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE:
    case AUDIO_USAGE_ASSISTANCE_SONIFICATION:
        return STRATEGY_MEDIA;
    case AUDIO_USAGE_VOICE_COMMUNICATION:
        return STRATEGY_PHONE;
    case AUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING:
        return STRATEGY_DTMF;
    case AUDIO_USAGE_ALARM:
    case AUDIO_USAGE_NOTIFICATION_TELEPHONY_RINGTONE:
        return STRATEGY_SONIFICATION;
    case AUDIO_USAGE_NOTIFICATION:
    case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_REQUEST:
    case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_INSTANT:
    case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_DELAYED:
    case AUDIO_USAGE_NOTIFICATION_EVENT:
        return STRATEGY_SONIFICATION_RESPECTFUL;
    case AUDIO_USAGE_UNKNOWN:
    default:
        return STRATEGY_MEDIA;
    }
}
audio_devices_t Engine::getDeviceForStrategy(routing_strategy strategy) const
{
    DeviceVector availableOutputDevices = mApmObserver->getAvailableOutputDevices();
    DeviceVector availableInputDevices = mApmObserver->getAvailableInputDevices();
    const SwAudioOutputCollection &outputs = mApmObserver->getOutputs();
    return getDeviceForStrategyInt(strategy, availableOutputDevices,
                                   availableInputDevices, outputs, (uint32_t)AUDIO_DEVICE_NONE);
}
audio_devices_t Engine::getDeviceForStrategyInt(routing_strategy strategy,
        DeviceVector availableOutputDevices,
        DeviceVector availableInputDevices,
        const SwAudioOutputCollection &outputs,
        uint32_t outputDeviceTypesToIgnore) const
{
    uint32_t device = AUDIO_DEVICE_NONE;
    uint32_t availableOutputDevicesType =
            availableOutputDevices.types() & ~outputDeviceTypesToIgnore;
    switch (strategy) {
    case STRATEGY_TRANSMITTED_THROUGH_SPEAKER:
        device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
        break;
    case STRATEGY_SONIFICATION_RESPECTFUL:
        if (isInCall() || outputs.isStreamActiveLocally(AUDIO_STREAM_VOICE_CALL)) {
            device = getDeviceForStrategyInt(
                    STRATEGY_SONIFICATION, availableOutputDevices, availableInputDevices, outputs,
                    outputDeviceTypesToIgnore);
        } else {
            bool media_active_locally =
                    outputs.isStreamActiveLocally(
                            AUDIO_STREAM_MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)
                    || outputs.isStreamActiveLocally(
                            AUDIO_STREAM_ACCESSIBILITY, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY);
            // routing is same as media without the "remote" device
            device = getDeviceForStrategyInt(STRATEGY_MEDIA,
                    availableOutputDevices,
                    availableInputDevices, outputs,
                    AUDIO_DEVICE_OUT_REMOTE_SUBMIX | outputDeviceTypesToIgnore);
            // if no media is playing on the device, check for mandatory use of "safe" speaker
            // when media would have played on speaker, and the safe speaker path is available
            if (!media_active_locally
                    && (device & AUDIO_DEVICE_OUT_SPEAKER)
                    && (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
                device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
                device &= ~AUDIO_DEVICE_OUT_SPEAKER;
            }
        }
        break;
    case STRATEGY_DTMF:
        if (!isInCall()) {
            // when off call, DTMF strategy follows the same rules as MEDIA strategy
            device = getDeviceForStrategyInt(
                    STRATEGY_MEDIA, availableOutputDevices, availableInputDevices, outputs,
                    outputDeviceTypesToIgnore);
            break;
        }
        // when in call, DTMF and PHONE strategies follow the same rules
        // FALL THROUGH
    case STRATEGY_PHONE:
        // Force use of only devices on primary output if:
        // - in call AND
        //   - cannot route from voice call RX OR
        //   - audio HAL version is < 3.0 and TX device is on the primary HW module
        if (getPhoneState() == AUDIO_MODE_IN_CALL) {
            audio_devices_t txDevice = getDeviceForInputSource(AUDIO_SOURCE_VOICE_COMMUNICATION);
            sp<AudioOutputDescriptor> primaryOutput = outputs.getPrimaryOutput();
