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Python趣味挑戰(zhàn)之教你用pygame畫進(jìn)度條

 更新時(shí)間:2021年05月31日 15:34:08   作者:dhjabc_1  
pygame四種方法教會(huì)你畫進(jìn)度條,其實(shí)也不難,文中有非常詳細(xì)的代碼示例,對(duì)正在學(xué)習(xí)python的小伙伴們很有幫助,需要的朋友可以參考下

一、初始化主界面

import pygame

pygame.init()
screen = pygame.display.set_mode((500,300))
pygame.display.set_caption("好看的進(jìn)度條顯示V1.0")
clock = pygame.time.Clock()

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT or event.type == pygame.K_F1:
            pygame.quit()
            sys.exit()
    screen.fill((255,255,255))
    clock.tick(30)
    pygame.display.flip()

在這里插入圖片描述

二、第一種進(jìn)度條

(一)核心代碼

 pygame.draw.rect(screen,(192,192,192),(5,100,490,20))
    pygame.draw.rect(screen,(0,0,255),(5,100,step,20))

(二)設(shè)置步長(zhǎng),并循環(huán)遞增

step += 1

(三)完整代碼

import pygame,sys

pygame.init()
screen = pygame.display.set_mode((500,300))
pygame.display.set_caption("好看的進(jìn)度條顯示V1.0")
clock = pygame.time.Clock()

step = 0
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT or event.type == pygame.K_F1:
            pygame.quit()
            sys.exit()
    screen.fill((255,255,255))
    # screen.fill((0,0,0))
    pygame.draw.rect(screen,(192,192,192),(5,100,490,20))
    pygame.draw.rect(screen,(0,0,255),(5,100,step % 490,20))
    step += 1
    clock.tick(60)
    pygame.display.flip()

(四)運(yùn)行效果

在這里插入圖片描述

三、第二種進(jìn)度條

(一)核心代碼

 pygame.draw.rect(screen,(192,192,192),(5,100,490,20))
    pygame.draw.rect(screen,(0,0,255),(5,100,step % 490,20))
    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % 490)/490*100)), True, (255,0,0))
    screen.blit(text1, (245, 100))

(二)完整代碼

import pygame,sys

pygame.init()
screen = pygame.display.set_mode((500,300))
pygame.display.set_caption("好看的進(jìn)度條顯示V1.0")
clock = pygame.time.Clock()

step = 0
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT or event.type == pygame.K_F1:
            pygame.quit()
            sys.exit()
    screen.fill((255,255,255))
    # screen.fill((0,0,0))
    pygame.draw.rect(screen,(192,192,192),(5,100,490,20))
    pygame.draw.rect(screen,(0,0,255),(5,100,step % 490,20))
    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % 490)/490*100)), True, (255,0,0))
    screen.blit(text1, (245, 100))
    step += 1
    clock.tick(60)
    pygame.display.flip()

(三)運(yùn)行結(jié)果

在這里插入圖片描述

四、第三種進(jìn)度條

(一)核心代碼

 pygame.draw.rect(screen,(192,192,192),(5,100,length+10,20))
    pygame.draw.rect(screen,(0,0,255),(5,100,step % length,20))
    pygame.draw.circle(screen,(0,0,255),(step % length,110),10)
    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % length)/length*100)), True, (255,0,0))
    screen.blit(text1, (245, 100))

(二)完整代碼

import pygame,sys

pygame.init()
screen = pygame.display.set_mode((500,300))
pygame.display.set_caption("好看的進(jìn)度條顯示V1.0")
clock = pygame.time.Clock()

step = 0
length = 480
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT or event.type == pygame.K_F1:
            pygame.quit()
            sys.exit()
    screen.fill((255,255,255))
    # screen.fill((0,0,0))
    pygame.draw.rect(screen,(192,192,192),(5,100,length+10,20))
    pygame.draw.rect(screen,(0,0,255),(5,100,step % length,20))
    pygame.draw.circle(screen,(0,0,255),(step % length,110),10)
    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % length)/length*100)), True, (255,0,0))
    screen.blit(text1, (245, 100))
    step += 1
    clock.tick(60)
    pygame.display.flip()

