亚洲乱码中文字幕综合,中国熟女仑乱hd,亚洲精品乱拍国产一区二区三区,一本大道卡一卡二卡三乱码全集资源,又粗又黄又硬又爽的免费视频

某頁碼顯示的helper 少量調(diào)整,另附j(luò)s版

 更新時間:2010年09月12日 19:37:50   作者:  
某頁碼顯示的helper 已經(jīng)少量調(diào)整,另附j(luò)s版,需要的朋友可以參考下。

如果你只想下載現(xiàn)成的用,可以到這個頁面上去找。
許可證是“WTFPL”,也就是“Do What The Fuck You Want To Public License”。

源代碼如下(因為有注釋,就不另外說明了):
復(fù)制代碼 代碼如下:

public static class PageNumExt
{
/// <summary>
/// 使用傳入的委托計算并產(chǎn)生友好的頁碼。
/// </summary>
/// <param name="o"></param>
/// <param name="currentPage">當(dāng)前頁碼</param>
/// <param name="actionPageNum">處理頁碼的方式</param>
/// <param name="actionFolding">處理被折疊頁碼的方式</param>
/// <param name="maxSiblings">臨近頁碼的數(shù)量</param>
/// <param name="preventFolding">阻止折疊頁碼的臨界值,超過這個數(shù)目的頁碼將會被折疊</param>
public static void PageNumView(this object o,
long currentPage, PageNumAction actionPageNum, Action actionFolding,
long maxSiblings = 2, long preventFolding = 1)
{
o.PageNumView(currentPage, actionPageNum, actionPageNum, actionFolding, maxSiblings, preventFolding);
}
/// <summary>
/// 使用傳入的委托計算并產(chǎn)生友好的頁碼。當(dāng)前頁碼將會被特別對待。
/// </summary>
/// <param name="o"></param>
/// <param name="currentPage">當(dāng)前頁碼</param>
/// <param name="actionCurrent">處理當(dāng)前頁碼的方式</param>
/// <param name="actionPageNum">處理頁碼的方式</param>
/// <param name="actionFolding">處理被折疊頁碼的方式</param>
/// <param name="maxSiblings">臨近頁碼的數(shù)量</param>
/// <param name="preventFolding">阻止折疊頁碼的臨界值,超過這個數(shù)目的頁碼將會被折疊</param>
public static void PageNumView(this object o,
long currentPage, PageNumAction actionCurrent,
PageNumAction actionPageNum, Action actionFolding,
long maxSiblings = 2, long preventFolding = 1)
{
o.PageNumView(
currentPage, actionCurrent,
1, long.MaxValue,
actionPageNum, i => { },
maxSiblings, actionPageNum,
preventFolding, actionFolding,
maxSiblings, 0,
actionPageNum, i => { }
);
}
/// <summary>
/// 根據(jù)傳入的參數(shù)和委托來計算并產(chǎn)生友好的頁碼。當(dāng)前頁碼將會被特別對待。
/// </summary>
/// <param name="o"></param>
/// <param name="currentPage">當(dāng)前頁碼</param>
/// <param name="actionCurrent">處理當(dāng)前頁碼的方式</param>
/// <param name="beginPage">預(yù)設(shè)的起始頁碼</param>
/// <param name="endPage">預(yù)設(shè)的結(jié)束頁碼</param>
/// <param name="actionPageNum">處理頁碼的方式</param>
