C語言開發(fā)實現(xiàn)井字棋及電腦落子優(yōu)化示例詳解
總體思路
井字棋棋盤我們總體可以當成一個二維數(shù)組來操作,我們分別需要實現(xiàn)初始化二維數(shù)組,打印棋盤,玩家下棋,電腦下棋,判斷輸贏等代碼
項目的創(chuàng)建

我們創(chuàng)建了頭文件用于放函數(shù)的聲明,game.c文件放置函數(shù)的實現(xiàn),test.c文件用于測試。
測試結果
電腦獲勝

玩家獲勝

平局

各函數(shù)代碼的實現(xiàn)
我們在game.c文件中實現(xiàn)函數(shù)功能的代碼
初始化二維數(shù)組
void InitBoard(char Board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
Board[i][j] = ' ';
}
}
}
打印棋盤
void DisplayBoard(char Board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
printf(" %c ", Board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (int j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
這里的棋盤我們只打印了井字的形狀,如果為了美觀,還可以進行封邊,這里就留給朋友們自行實現(xiàn)啦。
玩家下棋
void PlayMove(char Board[ROW][COL], int row, int col)
{
while (1)
{
int x = 0, y = 0;
printf("請輸入坐標:\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (Board[x - 1][y - 1] == ' ')
{
Board[x - 1][y - 1] = '#';
break;
}
else
printf("該位置已被占,請重新輸入:\n");
}
else
{
printf("輸入錯誤,請重新輸入:\n");
}
}
}
電腦下棋
在電腦落子之前,先檢測有沒有下一步可以直接贏的,若有,則落子在此處,電腦獲勝,若沒有,再檢測玩家下一步是否有機會獲勝,若玩家下一步可以直接獲勝,那么電腦將搶占這一步。
如果上述兩種情況均不存在,當發(fā)現(xiàn)(1,1)位置是空時,電腦先下這一步。
其他情況均隨意落子。
void ComputerMove(char Board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
while (1)
{
if (JudgeComputer(Board, ROW, COL))
{
for (int i = 0; i < row; i++)
{
if (Board[i][0] == Board[i][1] && Board[i][0] == '*' && Board[i][2] == ' ')
{
Board[i][2] = '*';
return;
}
else if (Board[i][0] == Board[i][2] && Board[i][0] == '*' && Board[i][1] == ' ')
{
Board[i][1] = '*';
return;
}
else if (Board[i][1] == Board[i][2] && Board[i][1] == '*' && Board[i][0] == ' ')
{
Board[i][0] = '*';
return;
}
}
for (int j = 0; j < col; j++)
{
if (Board[0][j] == Board[1][j] && Board[0][j] == '*' && Board[2][j] == ' ')
{
Board[2][j] = '*';
return;
}
else if (Board[0][j] == Board[2][j] && Board[0][j] == '*' && Board[1][j] == ' ')
{
Board[1][j] = '*';
return;
}
else if (Board[1][j] == Board[2][j] && Board[1][j] == '*' && Board[0][j] == ' ')
{
Board[0][j] = '*';
return;
}
}
if (Board[0][0] == Board[1][1] && Board[0][0] == '*' && Board[2][2] == ' ')
{
Board[2][2] = '*';
return;
}
else if (Board[0][0] == Board[2][2] && Board[0][0] == '*' && Board[1][1] == ' ')
{
Board[1][1] = '*';
return;
}
else if (Board[1][1] == Board[2][2] && Board[1][1] == '*' && Board[0][0] == ' ')
{
Board[0][0] = '*';
return;
}
else if (Board[0][2] == Board[1][1] && Board[0][2] == '*' && Board[2][0] == ' ')
{
Board[2][0] = '*';
return;
}
else if (Board[0][2] == Board[2][0] && Board[0][2] == '*' && Board[1][1] == ' ')
{
Board[1][1] = '*';
return;
}
else if (Board[2][0] == Board[1][1] && Board[2][0] == '*' && Board[0][2] == ' ')
{
Board[0][2] = '*';
return;
}
}
else if (JudgePlayer(Board, ROW, COL))
{
for (int i = 0; i < row; i++)
{
if (Board[i][0] == Board[i][1] && Board[i][0] == '#' && Board[i][2] == ' ')
{
Board[i][2] = '*';
return;
}
else if (Board[i][0] == Board[i][2] && Board[i][0] == '#' && Board[i][1] == ' ')
{
Board[i][1] = '*';
return;
}
else if (Board[i][1] == Board[i][2] && Board[i][1] == '#' && Board[i][0] == ' ')
{
Board[i][0] = '*';
return;
}
}
for (int j = 0; j < col; j++)