            audio_devices_t availPrimaryInputDevices =
                 availableInputDevices.getDevicesFromHwModule(primaryOutput->getModuleHandle());
            // TODO: getPrimaryOutput return only devices from first module in
            // audio_policy_configuration.xml, hearing aid is not there, but it's
            // a primary device
            // FIXME: this is not the right way of solving this problem
            audio_devices_t availPrimaryOutputDevices =
                (primaryOutput->supportedDevices() | AUDIO_DEVICE_OUT_HEARING_AID) &
                availableOutputDevices.types();
            if (((availableInputDevices.types() &
                    AUDIO_DEVICE_IN_TELEPHONY_RX & ~AUDIO_DEVICE_BIT_IN) == 0) ||
                    (((txDevice & availPrimaryInputDevices & ~AUDIO_DEVICE_BIT_IN) != 0) &&
                         (primaryOutput->getAudioPort()->getModuleVersionMajor() < 3))) {
                availableOutputDevicesType = availPrimaryOutputDevices;
            }
        }
        // for phone strategy, we first consider the forced use and then the available devices by
        // order of priority
        switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) {
        case AUDIO_POLICY_FORCE_BT_SCO:
            if (!isInCall() || strategy != STRATEGY_DTMF) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO;
            if (device) break;
            // if SCO device is requested but no SCO device is available, fall back to default case
            // FALL THROUGH
        default:    // FORCE_NONE
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_HEARING_AID;
            if (device) break;
            // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP
            if (!isInCall() &&
                    (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
                     outputs.isA2dpSupported()) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_HEADSET;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
            if (device) break;
            if (!isInCall()) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_EARPIECE;
            break;
        case AUDIO_POLICY_FORCE_SPEAKER:
            // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to
            // A2DP speaker when forcing to speaker output
            if (!isInCall() &&
                    (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
                     outputs.isA2dpSupported()) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
                if (device) break;
            }
            if (!isInCall()) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
            break;
        }
    break;
    case STRATEGY_SONIFICATION:
        // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by
        // handleIncallSonification().
        if (isInCall() || outputs.isStreamActiveLocally(AUDIO_STREAM_VOICE_CALL)) {
            device = getDeviceForStrategyInt(
                    STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs,
                    outputDeviceTypesToIgnore);
            break;
        }
        // FALL THROUGH
    case STRATEGY_ENFORCED_AUDIBLE:
        // strategy STRATEGY_ENFORCED_AUDIBLE uses same routing policy as STRATEGY_SONIFICATION
        // except:
        //   - when in call where it doesn't default to STRATEGY_PHONE behavior
        //   - in countries where not enforced in which case it follows STRATEGY_MEDIA
        if ((strategy == STRATEGY_SONIFICATION) ||
                (mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED)) {
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
        }
        // if SCO headset is connected and we are told to use it, play ringtone over
        // speaker and BT SCO
        if ((availableOutputDevicesType & AUDIO_DEVICE_OUT_ALL_SCO) != 0) {
            uint32_t device2 = AUDIO_DEVICE_NONE;
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
            }
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO;
            }
            // Use ONLY Bluetooth SCO output when ringing in vibration mode
            if (!((mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED)
                    && (strategy == STRATEGY_ENFORCED_AUDIBLE))) {
                if (mForceUse[AUDIO_POLICY_FORCE_FOR_VIBRATE_RINGING]
