C語(yǔ)言實(shí)現(xiàn)雙人貪吃蛇游戲?qū)嵗a
貪吃蛇雙人小游戲,每局游戲兩分鐘,死亡則直接失敗,若時(shí)間結(jié)束,則分高者獲勝。?
?上源代碼:
? #include <stdio.h> #include <stdlib.h> #include <Windows.h> #include <time.h> #include<stdbool.h> #include <conio.h> #define SNAKESIZE 100 #define MAPWIDTH 118 #define MAPHEIGHT 29 struct { //保存食物坐標(biāo) int x; int y; }food; struct { int len; int x[SNAKESIZE]; int y[SNAKESIZE]; }snake; struct { int len; int x[SNAKESIZE]; int y[SNAKESIZE]; }snake1; char key = '8';//初始方向向上 char key1 = 'w'; int changeFlag = 0 , changeFlag1 = 0; int speed=150 , sorce = 0 , sorce1 = 0 , sec=0 , min=2; void gotoxy(int x, int y)//移動(dòng)光標(biāo)到指定位置 { COORD coord; coord.X = x; coord.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); } void MAP()//打印邊框和兩條蛇的起始位置 { for (int i = 0; i <= MAPWIDTH; i += 2)//打印最上面和最下面兩橫邊框 { gotoxy(i, 0); printf("■"); gotoxy(i, MAPHEIGHT); printf("■"); } for (int i = 1; i < MAPHEIGHT; i++)//打印最左面和最右面 { gotoxy(0, i); printf("■"); gotoxy(MAPWIDTH, i); printf("■"); } while (1)//打印一個(gè)食物 { srand((unsigned int)time(NULL)); food.x = rand() % (MAPWIDTH - 4) + 2; food.y = rand() % (MAPHEIGHT - 2) + 1; if (food.x % 2 == 0) break; } gotoxy(food.x, food.y); printf("★"); snake.len = snake1.len = 4;//給兩條蛇的長(zhǎng)度賦初值 snake.x[0] = MAPWIDTH / 2 + 31;//然后分別打印兩條蛇身部分 snake.y[0] = MAPHEIGHT / 2; snake1.x[0] = MAPWIDTH / 2 -31; snake1.y[0] = MAPHEIGHT / 2; gotoxy(snake.x[0], snake.y[0]); printf("■"); gotoxy(snake1.x[0], snake1.y[0]); printf("●"); for (int i = 1; i < snake.len; i++) { snake.x[i] = snake.x[i - 1]; snake.y[i] = snake.y[i - 1]+1; gotoxy(snake.x[i], snake.y[i]); printf("■"); snake1.x[i] = snake1.x[i - 1]; snake1.y[i] = snake1.y[i - 1]+1; gotoxy(snake1.x[i], snake1.y[i]); printf("●"); } gotoxy(MAPWIDTH , 0);//把光標(biāo)移走 return; } void OPERATION()//操作函數(shù) { char pre_key = key , pre_key1 = key1 , s;//保存兩條蛇上一次的方向 if (_kbhit()) { s = getch(); if(s=='w'||s=='s'||s=='a'||s=='d'||s=='W'||s=='S'||s=='A'||s=='D') key1=s; else if(s=='8'||s=='5'||s=='4'||s=='6') key=s; } if (changeFlag == 0)//沒吃到食物 { gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]); printf(" ");//在蛇尾處輸出空格即擦去蛇尾 } if (changeFlag1 == 0) { gotoxy(snake1.x[snake1.len - 1], snake1.y[snake1.len - 1]); printf(" ");//在蛇尾處輸出空格即擦去蛇尾 } //將蛇的每一節(jié)依次向前移動(dòng)一節(jié)(蛇頭除外) for (int i = snake.len - 1; i > 0; i--) { snake.x[i] = snake.x[i - 1]; snake.y[i] = snake.y[i - 1]; } for (int i = snake1.len - 1; i > 0; i--) { snake1.x[i] = snake1.x[i - 1]; snake1.y[i] = snake1.y[i - 1]; } //蛇當(dāng)前移動(dòng)的方向不能和前一次的方向相反,比如蛇往左走的時(shí)候不能直接按右鍵往右走 //如果當(dāng)前移動(dòng)方向和前一次方向相反的話,把當(dāng)前移動(dòng)的方向改為前一次的方向 if (pre_key == '8' && key == '5') key = '8'; if (pre_key == '5' && key == '8') key = '5'; if (pre_key == '4' && key == '6') key = '4'; if (pre_key == '6' && key == '4') key = '6'; if (pre_key1 == 'w' && key1 == 's') key1 = 'w'; if (pre_key1 == 's' && key1 == 'w') key1 = 's'; if (pre_key1 == 'a' && key1 == 'd') key1 = 'a'; if (pre_key1 == 'd' && key1 == 'a') key1 = 'd'; //判斷蛇頭應(yīng)該往哪個(gè)方向移動(dòng) switch (key) { case '4': snake.x[0] -= 2;//往左 break; case '6': snake.x[0] += 2;//往右 break; case '8': snake.y[0]--;//往上 break; case '5': snake.y[0]++;//往下 break; } gotoxy(snake.x[0], snake.y[0]); printf("■"); changeFlag = 0; switch (key1) { case 'a': case 'A': snake1.x[0] -= 2;//往左 break; case 'd': case 'D': snake1.x[0] += 2;//往右 break; case 'w': case 'W': snake1.y[0]--;//往上 break; case 's': case 'S': snake1.y[0]++;//往下 break; } gotoxy(snake1.x[0], snake1.y[0]); printf("●"); changeFlag1 = 0; gotoxy(MAPWIDTH, 0); return; } void createFood() { if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇頭碰到食物 { //蛇頭碰到食物即為要吃掉這個(gè)食物了,因此需要再次生成一個(gè)食物 while (1) { int a = 1 , b=1; srand((unsigned int)time(NULL)); food.x = rand() % (MAPWIDTH - 4) + 2; food.y = rand() % (MAPHEIGHT - 2) + 1; //隨機(jī)生成的食物不能在蛇的身體上 for (int i = 0; i < snake.len; i++) { if (snake.x[i] == food.x && snake.y[i] == food.y) { a = 0; break; } } for (int i = 0; i < snake1.len; i++) { if (snake1.x[i] == food.x && snake1.y[i] == food.y) { b = 0; break; } } //隨機(jī)生成的食物不能橫坐標(biāo)為奇數(shù),也不能在蛇身,否則重新生成 if (a==1&&b==1 && food.x % 2 == 0) break; } //繪制食物 gotoxy(food.x, food.y); printf("★"); snake.len++;//吃到食物,蛇身長(zhǎng)度加1 sorce += 10; speed -= 5;//隨著吃的食物越來越多,速度會(huì)越來越快 changeFlag = 1;//很重要,因?yàn)槌缘搅耸澄?,就不用再擦除蛇尾的那一?jié),以此來造成蛇身體增長(zhǎng)的效果 } return; } void createFood1() { if (snake1.x[0] == food.x && snake1.y[0] == food.y)//蛇頭碰到食物 { //蛇頭碰到食物即為要吃掉這個(gè)食物了,因此需要再次生成一個(gè)食物 while (1) { int a = 1 , b=1; srand((unsigned int)time(NULL)); food.x = rand() % (MAPWIDTH - 4) + 2; food.y = rand() % (MAPHEIGHT - 2) + 1; //隨機(jī)生成的食物不能在蛇的身體上 for (int i = 0; i < snake.len; i++) { if (snake.x[i] == food.x && snake.y[i] == food.y) { a = 0; break; } } for (int i = 0; i < snake1.len; i++) { if (snake1.x[i] == food.x && snake1.y[i] == food.y) { b = 0; break; } } //隨機(jī)生成的食物不能橫坐標(biāo)為奇數(shù),也不能在蛇身,否則重新生成 if (a==1&&b==1&& food.x % 2 == 0) break; } //繪制食物 gotoxy(food.x, food.y); printf("★"); snake1.len++;//吃到食物,蛇身長(zhǎng)度加1 sorce1 += 10; speed -= 5;//隨著吃的食物越來越多,速度會(huì)越來越快 changeFlag1 = 1;//很重要,因?yàn)槌缘搅耸澄铮筒挥迷俨脸呶驳哪且还?jié),以此來造成蛇身體增長(zhǎng)的效果 } return; } bool check() { //蛇頭碰到上下邊界,游戲結(jié)束 if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT) return true; //蛇頭碰到左右邊界,游戲結(jié)束 if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH) return true; //蛇頭碰到蛇身,游戲結(jié)束 for (int i = 1; i < snake.len; i++) { if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0]) return true; } for (int i = 0; i < snake1.len; i++) { if(snake1.x[i] == snake.x[0]&&snake1.y[i] == snake.y[0]) return true; } return false; } bool check1() { //蛇頭碰到上下邊界,游戲結(jié)束 if (snake1.y[0] == 0 || snake1.y[0] == MAPHEIGHT) return true; //蛇頭碰到左右邊界,游戲結(jié)束 if (snake1.x[0] == 0 || snake1.x[0] == MAPWIDTH) return true; //蛇頭碰到蛇身,游戲結(jié)束 for (int i = 1; i < snake1.len; i++) { if (snake1.x[i] == snake1.x[0] && snake1.y[i] == snake1.y[0]) return true; } for (int i = 0; i < snake.len; i++) { if (snake.x[i] == snake1.x[0] && snake.y[i] == snake1.y[0]) return true; } return false; } void MENU ()//打印菜單界面 { printf("\n\n\n\n\t\t\t\t ╔═══════════════════════════════════════╗\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ 歡迎來到貪吃蛇 ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ ┏━━┓ ┏━━┓ ┏━━┓ ║\n"); printf("\t\t\t\t ║ 開始:┃ 1┃ 規(guī)則:┃ 2┃ 退出:┃ 3┃ ║\n"); printf("\t\t\t\t ║ ┗━━┛ ┗━━┛ ┗━━┛ ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ╚═══════════════════════════════════════╝\n"); switch(getch()){ case '1': system("cls"); START(); break; case '2': system("cls"); RULE(); MENU(); break; case '3': exit(0); break; default: system("cls"); printf("error"); MENU(); } } void RULE () { system("cls");//清屏 printf("\t╔══════════════════════════════════════════════════════════════════════════════════════════════════╗\n"); printf("\t║本游戲玩家一(左側(cè))通過按鍵W、S、A、D(不區(qū)分大小寫)四個(gè)鍵分別控制snake1上移、下移、左移和右移。║\n"); printf("\t║玩家二(右側(cè))過按鍵8、5、4、6 四個(gè)鍵分別控制snake2上移、下移、左移和右移。 ║\n"); printf("\t║每局游戲兩分鐘,死亡則直接失敗,若時(shí)間結(jié)束,則分高者獲勝。 ║\n"); printf("\t╚══════════════════════════════════════════════════════════════════════════════════════════════════╝\n"); system("pause");//暫停 system("cls");//清屏 } void START() { time_t time_sec = 0; time_t old_sec = 0; MAP(); system("pause"); time(&time_sec); //獲取時(shí)間 old_sec = time_sec; //保存時(shí)間 while (!check()&&!check1()) { OPERATION(); createFood(); createFood1(); Sleep(speed); time(&time_sec); //獲取秒數(shù)保存到time_t變量 if(time_sec != old_sec) //如果秒數(shù)改變(計(jì)時(shí)達(dá)到1秒) { old_sec = time_sec; //更新舊的秒數(shù) if(sec > 0) sec--; //計(jì)時(shí)秒數(shù)減1 else { sec = 59; //如果原秒數(shù)為0,則變?yōu)?9 min--; //計(jì)時(shí)分鐘減1 } } if(min==0&&sec==0) break; if(sec>=8) printf("\a"); gotoxy(4,1); printf("倒計(jì)時(shí)——%02d:%02d\r",min, sec); } system("cls"); printf("\n\n\t\t\tGame Over!\n"); system("pause"); } void OVER () { system("cls"); printf("\n\n\n\n\t\t\t\t╔═══════════════════════════════════════════╗\n"); printf("\t\t\t\t║ ║\n"); printf("\t\t\t\t║ 游戲結(jié)束 ║\n"); printf("\t\t\t\t║ ║\n"); printf("\t\t\t\t║ ║\n"); if(check()&&!check1()) printf("\t\t\t\t║ 玩家一(左側(cè))獲勝,玩家二(右側(cè))失敗。 ║\n"); else if(!check()&&check1()) printf("\t\t\t\t║ 玩家一(左側(cè))失敗,玩家二(右側(cè))獲勝。 ║\n"); else { printf("\t\t\t\t║ 玩家一本次游戲得分為:%4d ║\n", sorce1); printf("\t\t\t\t║ 玩家二本次游戲得分為:%4d ║\n", sorce); if(sorce>sorce1) printf("\t\t\t\t║ 玩家一(左側(cè))失敗,玩家二(右側(cè))獲勝。 ║\n"); else if(sorce1>sorce) printf("\t\t\t\t║ 玩家一(左側(cè))獲勝,玩家二(右側(cè))失敗。 ║\n"); else printf("\t\t\t\t║ 恭喜你們平局了! ║\n"); } printf("\t\t\t\t║ ║\n"); printf("\t\t\t\t║ ║\n"); printf("\t\t\t\t╚═══════════════════════════════════════════╝\n"); } int main () { system("title 雙人貪吃蛇"); system("color F0"); MENU(); OVER(); return 0; } [點(diǎn)擊并拖拽以移動(dòng)] ?
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