C#?RabbitMQ的使用詳解
本文目的如題。
安裝
先說(shuō)一下RabbitMQ的安裝,建議使用Docker鏡像安裝,Docker安裝的好處是不管Windows系統(tǒng)還是Linux,安裝步驟少,安裝方法相同,不容易出錯(cuò)。使用下面的命令就可以:
docker run -d --hostname myRabbit --name rabbitmq3.9.11 -e RABBITMQ_DEFAULT_USER=admin -e RABBITMQ_DEFAULT_PASS=admin RABBITMQ_DEFAULT_VHOST=my_vhost -p 15672:15672 -p 5672:5672 rabbitmq3.9.11:management
安裝完成后,可以打開(kāi)瀏覽器訪問(wèn)管理網(wǎng)站http://127.0.0.1:15672,使用安裝時(shí)設(shè)置的用戶名和密碼登錄,就可以進(jìn)行管理了。
不管使用什么方法安裝,都可以運(yùn)行本文中的示例。這些示例中使用了用戶admin,密碼是admin,如果沒(méi)有,可以在管理網(wǎng)站中創(chuàng)建:
本文的示例中還使用了my_vhost虛擬主機(jī),如果沒(méi)有,也需要定義一下:
注意,admin 需要有對(duì)my_vhost的操作權(quán)限。
編寫(xiě)消息接收端
安裝完成后可以進(jìn)行開(kāi)發(fā)了。我們需要編寫(xiě)消息的生產(chǎn)者和消費(fèi)者,如果哪一部分出了問(wèn)題,或者RabbitMQ服務(wù)器出了問(wèn)題,都會(huì)影響工作的進(jìn)展。因此我們分步進(jìn)行,先編寫(xiě)消息接受部分,也就是所謂的消費(fèi)者,與RabbitMQ服務(wù)器聯(lián)調(diào),成功后再進(jìn)行下一步。
先創(chuàng)建一個(gè).Net 6的控制臺(tái)項(xiàng)目,可以使用Visual Studio創(chuàng)建。如果使用命令行,命令如下:
mkdir DirectReceiveDemo cd DirectReceiveDemo dotnet new console
然后安裝rabbitmq.client程序包:
dotnet add package rabbitmq.client
編寫(xiě)Program.cs代碼如下:
using RabbitMQ.Client; using System.Text; using RabbitMQ.Client.Events; var factory = new ConnectionFactory() { HostName = "127.0.0.1", UserName = "admin", Password = "admin", VirtualHost = "my_vhost" }; using (var connection = factory.CreateConnection()) using (var channel = connection.CreateModel()) { channel.QueueDeclare(queue: "mymessage", durable: false, exclusive: false, autoDelete: false, arguments: null); var consumer = new EventingBasicConsumer(channel); consumer.Received += (model, ea) => { var body = ea.Body; var message = Encoding.UTF8.GetString(body.ToArray()); Console.WriteLine("收到消息 {0}", message); }; channel.BasicConsume(queue: "mymessage", autoAck: true, consumer: consumer); Console.WriteLine(" 按回車(chē)退出"); Console.ReadLine(); }
執(zhí)行dotnet run 運(yùn)行代碼,程序會(huì)一直等待輸入,這時(shí)需要輸入一些消息驗(yàn)證程序。現(xiàn)在登錄管理網(wǎng)站http://127.0.0.1:15672/,使用安裝時(shí)設(shè)置的用戶名和密碼,在Connections分頁(yè)中可以看到多了新的連接:
在Channel分頁(yè)中可以看到當(dāng)前的Chanel:
進(jìn)入Queues分頁(yè),點(diǎn)擊列表中的mymessage
進(jìn)入mymessage隊(duì)列:
在Publish message中寫(xiě)一些消息并發(fā)送?;氐娇刂婆_(tái)接收程序,消息應(yīng)該已經(jīng)被接收了。
到這里,接收部分完成,退出這個(gè)程序,我們開(kāi)始編寫(xiě)發(fā)送部分。
編寫(xiě)發(fā)送端
創(chuàng)建過(guò)程跟接收部分完全一樣,只是項(xiàng)目名稱為DirectSendDemo,Program.cs代碼如下:
using RabbitMQ.Client; using System.Text; var factory = new ConnectionFactory() { HostName = "127.0.0.1", UserName = "admin", Password = "admin", VirtualHost = "my_vhost" }; using (var connection = factory.CreateConnection()) using (var channel = connection.CreateModel()) { channel.QueueDeclare(queue: "mymessage", durable: false, exclusive: false, autoDelete: false, arguments: null); Console.WriteLine("輸入需要傳輸?shù)南ⅲ斎隕xit退出"); var message = Console.ReadLine(); while (message != "Exit") { var body = Encoding.UTF8.GetBytes(message); channel.BasicPublish(exchange: "", routingKey: "mymessage", basicProperties: null, body: body); Console.WriteLine(" 發(fā)送消息 {0}", message); message = Console.ReadLine(); } } Console.WriteLine("按回車(chē)退出"); Console.ReadLine();
運(yùn)行這個(gè)項(xiàng)目,輸入一些消息,
還是回到管理頁(yè)面,在mymessage隊(duì)列頁(yè)面,執(zhí)行GetMessage,可以獲取發(fā)送的消息。
測(cè)試發(fā)送端和接收端
