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Python實(shí)現(xiàn)多功能音樂播放器詳解

 更新時(shí)間:2022年02月16日 09:31:40   作者:松鼠愛吃餅干  
這篇文章主要介紹了如何通過Python制作一個(gè)簡易的音樂播放器,文中的示例代碼講解詳細(xì),對我們學(xué)習(xí)或工作有一定價(jià)值,需要的可以參考一下

前言

就是用Python做一個(gè)簡易的音樂播放器,廢話不多說,咱們直接開干

當(dāng)然,今天做這個(gè)肯定不是最簡單的,最簡單的音樂播放器,9行代碼足以

import time
import pygame

file = r'歌曲路徑'
pygame.mixer.init()
print('正在播放',file)
track = pygame.mixer.music.load(file)
pygame.mixer.music.play()
time.sleep(130)
pygame.mixer.music.stop()

準(zhǔn)備工作

知識(shí)點(diǎn)和所需模塊

1.python基礎(chǔ)知識(shí)

2.requests庫

3.time

4.pygame

5.tkinter

6.線程

環(huán)境

windows

pycharm 2021.2

python 3.8

完整代碼

# 導(dǎo)入
import os
import time
import tkinter
import tkinter.filedialog
import threading
import pygame   # pip



root = tkinter.Tk()
root.title('音樂播放器')
root.geometry('460x600+500+100')
root.resizable(False,False)  # 不能拉伸

folder =''
res = []
num = 0
now_music = ''



def buttonChooseClick():
    """
    添加文件夾
    :return:
    """
    global folder
    global res
    if not folder:
        folder = tkinter.filedialog.askdirectory()
        musics = [folder + '\\' + music
                  for music in os.listdir(folder) \
\
                  if music.endswith(('.mp3','.wav','.ogg'))]
        ret = []
        for i in musics:
            ret.append(i.split('\\')[1:])
            res.append(i.replace('\\','/'))

        var2 = tkinter.StringVar()
        var2.set(ret)
        lb = tkinter.Listbox(root,listvariable=var2)
        lb.place(x=50,y=100,width=260,height=300)

    if not folder:
        return

    global playing
    playing = True
    # 根據(jù)情況禁用和啟用相應(yīng)的按鈕
    buttonPlay['state'] = 'normal'
    buttonStop['state'] = 'normal'
    # buttonPause['state'] = 'normal'
    pause_resume.set('播放')

def play():
    """
    播放音樂
    :return:
    """
    if len(res):
        pygame.mixer.init()
        global num
        while playing:
            if not pygame.mixer.music.get_busy():
                netxMusic = res[num]
                print(netxMusic)
                print(num)
                pygame.mixer.music.load(netxMusic.encode())
                # 播放
                pygame.mixer.music.play(1)
                if len(res) -1 == num:
                    num = 0
                else:
                    num = num + 1
                netxMusic = netxMusic.split('\\')[1:]
                musicName.set('playing......' + ''.join(netxMusic))
            else:
                time.sleep(0.1)


def buttonPlayClick():
    """
    點(diǎn)擊播放
    :return:
    """
    buttonNext['state'] = 'normal'

    buttonPrev['state'] = 'normal'
    # 選擇要播放的音樂文件夾
    if pause_resume.get() == '播放':
        pause_resume.set('暫停')
        global folder

        if not folder:
            folder = tkinter.filedialog.askdirectory()

        if not folder:
            return

        global playing

        playing = True

        # 創(chuàng)建一個(gè)線程來播放音樂,當(dāng)前主線程用來接收用戶操作
        t = threading.Thread(target=play)
        t.start()

    elif pause_resume.get() == '暫停':
        # pygame.mixer.init()
        pygame.mixer.music.pause()

        pause_resume.set('繼續(xù)')

    elif pause_resume.get() == '繼續(xù)':
        # pygame.mixer.init()
        pygame.mixer.music.unpause()

        pause_resume.set('暫停')



def buttonStopClick():
    """
    停止播放
    :return:
    """
    global playing
    playing = False
    pygame.mixer.music.stop()


def buttonNextClick():
    """
    下一首
    :return:
    """
    global playing
    playing = False
    pygame.mixer.music.stop()
    global num
    if len(res) == num:
        num = 0

    playing = True
    # 創(chuàng)建線程播放音樂,主線程用來接收用戶操作
    t = threading.Thread(target=play)
    t.start()


def closeWindow():
    """
    關(guān)閉窗口
    :return:
    """
    # 修改變量,結(jié)束線程中的循環(huán)

    global playing

    playing = False

    time.sleep(0.3)

    try:

        # 停止播放,如果已停止,

        # 再次停止時(shí)會(huì)拋出異常,所以放在異常處理結(jié)構(gòu)中

        pygame.mixer.music.stop()

        pygame.mixer.quit()

    except:

        pass

    root.destroy()


def control_voice(value=0.5):
    """
    聲音控制
    :param value: 0.0-1.0
    :return:
    """
    pygame.mixer.music.set_volume(float(value))


def buttonPrevClick():
    """
    上一首
    :return:
    """
    global playing

    playing = False

    pygame.mixer.music.stop()
    #
    # pygame.mixer.quit()
    global num
    # num += 1
    # num -= 1
    if num == 0:
        num = len(res) - 2
        # num -= 1
    elif num == len(res) - 1:
        num -= 2
    else:
        num -= 2
        # num -= 1
    print(num)

    playing = True

    # 創(chuàng)建一個(gè)線程來播放音樂,當(dāng)前主線程用來接收用戶操作

    t = threading.Thread(target=play)

    t.start()


# 窗口關(guān)閉
root.protocol('WM_DELETE_WINDOW', closeWindow)

# 添加按鈕
buttonChoose = tkinter.Button(root,text='添加',command=buttonChooseClick)
# 布局
buttonChoose.place(x=50,y=10,width=50,height=20)

# 播放按鈕
pause_resume = tkinter.StringVar(root,value='播放')
buttonPlay = tkinter.Button(root,textvariable=pause_resume,command=buttonPlayClick)
buttonPlay.place(x=190,y=10,width=50,height=20)
buttonPlay['state'] = 'disabled'


# 停止按鈕
buttonStop = tkinter.Button(root, text='停止',command=buttonStopClick)
buttonStop.place(x=120, y=10, width=50, height=20)
buttonStop['state'] = 'disabled'

# 下一首
buttonNext = tkinter.Button(root, text='下一首',command=buttonNextClick)
buttonNext.place(x=260, y=10, width=50, height=20)
buttonNext['state'] = 'disabled'
# 上一首
buttonPrev = tkinter.Button(root, text='上一首',command=buttonPrevClick)
buttonPrev.place(x=330, y=10, width=50, height=20)
buttonPrev['state'] = 'disabled'


# 標(biāo)簽
musicName = tkinter.StringVar(root, value='暫時(shí)沒有播放音樂...')
labelName = tkinter.Label(root, textvariable=musicName)
labelName.place(x=10, y=30, width=260, height=20)

# 音量控制
# HORIZONTAL表示為水平放置,默認(rèn)為豎直,豎直為vertical
s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL,
                  length=240, showvalue=0, tickinterval=2, resolution=0.1,command=control_voice)
s.place(x=50, y=50, width=200)


# 顯示
root.mainloop()

效果展示

簡易版的

還有個(gè)半成品的,目前代碼沒寫完

導(dǎo)入模塊

import os
import time
import tkinter
import tkinter.filedialog
import threading
import pygame 

界面

root = tkinter.Tk()
root.title('音樂播放器')
root.geometry('460x600+500+100')
root.resizable(False,False) ?# 不能拉伸

# 顯示
root.mainloop()

按鈕

# 添加按鈕
buttonChoose = tkinter.Button(root,text='添加')
# 布局
buttonChoose.place(x=50,y=10,width=50,height=20)

# 播放按鈕
pause_resume = tkinter.StringVar(root,value='播放')
buttonPlay = tkinter.Button(root,textvariable=pause_resume)
buttonPlay.place(x=190,y=10,width=50,height=20)
buttonPlay['state'] = 'disabled'


# 停止按鈕
buttonStop = tkinter.Button(root, text='停止')
buttonStop.place(x=120, y=10, width=50, height=20)
buttonStop['state'] = 'disabled'

# 下一首
buttonNext = tkinter.Button(root, text='下一首')
buttonNext.place(x=260, y=10, width=50, height=20)
buttonNext['state'] = 'disabled'
# 上一首
buttonPrev = tkinter.Button(root, text='上一首')
buttonPrev.place(x=330, y=10, width=50, height=20)
buttonPrev['state'] = 'disabled'


# 標(biāo)簽
musicName = tkinter.StringVar(root, value='暫時(shí)沒有播放音樂...')
labelName = tkinter.Label(root, textvariable=musicName)
labelName.place(x=10, y=30, width=260, height=20)