                        == AUDIO_POLICY_FORCE_BT_SCO) {
                    if (device2 != AUDIO_DEVICE_NONE) {
                        device = device2;
                        break;
                    }
                }
            }
            // Use both Bluetooth SCO and phone default output when ringing in normal mode
            if (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION] == AUDIO_POLICY_FORCE_BT_SCO) {
                if ((strategy == STRATEGY_SONIFICATION) &&
                        (device & AUDIO_DEVICE_OUT_SPEAKER) &&
                        (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
                    device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
                    device &= ~AUDIO_DEVICE_OUT_SPEAKER;
                }
                if (device2 != AUDIO_DEVICE_NONE) {
                    device |= device2;
                    break;
                }
            }
        }
        // The second device used for sonification is the same as the device used by media strategy
        // FALL THROUGH
    case STRATEGY_ACCESSIBILITY:
        if (strategy == STRATEGY_ACCESSIBILITY) {
            // do not route accessibility prompts to a digital output currently configured with a
            // compressed format as they would likely not be mixed and dropped.
            for (size_t i = 0; i < outputs.size(); i++) {
                sp<AudioOutputDescriptor> desc = outputs.valueAt(i);
                audio_devices_t devices = desc->device() &
                    (AUDIO_DEVICE_OUT_HDMI | AUDIO_DEVICE_OUT_SPDIF | AUDIO_DEVICE_OUT_HDMI_ARC);
                if (desc->isActive() && !audio_is_linear_pcm(desc->mFormat) &&
                        devices != AUDIO_DEVICE_NONE) {
                    availableOutputDevicesType = availableOutputDevices.types() & ~devices;
                }
            }
            availableOutputDevices =
                    availableOutputDevices.getDevicesFromType(availableOutputDevicesType);
            if (outputs.isStreamActive(AUDIO_STREAM_RING) ||
                    outputs.isStreamActive(AUDIO_STREAM_ALARM)) {
                return getDeviceForStrategyInt(
                    STRATEGY_SONIFICATION, availableOutputDevices, availableInputDevices, outputs,
                    outputDeviceTypesToIgnore);
            }
            if (isInCall()) {
                return getDeviceForStrategyInt(
                        STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs,
                        outputDeviceTypesToIgnore);
            }
        }
        // For other cases, STRATEGY_ACCESSIBILITY behaves like STRATEGY_MEDIA
        // FALL THROUGH
    // FIXME: STRATEGY_REROUTING follow STRATEGY_MEDIA for now
    case STRATEGY_REROUTING:
    case STRATEGY_MEDIA: {
        uint32_t device2 = AUDIO_DEVICE_NONE;
        if (strategy != STRATEGY_SONIFICATION) {
            // no sonification on remote submix (e.g. WFD)
            if (availableOutputDevices.getDevice(AUDIO_DEVICE_OUT_REMOTE_SUBMIX,
                                                 String8("0")) != 0) {
                device2 = availableOutputDevices.types() & AUDIO_DEVICE_OUT_REMOTE_SUBMIX;
            }
        }
        if (isInCall() && (strategy == STRATEGY_MEDIA)) {
            device = getDeviceForStrategyInt(
                    STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs,
                    outputDeviceTypesToIgnore);
            break;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_HEARING_AID;
        }
        if ((device2 == AUDIO_DEVICE_NONE) &&
                (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
                 outputs.isA2dpSupported()) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP;
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
            }
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
            }
        }
        if ((device2 == AUDIO_DEVICE_NONE) &&
            (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] == AUDIO_POLICY_FORCE_SPEAKER)) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_HEADSET;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
        }
        if ((device2 == AUDIO_DEVICE_NONE) && (strategy != STRATEGY_SONIFICATION)) {
            // no sonification on aux digital (e.g. HDMI)
