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unity 文件流讀取圖片與www讀取圖片的區(qū)別介紹

 更新時間:2021年04月13日 08:50:22   作者:貪玩的孩紙時代  
這篇文章主要介紹了unity 文件流讀取圖片與www讀取圖片的對比分析,具有很好的參考價值,希望對大家有所幫助。一起跟隨小編過來看看吧

IO流代碼:

void LoadByIO() {
        float time = Time.time;
        FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read);
        fs.Seek(0, SeekOrigin.Begin);
        byte[] bytes = new byte[fs.Length];
        fs.Read(bytes, 0, (int)fs.Length);
        fs.Close();
        fs.Dispose();
        fs = null;
 
        Texture2D t = new Texture2D(1,1);
        t.LoadImage(bytes);
        img.texture = t;
        Debug.Log("IO讀取圖片用時:" + (Time.time-time));
    }

WWW代碼:

IEnumerator LoadByWWW() {
        float time = Time.time;
        WWW w = new WWW("file://" + path);
        yield return w;
        if (string.IsNullOrEmpty(w.error) == false)
        {
            Debug.Log("error");
        }
        else {
            img1.texture = w.texture;
        }
        Debug.Log("www讀取圖片用時:" + (Time.time - time));
    }

結(jié)果截圖:

補(bǔ)充:unity加載文件的方法-用加載圖片舉例

一、用Resources.Load()方法

1、把圖片(轉(zhuǎn)換或者不轉(zhuǎn)換為sprite都可)放在Resources里

Texture2D imgTexture = Resources.Load("background_one") as Texture2D;
Sprite sprite = Sprite.Create(imgTexture, new Rect(0, 0, imgTexture.width, imgTexture.height), new Vector2(0.5f, 0.5f));
Image image = GetComponent<Image>();
image.sprite = sprite;

2、把圖片轉(zhuǎn)換成sprite,放在Resources

//Resources.Load加載圖片默認(rèn)的是Texture2D類型,加了typeof(Sprite)后,就是加載為sprite類型
//然后又轉(zhuǎn)換為object,所以要再用as Sprite轉(zhuǎn)換為Sprite,
//如果不加typeof(Sprite),它就是Texture2D轉(zhuǎn)換為object,就不成強(qiáng)制轉(zhuǎn)換為Sprite
Image image = GetComponent<Image>();
image.sprite = Resources.Load("background_one", typeof(Sprite)) as Sprite;

二、創(chuàng)建對應(yīng)文件的public變量,然后再unity里把圖片拖給變量賦值

    public Sprite play;
    public Sprite pause;
    Image image = GetComponent<Image>();
    image.sprite = play;
    image.sprite = pause;

三、用WWW方式,既可以加載網(wǎng)絡(luò)資源,也可以加載本地資源

//用www方式讀取
string path = @"E:\UnityProject\ARVR\Workspace\Test2\Assets\texture\background_one.png";
WWW www = new WWW(path);
Texture2D texture = www.texture;
Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
Image image = GetComponent<Image>();
image.sprite = sprite;

注意:用www加載,最好使用協(xié)程,等待圖片加載完畢

四、用傳統(tǒng)IO流

//創(chuàng)建文件讀取流
string path = @"E:\UnityProject\ARVR\Workspace\Test2\Assets\texture\background_one.png";
FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read);
fileStream.Seek(0, SeekOrigin.Begin);
byte[] bye = new byte[fileStream.Length];
fileStream.Read(bye, 0, bye.Length);
fileStream.Close();
//創(chuàng)建texture
Texture2D texture2D = new Texture2D(240, 144);
texture2D.LoadImage(bye);
//創(chuàng)建sprite
Sprite sprite = Sprite.Create(texture2D, new Rect(0, 0, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f));
Image image = GetComponent<Image>();
image.sprite = sprite;

以上為個人經(jīng)驗,希望能給大家一個參考,也希望大家多多支持腳本之家。如有錯誤或未考慮完全的地方,望不吝賜教。

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