(三)運(yùn)行效果

在這里插入圖片描述

五、第四種進(jìn)度條

(一)加載圖片資源

picture = pygame.transform.scale(pygame.image.load('score/5.png'), (20, 20))

(二)畫進(jìn)度條

pygame.draw.rect(screen,(192,192,192),(5,100,length+10,20))
    pygame.draw.rect(screen,(251,174,63),(5,100,step % length,20))

(三)畫圖片資源

  screen.blit(picture,(step%length,100))

(四)畫文字

 font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % length)/length*100)), True, (255,0,0))
    screen.blit(text1, (245, 100))

(五)完整代碼

import pygame,sys

pygame.init()
screen = pygame.display.set_mode((500,300))
pygame.display.set_caption("好看的進(jìn)度條顯示V1.0")
clock = pygame.time.Clock()
picture = pygame.transform.scale(pygame.image.load('score/5.png'), (20, 20))

step = 0
length = 480
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT or event.type == pygame.K_F1:
            pygame.quit()
            sys.exit()
    screen.fill((255,255,255))
    # screen.fill((0,0,0))
    pygame.draw.rect(screen,(192,192,192),(5,100,length+10,20))
    pygame.draw.rect(screen,(251,174,63),(5,100,step % length,20))
    screen.blit(picture,(step%length,100))

    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % length)/length*100)), True, (255,0,0))
    screen.blit(text1, (245, 100))
    step += 1
    clock.tick(60)
    pygame.display.flip()

(六)運(yùn)行效果

在這里插入圖片描述

六、綜合案例

(一)完整代碼

import pygame,sys

pygame.init()
screen = pygame.display.set_mode((500,300))
pygame.display.set_caption("好看的進(jìn)度條顯示V1.0")
clock = pygame.time.Clock()
picture = pygame.transform.scale(pygame.image.load('score/5.png'), (20, 20))

step = 0
length = 480
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT or event.type == pygame.K_F1:
            pygame.quit()
            sys.exit()
    screen.fill((255,255,255))
    # screen.fill((0,0,0))
    # 第一種
    pygame.draw.rect(screen,(192,192,192),(5,100,490,20))
    pygame.draw.rect(screen,(0,0,255),(5,100,step % 490,20))

    # 第二種
    pygame.draw.rect(screen,(192,192,192),(5,150,490,20))
    pygame.draw.rect(screen,(0,0,255),(5,150,step % 490,20))
    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % 490)/490*100)), True, (255,0,0))
    screen.blit(text1, (245, 150))

    # 第三種
    pygame.draw.rect(screen,(192,192,192),(5,200,length+10,20))
    pygame.draw.rect(screen,(0,0,255),(5,200,step % length,20))
    pygame.draw.circle(screen,(0,0,255),(step % length,210),10)
    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % length)/length*100)), True, (255,0,0))
    screen.blit(text1, (245, 200))

    # 第四種
    pygame.draw.rect(screen,(192,192,192),(5,250,length+10,20))
    pygame.draw.rect(screen,(251,174,63),(5,250,step % length,20))
    screen.blit(picture,(step%length,250))

    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % length)/length*100)), True, (255,0,0))
    screen.blit(text1, (245, 250))
    step += 1
    clock.tick(60)
    pygame.display.flip()

(二)運(yùn)行效果

在這里插入圖片描述

OK,寫完,本博文純屬科普貼,技術(shù)含量不高,入門級(jí)別,大家喜歡就好。
而且里面代碼相對(duì)比較簡(jiǎn)單,也沒有考慮優(yōu)化,大家在實(shí)操過程中可以優(yōu)化完善,并反饋給我一起進(jìn)步。

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