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
        }
        if ((device2 == AUDIO_DEVICE_NONE) &&
                (mForceUse[AUDIO_POLICY_FORCE_FOR_DOCK] == AUDIO_POLICY_FORCE_ANALOG_DOCK)) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
        }
        int device3 = AUDIO_DEVICE_NONE;
        if (strategy == STRATEGY_MEDIA) {
            // ARC, SPDIF and AUX_LINE can co-exist with others.
            device3 = availableOutputDevicesType & AUDIO_DEVICE_OUT_HDMI_ARC;
            device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPDIF);
            device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_LINE);
        }
        device2 |= device3;
        // device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION or
        // STRATEGY_ENFORCED_AUDIBLE, AUDIO_DEVICE_NONE otherwise
        device |= device2;
        // If hdmi system audio mode is on, remove speaker out of output list.
        if ((strategy == STRATEGY_MEDIA) &&
            (mForceUse[AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO] ==
                AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED)) {
            device &= ~AUDIO_DEVICE_OUT_SPEAKER;
        }
        // for STRATEGY_SONIFICATION:
        // if SPEAKER was selected, and SPEAKER_SAFE is available, use SPEAKER_SAFE instead
        if ((strategy == STRATEGY_SONIFICATION) &&
                (device & AUDIO_DEVICE_OUT_SPEAKER) &&
                (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
            device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
            device &= ~AUDIO_DEVICE_OUT_SPEAKER;
        }
        } break;
    default:
        ALOGW("getDeviceForStrategy() unknown strategy: %d", strategy);
        break;
    }
    if (device == AUDIO_DEVICE_NONE) {
        ALOGV("getDeviceForStrategy() no device found for strategy %d", strategy);
        device = mApmObserver->getDefaultOutputDevice()->type();
        ALOGE_IF(device == AUDIO_DEVICE_NONE,
                 "getDeviceForStrategy() no default device defined");
    }
    ALOGVV("getDeviceForStrategy() strategy %d, device %x", strategy, device);
    return device;
}
audio_devices_t Engine::getDeviceForInputSource(audio_source_t inputSource) const
{
    const DeviceVector &availableOutputDevices = mApmObserver->getAvailableOutputDevices();
    const DeviceVector &availableInputDevices = mApmObserver->getAvailableInputDevices();
    const SwAudioOutputCollection &outputs = mApmObserver->getOutputs();
    audio_devices_t availableDeviceTypes = availableInputDevices.types() & ~AUDIO_DEVICE_BIT_IN;
    uint32_t device = AUDIO_DEVICE_NONE;
    // when a call is active, force device selection to match source VOICE_COMMUNICATION
    // for most other input sources to avoid rerouting call TX audio
    if (isInCall()) {
        switch (inputSource) {
        case AUDIO_SOURCE_DEFAULT:
        case AUDIO_SOURCE_MIC:
        case AUDIO_SOURCE_VOICE_RECOGNITION:
        case AUDIO_SOURCE_UNPROCESSED:
        case AUDIO_SOURCE_HOTWORD:
        case AUDIO_SOURCE_CAMCORDER:
            inputSource = AUDIO_SOURCE_VOICE_COMMUNICATION;
            break;
        default:
            break;
        }
    }
    switch (inputSource) {
    case AUDIO_SOURCE_VOICE_UPLINK:
      if (availableDeviceTypes & AUDIO_DEVICE_IN_VOICE_CALL) {
          device = AUDIO_DEVICE_IN_VOICE_CALL;
          break;
      }
      break;
    case AUDIO_SOURCE_DEFAULT:
    case AUDIO_SOURCE_MIC:
    if (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_A2DP) {
        device = AUDIO_DEVICE_IN_BLUETOOTH_A2DP;
    } else if ((mForceUse[AUDIO_POLICY_FORCE_FOR_RECORD] == AUDIO_POLICY_FORCE_BT_SCO) &&
        (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET)) {
        device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET;
    } else if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) {
        device = AUDIO_DEVICE_IN_WIRED_HEADSET;
    } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) {
        device = AUDIO_DEVICE_IN_USB_HEADSET;
    } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) {
        device = AUDIO_DEVICE_IN_USB_DEVICE;
    } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
        device = AUDIO_DEVICE_IN_BUILTIN_MIC;
    }
    break;