/// <param name="actionFolding">處理被折疊頁碼的方式</param>
/// <param name="maxSiblings">臨近頁碼的數(shù)量</param>
/// <param name="preventFolding">阻止折疊頁碼的臨界值,超過這個數(shù)目的頁碼將會被折疊</param>
public static void PageNumView(this object o,
long currentPage, PageNumAction actionCurrent,
long beginPage, long endPage,
PageNumAction actionPageNum, Action actionFolding,
long maxSiblings = 2, long preventFolding = 1)
{
o.PageNumView(currentPage, actionCurrent, beginPage, endPage, actionPageNum, actionPageNum, actionPageNum, actionFolding, maxSiblings, preventFolding);
}
/// <summary>
/// 根據(jù)傳入的參數(shù)和委托來計算并產(chǎn)生友好的頁碼。當(dāng)前頁碼、起始頁碼和終止頁碼都指定了專用的委托來處理。
/// </summary>
/// <param name="o"></param>
/// <param name="currentPage">當(dāng)前頁碼</param>
/// <param name="actionCurrent">處理當(dāng)前頁碼的方式</param>
/// <param name="beginPage">預(yù)設(shè)的起始頁碼</param>
/// <param name="endPage">預(yù)設(shè)的結(jié)束頁碼</param>
/// <param name="actionBegin">處理起始頁碼的方式</param>
/// <param name="actionEnd">處理結(jié)束頁碼的方式</param>
/// <param name="actionSebling">處理臨近頁碼的方式</param>
/// <param name="actionFolding">處理被折疊頁碼的方式</param>
/// <param name="maxSiblings">臨近頁碼的數(shù)量</param>
/// <param name="preventFolding">阻止折疊頁碼的臨界值,超過這個數(shù)目的頁碼將會被折疊</param>
public static void PageNumView(this object o,
long currentPage, PageNumAction actionCurrent,
long beginPage, long endPage,
PageNumAction actionBegin, PageNumAction actionEnd,
PageNumAction actionSebling, Action actionFolding,
long maxSiblings = 2, long preventFolding = 1)
{
o.PageNumView(
currentPage, actionCurrent,
beginPage, endPage,
actionBegin, actionEnd,
maxSiblings, actionSebling,
preventFolding, actionFolding,
maxSiblings, maxSiblings,
actionSebling, actionSebling
);
}
/// <summary>
/// 根據(jù)傳入的參數(shù)和委托來計算并產(chǎn)生友好的頁碼。每一種頁碼的具體處理方式都需要由調(diào)用方指派委托。
/// </summary>
/// <param name="o"></param>
/// <param name="currentPage">當(dāng)前頁碼</param>
/// <param name="actionCurrent">處理當(dāng)前頁碼的方式</param>
/// <param name="beginPage">預(yù)設(shè)的起始頁碼</param>
/// <param name="endPage">預(yù)設(shè)的結(jié)束頁碼</param>
/// <param name="actionBegin">處理起始頁碼的方式</param>
/// <param name="actionEnd">處理結(jié)束頁碼的方式</param>