現(xiàn)在我們可以讓發(fā)送和接收一起工作了,在兩個(gè)終端分別啟動(dòng)發(fā)送和接收程序,看是否可以一起工作。
發(fā)送和接收可以一起工作了。
現(xiàn)在可以用這兩個(gè)程序做一些測(cè)試,首先看一下一個(gè)發(fā)送端,兩個(gè)接收端是什么情況:
我們發(fā)現(xiàn),接收端會(huì)輪流接收消息。
兩個(gè)發(fā)送端對(duì)一個(gè)接收端的情況如下:
跟想象的一樣,接收端會(huì)處理所有消息。
Fanout 模式
現(xiàn)在我們需要處理一個(gè)消息有多個(gè)消費(fèi)者的情況,這種情況下,消息需要發(fā)送給交換機(jī)(exchange),然后將交換機(jī)與消息隊(duì)列綁定,一個(gè)交換機(jī)可以綁定多個(gè)消息隊(duì)列,這樣,不同的消息消費(fèi)者都可以接收到消息。 我們創(chuàng)建一個(gè)新的發(fā)送方FanoutSender,將消息發(fā)送給exchange:
using RabbitMQ.Client; using System.Text; var factory = new ConnectionFactory() { HostName = "127.0.0.1", UserName = "admin", Password = "admin", VirtualHost = "my_vhost" }; using (var connection = factory.CreateConnection()) using (var channel = connection.CreateModel()) { channel.ExchangeDeclare("example.exchange", ExchangeType.Fanout, true, false, null); Console.WriteLine("輸入需要傳輸?shù)南?,輸入Exit退出"); var message = Console.ReadLine(); while (message != "Exit") { var body = Encoding.UTF8.GetBytes(message); channel.BasicPublish(exchange: "example.exchange", routingKey: "", basicProperties: null, body: body); Console.WriteLine(" 發(fā)送消息 {0}", message); message = Console.ReadLine(); } } Console.WriteLine("按回車(chē)退出"); Console.ReadLine();
然后創(chuàng)建兩個(gè)接收方,F(xiàn)anoutReceiver1和FanoutReceiver2,分別接收que1和que2隊(duì)列的消息,這兩個(gè)隊(duì)列都綁定到相同的交換機(jī),代碼如下:
FanoutReceiver1:
using RabbitMQ.Client; using System.Text; using RabbitMQ.Client.Events; var factory = new ConnectionFactory() { HostName = "127.0.0.1", UserName = "admin", Password = "admin", VirtualHost = "my_vhost" }; using (var connection = factory.CreateConnection()) using (var channel = connection.CreateModel()) { channel.ExchangeDeclare(exchange: "example.exchange", type: "fanout", durable: true); channel.QueueDeclare(queue: "que1", durable: true, exclusive: false, autoDelete: false, arguments: null); channel.QueueBind(queue: "que1", exchange: "example.exchange", routingKey: ""); var consumer = new EventingBasicConsumer(channel); consumer.Received += (model, ea) => { var body = ea.Body; var message = Encoding.UTF8.GetString(body.ToArray()); Console.WriteLine("收到消息 {0}", message); }; channel.BasicConsume(queue: "que1", autoAck: true, consumer: consumer); Console.WriteLine(" 按回車(chē)退出"); Console.ReadLine(); }
FanoutReceiver2:
using RabbitMQ.Client; using System.Text; using RabbitMQ.Client.Events; var factory = new ConnectionFactory() { HostName = "127.0.0.1", UserName = "admin", Password = "admin", VirtualHost = "my_vhost" }; using (var connection = factory.CreateConnection()) using (var channel = connection.CreateModel()) { channel.ExchangeDeclare(exchange: "example.exchange", type: "fanout", durable: true); channel.QueueDeclare(queue: "que2", durable: true, exclusive: false, autoDelete: false, arguments: null); channel.QueueBind(queue: "que2", exchange: "example.exchange", routingKey: ""); var consumer = new EventingBasicConsumer(channel); consumer.Received += (model, ea) => { var body = ea.Body; var message = Encoding.UTF8.GetString(body.ToArray()); Console.WriteLine("收到消息 {0}", message); }; channel.BasicConsume(queue: "que2", autoAck: true, consumer: consumer); Console.WriteLine(" 按回車(chē)退出"); Console.ReadLine(); }