    case AUDIO_SOURCE_VOICE_COMMUNICATION:
        // Allow only use of devices on primary input if in call and HAL does not support routing
        // to voice call path.
        if ((getPhoneState() == AUDIO_MODE_IN_CALL) &&
                (availableOutputDevices.types() & AUDIO_DEVICE_OUT_TELEPHONY_TX) == 0) {
            sp<AudioOutputDescriptor> primaryOutput = outputs.getPrimaryOutput();
            availableDeviceTypes =
                    availableInputDevices.getDevicesFromHwModule(primaryOutput->getModuleHandle())
                    & ~AUDIO_DEVICE_BIT_IN;
        }
        switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) {
        case AUDIO_POLICY_FORCE_BT_SCO:
            // if SCO device is requested but no SCO device is available, fall back to default case
            if (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET) {
                device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET;
                break;
            }
            // FALL THROUGH
        default:    // FORCE_NONE
            if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) {
                device = AUDIO_DEVICE_IN_WIRED_HEADSET;
            } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) {
                device = AUDIO_DEVICE_IN_USB_HEADSET;
            } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) {
                device = AUDIO_DEVICE_IN_USB_DEVICE;
            } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
                device = AUDIO_DEVICE_IN_BUILTIN_MIC;
            }
            break;
        case AUDIO_POLICY_FORCE_SPEAKER:
            if (availableDeviceTypes & AUDIO_DEVICE_IN_BACK_MIC) {
                device = AUDIO_DEVICE_IN_BACK_MIC;
            } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
                device = AUDIO_DEVICE_IN_BUILTIN_MIC;
            }
            break;
        }
        break;
    case AUDIO_SOURCE_VOICE_RECOGNITION:
    case AUDIO_SOURCE_UNPROCESSED:
    case AUDIO_SOURCE_HOTWORD:
        if (mForceUse[AUDIO_POLICY_FORCE_FOR_RECORD] == AUDIO_POLICY_FORCE_BT_SCO &&
                availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET) {
            device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET;
        } else if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) {
            device = AUDIO_DEVICE_IN_WIRED_HEADSET;
        } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) {
            device = AUDIO_DEVICE_IN_USB_HEADSET;
        } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) {
            device = AUDIO_DEVICE_IN_USB_DEVICE;
        } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
            device = AUDIO_DEVICE_IN_BUILTIN_MIC;
        }
        break;
    case AUDIO_SOURCE_CAMCORDER:
        if (availableDeviceTypes & AUDIO_DEVICE_IN_BACK_MIC) {
            device = AUDIO_DEVICE_IN_BACK_MIC;
        } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
            device = AUDIO_DEVICE_IN_BUILTIN_MIC;
        }
        break;
    case AUDIO_SOURCE_VOICE_DOWNLINK:
    case AUDIO_SOURCE_VOICE_CALL:
        if (availableDeviceTypes & AUDIO_DEVICE_IN_VOICE_CALL) {
            device = AUDIO_DEVICE_IN_VOICE_CALL;
        }
        break;
    case AUDIO_SOURCE_REMOTE_SUBMIX:
        if (availableDeviceTypes & AUDIO_DEVICE_IN_REMOTE_SUBMIX) {
            device = AUDIO_DEVICE_IN_REMOTE_SUBMIX;
        }
        break;
     case AUDIO_SOURCE_FM_TUNER:
        if (availableDeviceTypes & AUDIO_DEVICE_IN_FM_TUNER) {
            device = AUDIO_DEVICE_IN_FM_TUNER;
        }
        break;
    default:
        ALOGW("getDeviceForInputSource() invalid input source %d", inputSource);
        break;
    }
    if (device == AUDIO_DEVICE_NONE) {
        ALOGV("getDeviceForInputSource() no device found for source %d", inputSource);
        if (availableDeviceTypes & AUDIO_DEVICE_IN_STUB) {
            device = AUDIO_DEVICE_IN_STUB;
        }
        ALOGE_IF(device == AUDIO_DEVICE_NONE,
                 "getDeviceForInputSource() no default device defined");
    }
    ALOGV("getDeviceForInputSource()input source %d, device %08x", inputSource, device);
    return device;
}
template <>
AudioPolicyManagerInterface *Engine::queryInterface()
{
    return &mManagerInterface;
}
} // namespace audio_policy
} // namespace android