# 音量控制
# HORIZONTAL表示為水平放置,默認(rèn)為豎直,豎直為vertical
s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL,
                  length=240, showvalue=0, tickinterval=2, resolution=0.1)
s.place(x=50, y=50, width=200)

功能

創(chuàng)建一個(gè)文件目錄

folder =''
res = []
num = 0
now_music = ''

音樂讀取功能

def buttonChooseClick():
    global folder
    global res
    if not folder:
        folder = tkinter.filedialog.askdirectory()
        musics = [folder + '\\' + music
                  for music in os.listdir(folder) \
\
                  if music.endswith(('.mp3','.wav','.ogg'))]
        ret = []
        for i in musics:
            ret.append(i.split('\\')[1:])
            res.append(i.replace('\\','/'))

    if not folder:
        return

    global playing
    playing = True
    # 根據(jù)情況禁用和啟用相應(yīng)的按鈕
    buttonPlay['state'] = 'normal'
    buttonStop['state'] = 'normal'
    # buttonPause['state'] = 'normal'
    pause_resume.set('播放')

顯示已加載的音樂

var2 = tkinter.StringVar()
var2.set(ret)
lb = tkinter.Listbox(root,listvariable=var2)
lb.place(x=50,y=100,width=260,height=300)

播放音樂

def play():
    if len(res):
        pygame.mixer.init()
        global num
        while playing:
            if not pygame.mixer.music.get_busy():
                netxMusic = res[num]
                print(netxMusic)
                print(num)
                pygame.mixer.music.load(netxMusic.encode())
                # 播放
                pygame.mixer.music.play(1)
                if len(res) -1 == num:
                    num = 0
                else:
                    num = num + 1
                netxMusic = netxMusic.split('\\')[1:]
                musicName.set('playing......' + ''.join(netxMusic))
            else:
                time.sleep(0.1)

# 點(diǎn)擊播放
def buttonPlayClick():
    buttonNext['state'] = 'normal'

    buttonPrev['state'] = 'normal'
    # 選擇要播放的音樂文件夾
    if pause_resume.get() == '播放':
        pause_resume.set('暫停')
        global folder

        if not folder:
            folder = tkinter.filedialog.askdirectory()

        if not folder:
            return

        global playing

        playing = True

        # 創(chuàng)建一個(gè)線程來播放音樂,當(dāng)前主線程用來接收用戶操作
        t = threading.Thread(target=play)
        t.start()

    elif pause_resume.get() == '暫停':
        # pygame.mixer.init()
        pygame.mixer.music.pause()

        pause_resume.set('繼續(xù)')

    elif pause_resume.get() == '繼續(xù)':
        # pygame.mixer.init()
        pygame.mixer.music.unpause()

        pause_resume.set('暫停')

停止播放

def buttonStopClick():
    global playing
    playing = False
    pygame.mixer.music.stop()

下一首

def buttonNextClick():
    global playing
    playing = False
    pygame.mixer.music.stop()
    global num
    if len(res) == num:
        num = 0

    playing = True
    # 創(chuàng)建線程播放音樂,主線程用來接收用戶操作
    t = threading.Thread(target=play)
    t.start()

上一首

def buttonPrevClick():
    global playing
    playing = False
    pygame.mixer.music.stop()
    #
    # pygame.mixer.quit()
    global num
    # num += 1
    # num -= 1
    if num == 0:
        num = len(res) - 2
        # num -= 1
    elif num == len(res) - 1:
        num -= 2
    else:
        num -= 2
        # num -= 1
    print(num)
    playing = True
    # 創(chuàng)建一個(gè)線程來播放音樂,當(dāng)前主線程用來接收用戶操作
    t = threading.Thread(target=play)
    t.start()

音量控制

def control_voice(value=0.5):
    pygame.mixer.music.set_volume(float(value))

關(guān)閉窗口

def closeWindow():
    # 修改變量,結(jié)束線程中的循環(huán)
    global playing
    playing = False
    time.sleep(0.3)

    try:
        # 停止播放,如果已停止,
        # 再次停止時(shí)會(huì)拋出異常,所以放在異常處理結(jié)構(gòu)中
        pygame.mixer.music.stop()
        pygame.mixer.quit()

    except:
        pass
    root.destroy()

到此這篇關(guān)于Python實(shí)現(xiàn)多功能音樂播放器詳解的文章就介紹到這了,更多相關(guān)Python音樂播放器內(nèi)容請搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!

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