亚洲乱码中文字幕综合,中国熟女仑乱hd,亚洲精品乱拍国产一区二区三区,一本大道卡一卡二卡三乱码全集资源,又粗又黄又硬又爽的免费视频

Unity實(shí)現(xiàn)單機(jī)游戲每日簽到系統(tǒng)

 更新時(shí)間:2021年04月20日 14:48:43   作者:learner-頂  
這篇文章主要為大家詳細(xì)介紹了Unity實(shí)現(xiàn)單機(jī)游戲每日簽到系統(tǒng),文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

本文實(shí)例為大家分享了Unity實(shí)現(xiàn)每日簽到系統(tǒng)的具體代碼,供大家參考,具體內(nèi)容如下

代碼:

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

public class HallManager : UnitySingleton<HallManager>
{
    public Text textSingInCoinDes, textSingInCoin;
    public Button btnSignInNormal, btnSignInAd;

    //------------------------------------------    簽到模塊    ------------------------------------------

    /// <summary>
    /// 設(shè)置簽到數(shù)據(jù)
    /// </summary>
    public void SetSignInPanelData()
    {
        if (string.IsNullOrEmpty(PlayerPrefs.GetString("SignInDay7")))
        {
            for (int i = 0; i < 7; i++)
            {
                PlayerPrefs.SetString("SignInDay" + (i + 1), DateTime.Today.AddDays(i).ToShortDateString());
            }
        }
        for (int i = 0; i < 7; i++)
        {
            if (DateTime.Today.ToShortDateString().Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))))
            {
                textSingInCoinDes.text = "今天領(lǐng)取";
                textSingInCoin.text = signInCoin[i].ToString();
                btnSignInNormal.gameObject.SetActive(true);
                btnSignInAd.gameObject.SetActive(true);
                signFinish.gameObject.SetActive(false);
            }
            else if ("已簽到".Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))) && i != 6)
            {
                textSingInCoinDes.text = "明天領(lǐng)取";
                textSingInCoin.text = signInCoin[i + 1].ToString();
                btnSignInNormal.gameObject.SetActive(false);
                btnSignInAd.gameObject.SetActive(false);
                signFinish.gameObject.SetActive(true);
            }
        }

        for (int i = 0; i < 7; i++)
        {
            if (DateTime.Today.ToShortDateString().Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))) || "已簽到".Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))))
            {
                if ("已簽到".Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))))
                {
                    signInPanel.transform.Find("Items").GetChild(i).Find("YiQianDao").gameObject.SetActive(true);
                }
                else
                {
                    signInPanel.transform.Find("Items").GetChild(i).Find("YiQianDao").gameObject.SetActive(false);
                }
            }
        }
    }

    /// <summary>
    /// 點(diǎn)擊普通簽到
    /// </summary>
    void ClickBtnSignInNormal()
    {
        for (int i = 0; i < 7; i++)
        {
            if (DateTime.Today.ToShortDateString().Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))))
            {
                CoinManager.Instance.AddCoin(signInCoin[i]);
                PlayerPrefs.SetString("SignInDay" + (i + 1), "已簽到");
                ShowRewardPanel(signInCoin[i]);
            }
        }
        SetUserInfo();
        SetSignInPanelData();
        //全屏廣告
        MobileController.Instance.CallFullScreenAd(FullScreenAdRewardType.None);
    }

    /// <summary>
    /// 點(diǎn)擊視頻雙倍獎(jiǎng)勵(lì)簽到
    /// </summary>
    void ClickSignInAd()
    {
        MobileController.Instance.CallVedioRewardAd("signIn");
    }

    /// <summary>
    /// 回調(diào) - 視頻雙倍獎(jiǎng)勵(lì)簽到
    /// </summary>
    public void CallBackSignInReward()
    {
        for (int i = 0; i < 7; i++)
        {
            if (DateTime.Today.ToShortDateString().Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))))
            {
                CoinManager.Instance.AddCoin(signInCoin[i] * 2);
                PlayerPrefs.SetString("SignInDay" + (i + 1), "已簽到");
                ShowRewardPanel(signInCoin[i] * 2);
            }
        }
        SetUserInfo();
        SetSignInPanelData();
    }
}

以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

相關(guān)文章

最新評(píng)論