通過(guò)以上分析,我們知道了音頻會(huì)流向哪個(gè)輸出設(shè)備,那么下一個(gè)問(wèn)題來(lái)了,是由誰(shuí)負(fù)責(zé)傳輸和對(duì)音頻數(shù)據(jù)做最后的處理呢?

這里就需要看音頻設(shè)備的策略文件,還是以媒體通道為例,假設(shè)設(shè)備沒(méi)有接任何外接設(shè)備,選擇的 outputDeviceAUDIO_DEVICE_OUT_SPEAKER

接下來(lái)就要看哪個(gè) output so 支持 AUDIO_DEVICE_OUT_SPEAKER,符合度最高的 output so 將會(huì)負(fù)責(zé)數(shù)據(jù)傳輸,最終經(jīng)由 tinyalsa 寫(xiě)入到 pcm 節(jié)點(diǎn)中。

不同的 Android 版本在配置文件上會(huì)有些許差異,可能放置在 *audio_policy_configuration.xml 中,有些在 audio_policy.conf 中。

三、案例分析

1. 聲音忽大忽小問(wèn)題

具體分析

有用戶反饋使用優(yōu)酷視頻播放視頻時(shí),概率性出現(xiàn)聲音忽大忽小的問(wèn)題,一旦出現(xiàn)就是在播放指定音頻時(shí)是必現(xiàn)的。接下來(lái)聯(lián)系用戶幫提供設(shè)備的日志信息和操作步驟,按照用戶操作來(lái)復(fù)現(xiàn)問(wèn)題,通過(guò) demo 還原用戶環(huán)境參數(shù)便能復(fù)現(xiàn)。 首先分析確認(rèn)發(fā)現(xiàn)在這個(gè)過(guò)程中聲音音量均無(wú)變化,所以初步懷疑可能是和音頻流數(shù)據(jù)出現(xiàn)異常有關(guān)。在上圖中數(shù)字有標(biāo)識(shí)的5個(gè)點(diǎn)中分別抓取音頻,使用 Audacity 導(dǎo)入音頻文件來(lái)進(jìn)行分析,發(fā)現(xiàn)位置4的音頻正常,而位置5的音頻出現(xiàn)了聲音異常的現(xiàn)象。具體見(jiàn)下圖:

所以便可以確認(rèn)在音頻數(shù)據(jù)經(jīng)過(guò) hal 層音效處理前是正常等,經(jīng)過(guò)音效處理后,在某些特殊的聲音數(shù)據(jù)下,音效庫(kù)縮小了聲音的幅值,從而導(dǎo)致聲音的異常。

為了實(shí)錘是音效庫(kù) so 導(dǎo)致的問(wèn)題,通過(guò)關(guān)閉音效庫(kù)的功能,最終發(fā)現(xiàn)聲音忽大忽小的問(wèn)題消失了。

從以上嘗試的結(jié)果綜合分析可以確認(rèn),是音效 so 庫(kù)對(duì)通道聲音進(jìn)行處理時(shí)影響到了原有聲音的功能。通過(guò)修改 so 庫(kù)最終來(lái)解決這個(gè)問(wèn)題。

2. 應(yīng)用卡頓問(wèn)題

有用戶反饋說(shuō)是打開(kāi)應(yīng)用A播放視頻正常,然后直接返回到 home 目錄,應(yīng)用A后臺(tái)播放時(shí)會(huì)出現(xiàn)斷音的現(xiàn)象。

具體分析

聲音卡頓,錄音掉幀類的現(xiàn)象在聲音問(wèn)題中非常常見(jiàn)。從現(xiàn)象上來(lái)看,就是用戶切換到后臺(tái)時(shí)沒(méi)有暫停播放,視頻在后臺(tái)播放時(shí)出現(xiàn)。老規(guī)矩,我們先分析相關(guān) log,通過(guò)日志分析發(fā)現(xiàn),當(dāng)問(wèn)題出現(xiàn)時(shí),日志上頻繁打印 get null buffer 的信息。

所以懷疑是否是音頻數(shù)據(jù)丟失導(dǎo)致的。dump 音頻數(shù)據(jù)抓取到系統(tǒng)混音后輸出到輸出設(shè)備的原始音頻,可以幫助實(shí)錘上層系統(tǒng)傳下來(lái)的數(shù)據(jù)是否正常。于是發(fā)現(xiàn)位置3的音頻如下:

從抓取到的音頻可以看到,在后臺(tái)異常播放時(shí),在該時(shí)間段內(nèi)會(huì)出現(xiàn)明顯音頻丟幀的現(xiàn)象。接下來(lái)要看看是在哪一塊出現(xiàn)了丟幀。進(jìn)一步分析 audioTrack 傳下來(lái)的數(shù)據(jù),出現(xiàn)了丟失掉一部分音頻的現(xiàn)象,時(shí)長(zhǎng)相當(dāng)于原音頻的一半。

基于此,為了實(shí)錘是應(yīng)用A傳下來(lái)的數(shù)據(jù)就有缺失,從日志信息跟蹤,決定在 audioTrack 上加日志信息來(lái)看,發(fā)現(xiàn)當(dāng)切換到后臺(tái)時(shí),audioTrack 每次還是寫(xiě) 4096 個(gè) byte ,但是寫(xiě)數(shù)據(jù)的頻率降低了一半。   