同時(shí)啟動(dòng)這三個(gè)程序,運(yùn)行結(jié)果如下:
發(fā)送的消息被同時(shí)接收。
使用這種方式,我們可以靈活擴(kuò)展消息的消費(fèi)者,比如用戶提醒功能,目前已經(jīng)有了郵件提醒和短信提醒,對(duì)應(yīng)的兩個(gè)隊(duì)列綁定到相同交換機(jī),如果再增加微信提醒,只要再增加一個(gè)綁定隊(duì)列和相應(yīng)的處理程序就可以了。
Direct模式和RouteKey
在Fanout模式下,我們將消息發(fā)送到訂閱消息的所有隊(duì)列中,如果我們希望選擇性地向隊(duì)列發(fā)送消息,可以使用Direct模式,根據(jù)不同的RouteKey向不同的隊(duì)列發(fā)送消息。
我們建立三個(gè)控制臺(tái)程序程序模擬一個(gè)發(fā)送方和兩個(gè)接收方,項(xiàng)目的創(chuàng)建方法同上,代碼如下:
發(fā)送:
using RabbitMQ.Client; using System.Text; var factory = new ConnectionFactory() { HostName = "127.0.0.1", UserName = "admin", Password = "admin", VirtualHost = "my_vhost" }; using (var connection = factory.CreateConnection()) using (var channel = connection.CreateModel()) { channel.ExchangeDeclare("directdemo.exchange", ExchangeType.Direct, true, false, null); Console.WriteLine("輸入需要傳輸?shù)南?,輸入Exit退出"); var message = Console.ReadLine(); while (message != "Exit") { Console.WriteLine("輸入RouteKey"); var routekey = Console.ReadLine(); var body = Encoding.UTF8.GetBytes(message); channel.BasicPublish(exchange: "directdemo.exchange", routingKey: routekey, basicProperties: null, body: body); Console.WriteLine(" 發(fā)送消息 {0} Routekey {1}", message,routekey); message = Console.ReadLine(); } } Console.WriteLine("按回車(chē)退出"); Console.ReadLine();
接收1:
using RabbitMQ.Client; using System.Text; using RabbitMQ.Client.Events; var factory = new ConnectionFactory() { HostName = "127.0.0.1", UserName = "admin", Password = "admin", VirtualHost = "my_vhost" }; using (var connection = factory.CreateConnection()) using (var channel = connection.CreateModel()) { channel.ExchangeDeclare(exchange: "directdemo.exchange", type: ExchangeType.Direct, durable: true); channel.QueueDeclare(queue: "log_que", durable: true, exclusive: false, autoDelete: false, arguments: null); channel.QueueBind(queue: "log_que", exchange: "directdemo.exchange", routingKey: "log"); var consumer = new EventingBasicConsumer(channel); consumer.Received += (model, ea) => { var body = ea.Body; var message = Encoding.UTF8.GetString(body.ToArray()); Console.WriteLine("收到消息 {0}", message); }; channel.BasicConsume(queue: "log_que", autoAck: true, consumer: consumer); Console.WriteLine(" 按回車(chē)退出"); Console.ReadLine(); }
接收2:
using RabbitMQ.Client; using System.Text; using RabbitMQ.Client.Events; var factory = new ConnectionFactory() { HostName = "127.0.0.1", UserName = "admin", Password = "admin", VirtualHost = "my_vhost" }; using (var connection = factory.CreateConnection()) using (var channel = connection.CreateModel()) { channel.ExchangeDeclare(exchange: "directdemo.exchange", type: ExchangeType.Direct, durable: true); channel.QueueDeclare(queue: "email_que", durable: true, exclusive: false, autoDelete: false, arguments: null); channel.QueueBind(queue: "email_que", exchange: "directdemo.exchange", routingKey: "email"); var consumer = new EventingBasicConsumer(channel); consumer.Received += (model, ea) => { var body = ea.Body; var message = Encoding.UTF8.GetString(body.ToArray()); Console.WriteLine("收到消息 {0}", message); }; channel.BasicConsume(queue: "email_que", autoAck: true, consumer: consumer); Console.WriteLine(" 按回車(chē)退出"); Console.ReadLine(); }
上面的代碼中,關(guān)鍵是隊(duì)列綁定:
channel.QueueBind(queue: "email_que", exchange: "directdemo.exchange", routingKey: "email");
這句話將queue、exchange和routingKey綁定在一起。運(yùn)行效果如下:
Topic 模式
前面的Direct模式中,RouteKey是固定的,Topic模式引入了通配符,RouteKey可以是符合表達(dá)式的任何字符串。
- 通配符“*”,代表一個(gè)字符
- 通配符“#”,代表0或多個(gè)字符
仔細(xì)研究上面的規(guī)則,會(huì)發(fā)現(xiàn)Topic模式可以代替Direct和Fanout,如果RouteKey被設(shè)置為“#”,就是隊(duì)列可以接收任何消息,這與Fanout模式相同,如果RouteKey中沒(méi)有通配符,則和使用Direct模式的效果相同。
現(xiàn)在我們編寫(xiě)Topic模式的發(fā)送和接收,代碼如下:
Topic模式發(fā)送:
using RabbitMQ.Client; using System.Text; var factory = new ConnectionFactory() { HostName = "127.0.0.1", UserName = "admin", Password = "admin", VirtualHost = "my_vhost" }; using (var connection = factory.CreateConnection()) using (var channel = connection.CreateModel()) { channel.ExchangeDeclare("topicdemo.exchange", ExchangeType.Topic, true, false, null); Console.WriteLine("輸入需要傳輸?shù)南?,輸入Exit退出"); var message = Console.ReadLine(); while (message != "Exit") { Console.WriteLine("輸入RouteKey"); var routekey = Console.ReadLine(); var body = Encoding.UTF8.GetBytes(message); channel.BasicPublish(exchange: "topicdemo.exchange", routingKey: routekey, basicProperties: null, body: body); Console.WriteLine(" 發(fā)送消息 {0} Routekey {1}", message, routekey); message = Console.ReadLine(); } } Console.WriteLine("按回車(chē)退出"); Console.ReadLine();
Topic模式接收:
using RabbitMQ.Client; using System.Text; using RabbitMQ.Client.Events; var factory = new ConnectionFactory() { HostName = "127.0.0.1", UserName = "admin", Password = "admin", VirtualHost = "my_vhost" }; using (var connection = factory.CreateConnection()) using (var channel = connection.CreateModel()) { channel.ExchangeDeclare(exchange: "topicdemo.exchange", type: ExchangeType.Topic, durable: true); channel.QueueDeclare(queue: "topic_que", durable: true, exclusive: false, autoDelete: false, arguments: null); channel.QueueBind(queue: "topic_que", exchange: "topicdemo.exchange", routingKey: "#.log"); var consumer = new EventingBasicConsumer(channel); consumer.Received += (model, ea) => { var body = ea.Body; var message = Encoding.UTF8.GetString(body.ToArray()); Console.WriteLine("收到消息 {0}", message); }; channel.BasicConsume(queue: "topic_que", autoAck: true, consumer: consumer); Console.WriteLine(" 按回車(chē)退出"); Console.ReadLine(); }
我們?cè)O(shè)置的RouteKey是"#.log",也就是匹配這個(gè)表達(dá)式的RouteKey的消息會(huì)被接收到:
到這里RabbitMQ常用的幾種模式都介紹了,最后說(shuō)一點(diǎn)代碼中的細(xì)節(jié),在發(fā)送方和接收方代碼中,有重復(fù)的queue或者exchange聲明,比如:
channel.QueueDeclare(queue: "mymessage", durable: false, exclusive: false, autoDelete: false, arguments: null);
這些代碼讓人感到有些困惑,似乎每次都需要聲明,而實(shí)際上是只要存在相關(guān)的queue或者exchange,這些代碼就不再起作用。之所以在發(fā)送方和接收方都包含這些代碼,是因?yàn)椴恢朗欠翊嬖谙嚓P(guān)的queue或exchange,也不知道誰(shuí)先啟動(dòng),避免出錯(cuò)。如果在RabbitMQ的Web管理頁(yè)面預(yù)先手工創(chuàng)建了相應(yīng)的queue或者exchange,這些代碼是可以去掉的。
本文代碼可以從github下載:https://github.com/zhenl/ZL.RabbitMQ.Demo
到此這篇關(guān)于C# RabbitMQ的使用詳解的文章就介紹到這了,更多相關(guān)C# RabbitMQ使用內(nèi)容請(qǐng)搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!
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- c# rabbitmq 簡(jiǎn)單收發(fā)消息的示例代碼
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- C#操作RabbitMQ的完整實(shí)例
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