{
if (Board[0][j] == Board[1][j] && Board[0][j] == '#' && Board[2][j] == ' ')
{
Board[2][j] = '*';
return;
}
else if (Board[0][j] == Board[2][j] && Board[0][j] == '#' && Board[1][j] == ' ')
{
Board[1][j] = '*';
return;
}
else if (Board[1][j] == Board[2][j] && Board[1][j] == '#' && Board[0][j] == ' ')
{
Board[0][j] = '*';
return;
}
}
if (Board[0][0] == Board[1][1] && Board[0][0] == '#' && Board[2][2] == ' ')
{
Board[2][2] = '*';
return;
}
else if (Board[0][0] == Board[2][2] && Board[0][0] == '#' && Board[1][1] == ' ')
{
Board[1][1] = '*';
return;
}
else if (Board[1][1] == Board[2][2] && Board[1][1] == '#' && Board[0][0] == ' ')
{
Board[0][0] = '*';
return;
}
else if (Board[0][2] == Board[1][1] && Board[0][2] == '#' && Board[2][0] == ' ')
{
Board[2][0] = '*';
return;
}
else if (Board[0][2] == Board[2][0] && Board[0][2] == '#' && Board[1][1] == ' ')
{
Board[1][1] = '*';
return;
}
else if (Board[2][0] == Board[1][1] && Board[2][0] == '#' && Board[0][2] == ' ')
{
Board[0][2] = '*';
return;
}
}
else
{
if (Board[1][1] == ' ')
{
Board[1][1] = '*';
return;
}
else
{
x = rand() % row;
y = rand() % col;
if (Board[x][y] == ' ')
{
Board[x][y] = '*';
break;
}
}
}
}
}
判斷電腦是否有位置可以獲勝
static int JudgeComputer(char Board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
if (Board[i][0] == Board[i][1] && Board[i][0] == '*' && Board[i][2] == ' ')
return 1;
else if (Board[i][0] == Board[i][2] && Board[i][0] == '*' && Board[i][1] == ' ')
return 1;
else if (Board[i][1] == Board[i][2] && Board[i][1] == '*' && Board[i][0] == ' ')
return 1;
}
for (int j = 0; j < col; j++)
{
if (Board[0][j] == Board[1][j] && Board[0][j] == '*' && Board[2][j] == ' ')
return 1;
else if (Board[0][j] == Board[2][j] && Board[0][j] == '*' && Board[1][j] == ' ')
return 1;
else if (Board[1][j] == Board[2][j] && Board[1][j] == '*' && Board[0][j] == ' ')
return 1;
}
if (Board[0][0] == Board[1][1] && Board[0][0] == '*' && Board[2][2] == ' ')
return 1;
else if (Board[0][0] == Board[2][2] && Board[0][0] == '*' && Board[1][1] == ' ')
return 1;
else if (Board[1][1] == Board[2][2] && Board[1][1] == '*' && Board[0][0] == ' ')
return 1;
else if (Board[0][2] == Board[1][1] && Board[0][2] == '*' && Board[2][0] == ' ')
return 1;
else if (Board[0][2] == Board[2][0] && Board[0][2] == '*' && Board[1][1] == ' ')
return 1;
else if (Board[2][0] == Board[1][1] && Board[2][0] == '*' && Board[0][2] == ' ')
return 1;
else
return 0;
}
判斷玩家是否有位置獲勝
static int JudgePlayer(char Board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
if (Board[i][0] == Board[i][1] && Board[i][0] == '#' && Board[i][2] == ' ')
return 1;
else if (Board[i][0] == Board[i][2] && Board[i][0] == '#' && Board[i][1] == ' ')
return 1;
else if (Board[i][1] == Board[i][2] && Board[i][1] == '#' && Board[i][0] == ' ')
return 1;
}
for (int j = 0; j < col; j++)
{
if (Board[0][j] == Board[1][j] && Board[0][j] == '#' && Board[2][j] == ' ')
return 1;
else if (Board[0][j] == Board[2][j] && Board[0][j] == '#' && Board[1][j] == ' ')
return 1;
else if (Board[1][j] == Board[2][j] && Board[1][j] == '#' && Board[0][j] == ' ')