正常:28.600-27.546=1.054 44次 間隔 1.054/43= 0.0245秒/次。   

異常:40.839-39.804=1.035 22次 間隔 1.035/21= 0.0493秒/次。

考慮到這一塊是否是和后臺(tái)進(jìn)程的優(yōu)先級(jí)相關(guān)。當(dāng)進(jìn)程降低時(shí)導(dǎo)致了寫(xiě)數(shù)據(jù)的線程能夠拿到的CPU資源變小,出現(xiàn)了斷音的問(wèn)題。通過(guò)和其他型號(hào)的平板對(duì)比發(fā)現(xiàn),各廠家 Android 10 的平板大部分均有此問(wèn)題,而 android7 和 android 8 的平板就沒(méi)有這個(gè)問(wèn)題?;谝陨锨闆r,更加懷疑是和 android 的特性相關(guān),可能是新的 android 平板針對(duì)后臺(tái)線程優(yōu)先級(jí)做了處理,目的也很明確,就是限制后臺(tái)應(yīng)用的活躍程度,來(lái)保證設(shè)備性能。

此時(shí)進(jìn)一步分析最終發(fā)現(xiàn)是和 TimerSlackHigh 的參數(shù)相關(guān)。

system/core/libprocessgroup/profiles/task_profiles.json:

    {
      "Name": "TimerSlackHigh",
      "Actions": [
        {
          "Name": "SetTimerSlack",
          "Params":
          {
            "Slack": "40000000"
          }
        }
      ]
    },
    {
      "Name": "TimerSlackNormal",
      "Actions": [
        {
          "Name": "SetTimerSlack",
          "Params":
          {
            "Slack": "50000"
          }
        }
      ]
    },

該參數(shù)影響了應(yīng)用后臺(tái)線程 sleep/wait 之間所消耗的時(shí)間??梢钥吹?,當(dāng)應(yīng)用從前臺(tái)切換到后臺(tái)時(shí),這個(gè)時(shí)間從50 微秒上調(diào)到 40 毫秒。從而導(dǎo)致寫(xiě)入音頻數(shù)據(jù)量大大減少。通過(guò)修改參數(shù)可以解決,但是提高后臺(tái)線程的活躍度,很可能影響到整體性能,因此不作處理。最終像用戶解釋,切換后臺(tái)時(shí)可以手動(dòng)停止播放視頻,同時(shí)反饋給應(yīng)用,由應(yīng)用規(guī)范應(yīng)用流程,起后臺(tái)進(jìn)程來(lái)做單獨(dú)處理。

四、總結(jié)

按照以上案例,我們來(lái)總結(jié)下當(dāng)聲音出現(xiàn)異常時(shí)一些快速定位調(diào)試的手段:

  • 抓取位置1的音頻數(shù)據(jù),如果該數(shù)據(jù)異常。代表從應(yīng)用端傳遞下來(lái)的數(shù)據(jù)即為異常,大部分情況下為應(yīng)用問(wèn)題。曾經(jīng)遇到一個(gè)是應(yīng)用默認(rèn)會(huì)將 track 音量調(diào)為0,此時(shí)調(diào)節(jié)系統(tǒng)音量時(shí)不會(huì)有聲音的。需要用戶點(diǎn)擊該應(yīng)用內(nèi)的一個(gè)靜音按鈕才有聲音,這時(shí)候就會(huì)在位置1抓到一串無(wú)聲的音頻,這種在安卓版本表現(xiàn)是一致的。但是也有可能是像案例2一樣和后臺(tái)優(yōu)先級(jí)有關(guān),導(dǎo)致只在較高的版本上出現(xiàn)問(wèn)題。
  • 抓取位置3的音頻數(shù)據(jù),若此音頻流經(jīng)過(guò)各播放線程時(shí)出現(xiàn)問(wèn)題,則可能是系統(tǒng) mix, direct 邏輯出現(xiàn)問(wèn)題,原生邏輯通常不會(huì)有問(wèn)題,有可能是客制化修改引發(fā)的。
  • 抓取位置5的音頻數(shù)據(jù),此部分邏輯是由 output so 來(lái)處理的,可能是音效庫(kù)處理數(shù)據(jù)等操作導(dǎo)致聲音異常。

以上就是Android audio音頻流數(shù)據(jù)異常問(wèn)題解決分析的詳細(xì)內(nèi)容,更多關(guān)于Android audio音頻流數(shù)據(jù)異常的資料請(qǐng)關(guān)注腳本之家其它相關(guān)文章!

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