/// <param name="currentSiblings">當(dāng)前頁碼的臨近頁碼數(shù)量</param>
/// <param name="actionCurrentSibling">處理臨近頁碼的方式</param>
/// <param name="preventFolding">阻止折疊頁碼的臨界值,超過這個數(shù)目的頁碼將會被折疊</param>
/// <param name="actionFolding">處理被折疊頁碼的方式</param>
/// <param name="endOfBegin">起始頁臨近頁碼的數(shù)量</param>
/// <param name="beginOfEnd">結(jié)束頁臨近頁碼的數(shù)量</param>
/// <param name="actionBeginSibling">處理起始頁臨近頁碼的方式</param>
/// <param name="actionEndSibling">處理結(jié)束頁臨近頁碼的方式</param>
public static void PageNumView(this object o,
long currentPage, PageNumAction actionCurrent,
long beginPage, long endPage,
PageNumAction actionBegin, PageNumAction actionEnd,
long currentSiblings, PageNumAction actionCurrentSibling,
long preventFolding, Action actionFolding,
long endOfBegin, long beginOfEnd,
PageNumAction actionBeginSibling, PageNumAction actionEndSibling
)
{
long i = beginPage;
// 如果起始頁小于當(dāng)前頁,就開始處理起始頁
if (beginPage < currentPage)
#region
{
actionBegin(beginPage);
i++;
endOfBegin += i; // 解決靠近起始頁的頁碼之后
var siblingBegin = currentPage - currentSiblings; // 當(dāng)前頁的臨近頁從何處開始
var foldingStart = siblingBegin - preventFolding; // 頁碼折疊的底線
if (endOfBegin > siblingBegin)
endOfBegin = siblingBegin; // 保證當(dāng)前頁的臨近頁,犧牲起始頁的臨近頁
for (; i < endOfBegin; i++)
actionBeginSibling(i);
if (i < foldingStart) // 如果還沒到達(dá)折疊底線,就馬上開始折疊
{
actionFolding();
i = foldingStart + 1; // 跳到折疊之后的頁碼
}
}
#endregion
// 處理當(dāng)前頁之前的臨近頁
for (; i < currentPage; i++)
actionCurrentSibling(i);
// 處理當(dāng)前頁
actionCurrent(currentPage);
i = currentPage + 1; // 表示當(dāng)前頁已經(jīng)處理完成。
// 由于不能保證當(dāng)前頁和期望的起始頁的關(guān)系,所以在此從當(dāng)前頁開始計算。
var goal = i + currentSiblings; // 設(shè)定一個目標(biāo)
if (goal > endPage) // 目標(biāo)不要超過結(jié)束頁
goal = endPage;
// 處理當(dāng)前頁之后的臨近頁,直到到達(dá)目標(biāo)頁為止
for (; i < goal; i++)
actionCurrentSibling(i);
// 如果結(jié)束頁大于當(dāng)前頁,就開始處理結(jié)束頁
if (endPage > currentPage)
#region
{
beginOfEnd = endPage - beginOfEnd; // 計算出結(jié)束頁的臨近頁從何處開始
var foldingStart = beginOfEnd - preventFolding;
if (i < foldingStart) // 沒有觸及折疊底線,馬上開始折疊
{
actionFolding();
i = beginOfEnd;
}
else // 全部當(dāng)作當(dāng)前頁的臨近頁來處理,但保留結(jié)束頁的臨近頁
for (; i < beginOfEnd; i++)
actionCurrentSibling(i);