return 1;
}
if (Board[0][0] == Board[1][1] && Board[0][0] == '#' && Board[2][2] == ' ')
return 1;
else if (Board[0][0] == Board[2][2] && Board[0][0] == '#' && Board[1][1] == ' ')
return 1;
else if (Board[1][1] == Board[2][2] && Board[1][1] == '#' && Board[0][0] == ' ')
return 1;
else if (Board[0][2] == Board[1][1] && Board[0][2] == '#' && Board[2][0] == ' ')
return 1;
else if (Board[0][2] == Board[2][0] && Board[0][2] == '#' && Board[1][1] == ' ')
return 1;
else if (Board[2][0] == Board[1][1] && Board[2][0] == '#' && Board[0][2] == ' ')
return 1;
else
return 0;
}
判斷輸贏
char IsWin(char Board[ROW][COL], int row, int col)
for (int i = 0; i < row; i++)
{
if (Board[i][0] == Board[i][1] && Board[i][2] == Board[i][1] && Board[i][1] != ' ')
{
return Board[i][0];
}
}
for (int j = 0; j < col; j++)
{
if (Board[0][j] == Board[1][j] && Board[1][j] == Board[2][j] && Board[j][1] != ' ')
{
return Board[0][j];
}
}
if (Board[0][0] == Board[1][1] && Board[2][2] == Board[1][1] && Board[2][2] != ' ')
return Board[0][0];
if (Board[0][2] == Board[1][1] && Board[2][0] == Board[1][1] && Board[1][1] != ' ')
return Board[1][1];
if (IsFull(Board, ROW, COL))
{
return 'o';
}
return 'C';
}
判斷和棋
static int IsFull(char Board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (Board[i][j] == ' ')
return 0;
}
}
return 1;
}
聲明代碼
我們在game.h頭文件中進行函數(shù)的聲明。
void meun(); #define ROW 3 #define COL 3 //游戲主函數(shù) void game(); //初始化二維數(shù)組 void InitBoard(char Board[ROW][COL], int row, int col); //打印棋盤 void DisplayBoard(char Board[ROW][COL], int row, int col); //玩家下棋 void PlayMove(char Board[ROW][COL], int row, int col); //電腦下棋 void ComputerMove(char Board[ROW][COL], int row, int col); //判斷贏否 char IsWin(char Board[ROW][COL], int row, int col); //判斷棋盤滿了嗎 //int IsFull(char Board[ROW][COL], int row, int col); //判斷電腦下一部是否可以直接贏 //int JudgeComputer(char Board[ROW][COL], int row, int col); //判斷玩家下一步是否會贏 //int JudgePlayer(char Board[ROW][COL], int row, int col);
測試代碼
我們在test.c文件中測試該游戲。
#include "game.h"
void game()
{
char ret = 0;
char Board[ROW][COL] = { 0 };
//初始化數(shù)組
InitBoard(Board, ROW, COL);
//打印棋盤
printf("棋盤如下:\n");
DisplayBoard(Board, ROW, COL);
while (1)
{
//玩家下棋
printf("玩家落子:\n");
PlayMove(Board, ROW, COL);
//每下一步打印一次棋盤
DisplayBoard(Board, ROW, COL);
//每下一步判斷一次勝負
ret = IsWin(Board, ROW, COL);
if (ret != 'C')
{
break;
}
//電腦下棋
printf("電腦落子:\n");
ComputerMove(Board, ROW, COL);
//每下一步打印一次棋盤
DisplayBoard(Board, ROW, COL);
ret = IsWin(Board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '#')
printf("玩家獲勝\n");
else if (ret == '*')
printf("電腦獲勝\n");
else if (ret == 'o')
printf("臥龍鳳雛\n");
}
void test()
{
int input = 0;
srand((size_t)time(NULL));
do
{
meun();
printf("請選擇:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戲結束\n");
break;
default:
printf("輸入錯誤,請重新輸入:\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
總結
此次代碼的實現(xiàn)總體來說雖然能夠實現(xiàn)井字棋功能,但是不得不承認代碼確實不夠精簡,還有我們可以思考是否可以使電腦更加聰明,落子的每一步都有自己的‘想法',這里也是博主需要不斷思考的問題,博主也要不斷的學習看能否實現(xiàn)該功能,如果朋友們有好的想法,歡迎與我進行交流,不勝感激,希望大家以后多多支持腳本之家!
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