for (; i < endPage; i++)
actionEndSibling(i);
actionEnd(endPage);
}
#endregion
}
}

JavaScript版的源代碼可以直接在前面提到的頁面下載,不過這里也列出一下:
復(fù)制代碼 代碼如下:

!function () {
var g = this;
var def_maxSiblings = 2;
var def_preventFolding = 1;
function pnView1(
currentPage, actionPageNum, actionFolding,
maxSiblings, preventFolding
) {
/// <summary>
/// 使用傳入的委托計算并產(chǎn)生友好的頁碼。
/// </summary>
/// <param name="o"></param>
/// <param name="currentPage">當(dāng)前頁碼</param>
/// <param name="actionPageNum">處理頁碼的方式</param>
/// <param name="actionFolding">處理被折疊頁碼的方式</param>
/// <param name="maxSiblings">臨近頁碼的數(shù)量</param>
/// <param name="preventFolding">阻止折疊頁碼的臨界值,超過這個數(shù)目的頁碼將會被折疊</param>
pnView2(currentPage, actionPageNum, actionPageNum, actionFolding, maxSiblings || def_maxSiblings, preventFolding || def_preventFolding);
}
function pnView2(
currentPage, actionCurrent,
actionPageNum, actionFolding,
maxSiblings, preventFolding
) {
/// <summary>
/// 使用傳入的委托計算并產(chǎn)生友好的頁碼。當(dāng)前頁碼將會被特別對待。
/// </summary>
/// <param name="o"></param>
/// <param name="currentPage">當(dāng)前頁碼</param>
/// <param name="actionCurrent">處理當(dāng)前頁碼的方式</param>
/// <param name="actionPageNum">處理頁碼的方式</param>
/// <param name="actionFolding">處理被折疊頁碼的方式</param>
/// <param name="maxSiblings">臨近頁碼的數(shù)量</param>
/// <param name="preventFolding">阻止折疊頁碼的臨界值,超過這個數(shù)目的頁碼將會被折疊</param>
pnView(
currentPage, actionCurrent,
1, Number.POSITIVE_INFINITY,
actionPageNum, null,
maxSiblings || def_maxSiblings, actionPageNum,
preventFolding || def_preventFolding, actionFolding,
maxSiblings || def_maxSiblings, 0,
actionPageNum, null
);
}
function pnView3(
currentPage, actionCurrent,
beginPage, endPage,
actionPageNum, actionFolding,
maxSiblings, preventFolding
) {
/// <summary>
/// 根據(jù)傳入的參數(shù)和委托來計算并產(chǎn)生友好的頁碼。當(dāng)前頁碼將會被特別對待。
/// </summary>
/// <param name="o"></param>
/// <param name="currentPage">當(dāng)前頁碼</param>
/// <param name="actionCurrent">處理當(dāng)前頁碼的方式</param>
/// <param name="beginPage">預(yù)設(shè)的起始頁碼</param>
/// <param name="endPage">預(yù)設(shè)的結(jié)束頁碼</param>
/// <param name="actionPageNum">處理頁碼的方式</param>
/// <param name="actionFolding">處理被折疊頁碼的方式</param>
/// <param name="maxSiblings">臨近頁碼的數(shù)量</param>
/// <param name="preventFolding">阻止折疊頁碼的臨界值,超過這個數(shù)目的頁碼將會被折疊</param>
pnView4(currentPage, actionCurrent, beginPage, endPage, actionPageNum, actionPageNum, actionPageNum, actionFolding, maxSiblings || def_maxSiblings, preventFolding || def_preventFolding);
}
function pnView4(
currentPage, actionCurrent,
beginPage, endPage,
actionBegin, actionEnd,
actionSebling, actionFolding,
maxSiblings, preventFolding
) {
/// <summary>
/// 根據(jù)傳入的參數(shù)和委托來計算并產(chǎn)生友好的頁碼。當(dāng)前頁碼、起始頁碼和終止頁碼都指定了專用的委托來處理。
/// </summary>
/// <param name="o"></param>
/// <param name="currentPage">當(dāng)前頁碼</param>
/// <param name="actionCurrent">處理當(dāng)前頁碼的方式</param>
/// <param name="beginPage">預(yù)設(shè)的起始頁碼</param>
/// <param name="endPage">預(yù)設(shè)的結(jié)束頁碼</param>
/// <param name="actionBegin">處理起始頁碼的方式</param>
/// <param name="actionEnd">處理結(jié)束頁碼的方式</param>
/// <param name="actionSebling">處理臨近頁碼的方式</param>
/// <param name="actionFolding">處理被折疊頁碼的方式</param>
/// <param name="maxSiblings">臨近頁碼的數(shù)量</param>
/// <param name="preventFolding">阻止折疊頁碼的臨界值,超過這個數(shù)目的頁碼將會被折疊</param>
pnView(
currentPage, actionCurrent,
beginPage, endPage,
actionBegin, actionEnd,
maxSiblings || def_maxSiblings, actionSebling,
preventFolding || def_preventFolding, actionFolding,
maxSiblings || def_maxSiblings, maxSiblings || def_maxSiblings,
actionSebling, actionSebling
);
}
function pnView(
currentPage, actionCurrent,
beginPage, endPage,
actionBegin, actionEnd,
currentSiblings, actionCurrentSibling,
preventFolding, actionFolding,
endOfBegin, beginOfEnd,
actionBeginSibling, actionEndSibling
) {
/// <summary>
/// 根據(jù)傳入的參數(shù)和委托來計算并產(chǎn)生友好的頁碼。每一種頁碼的具體處理方式都需要由調(diào)用方指派委托。
/// </summary>
/// <param name="o"></param>
/// <param name="currentPage">當(dāng)前頁碼</param>
/// <param name="actionCurrent">處理當(dāng)前頁碼的方式</param>
/// <param name="beginPage">預(yù)設(shè)的起始頁碼</param>
/// <param name="endPage">預(yù)設(shè)的結(jié)束頁碼</param>
/// <param name="actionBegin">處理起始頁碼的方式</param>
/// <param name="actionEnd">處理結(jié)束頁碼的方式</param>
/// <param name="currentSiblings">當(dāng)前頁碼的臨近頁碼數(shù)量</param>
/// <param name="actionCurrentSibling">處理臨近頁碼的方式</param>
/// <param name="preventFolding">阻止折疊頁碼的臨界值,超過這個數(shù)目的頁碼將會被折疊</param>
/// <param name="actionFolding">處理被折疊頁碼的方式</param>
/// <param name="endOfBegin">起始頁臨近頁碼的數(shù)量</param>
/// <param name="beginOfEnd">結(jié)束頁臨近頁碼的數(shù)量</param>
/// <param name="actionBeginSibling">處理起始頁臨近頁碼的方式</param>
/// <param name="actionEndSibling">處理結(jié)束頁臨近頁碼的方式</param>
var i = beginPage;
// 如果起始頁小于當(dāng)前頁,就開始處理起始頁
if (beginPage < currentPage) {
actionBegin && actionBegin(beginPage);
i++;
endOfBegin += i; // 解決靠近起始頁的頁碼之后
var siblingBegin = currentPage - currentSiblings; // 當(dāng)前頁的臨近頁從何處開始
var foldingStart = siblingBegin - preventFolding; // 頁碼折疊的底線
if (endOfBegin > siblingBegin)
endOfBegin = siblingBegin; // 保證當(dāng)前頁的臨近頁,犧牲起始頁的臨近頁
for (; i < endOfBegin; i++)
actionBeginSibling && actionBeginSibling(i);
if (i < foldingStart) // 如果還沒到達(dá)折疊底線,就馬上開始折疊
{
actionFolding && actionFolding();
i = foldingStart + 1; // 跳到折疊之后的頁碼
}
}
// 處理當(dāng)前頁之前的臨近頁
for (; i < currentPage; i++)
actionCurrentSibling && actionCurrentSibling(i);
// 處理當(dāng)前頁
actionCurrent && actionCurrent(currentPage);
i = currentPage + 1; // 表示當(dāng)前頁已經(jīng)處理完成。
// 由于不能保證當(dāng)前頁和期望的起始頁的關(guān)系,所以在此從當(dāng)前頁開始計算。
var goal = i + currentSiblings; // 設(shè)定一個目標(biāo)
if (goal > endPage) // 目標(biāo)不要超過結(jié)束頁
goal = endPage;
// 處理當(dāng)前頁之后的臨近頁,直到到達(dá)目標(biāo)頁為止
for (; i < goal; i++)
actionCurrentSibling && actionCurrentSibling(i);
// 如果結(jié)束頁大于當(dāng)前頁,就開始處理結(jié)束頁
if (endPage > currentPage) {
beginOfEnd = endPage - beginOfEnd; // 計算出結(jié)束頁的臨近頁從何處開始
var foldingStart = beginOfEnd - preventFolding;
if (i < foldingStart) // 沒有觸及折疊底線,馬上開始折疊
{
actionFolding && actionFolding();
i = beginOfEnd;
}
else // 全部當(dāng)作當(dāng)前頁的臨近頁來處理,但保留結(jié)束頁的臨近頁
{
for (; i < beginOfEnd; i++)
actionCurrentSibling && actionCurrentSibling(i);
}

for (; i < endPage; i++)
actionEndSibling && actionEndSibling(i);
actionEnd && actionEnd(endPage);
}
}
g.pnView1 = pnView1;
g.pnView2 = pnView2;
g.pnView3 = pnView3;
g.pnView4 = pnView4;
g.pnView5 = pnView;
g.pnView = pnView;
} ();

/201009/yuanma/pnView_NanaView.rar

相關(guān)文章

最新評論