pycharm實現(xiàn)猜數(shù)游戲
本文實例為大家分享了pycharm實現(xiàn)猜數(shù)游戲的具體代碼,供大家參考,具體內(nèi)容如下
1. 設(shè)計界面
如下所示,利用QTdesigner設(shè)計的界面:
然后將設(shè)計好的界面轉(zhuǎn)換為.py文件:
guess_number.py
# -*- coding: utf-8 -*- # Form implementation generated from reading ui file 'guess_number.ui' # # Created by: PyQt5 UI code generator 5.15.2 # # WARNING: Any manual changes made to this file will be lost when pyuic5 is # run again. Do not edit this file unless you know what you are doing. from PyQt5 import QtCore, QtGui, QtWidgets class Ui_MainWindow(object): def setupUi(self, MainWindow): MainWindow.setObjectName("MainWindow") MainWindow.resize(580, 328) icon = QtGui.QIcon() icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Normal, QtGui.QIcon.Off) icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Normal, QtGui.QIcon.On) icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Disabled, QtGui.QIcon.Off) icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Disabled, QtGui.QIcon.On) icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Active, QtGui.QIcon.Off) icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Active, QtGui.QIcon.On) icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Selected, QtGui.QIcon.Off) icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Selected, QtGui.QIcon.On) MainWindow.setWindowIcon(icon) self.centralwidget = QtWidgets.QWidget(MainWindow) self.centralwidget.setObjectName("centralwidget") self.gridLayout_4 = QtWidgets.QGridLayout(self.centralwidget) self.gridLayout_4.setObjectName("gridLayout_4") spacerItem = QtWidgets.QSpacerItem(20, 50, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding) self.gridLayout_4.addItem(spacerItem, 0, 1, 1, 1) spacerItem1 = QtWidgets.QSpacerItem(181, 20, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum) self.gridLayout_4.addItem(spacerItem1, 1, 3, 1, 1) spacerItem2 = QtWidgets.QSpacerItem(180, 20, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum) self.gridLayout_4.addItem(spacerItem2, 1, 0, 1, 1) self.gridLayout_3 = QtWidgets.QGridLayout() self.gridLayout_3.setObjectName("gridLayout_3") spacerItem3 = QtWidgets.QSpacerItem(17, 37, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding) self.gridLayout_3.addItem(spacerItem3, 0, 2, 1, 1) self.gridLayout_2 = QtWidgets.QGridLayout() self.gridLayout_2.setObjectName("gridLayout_2") self.button = QtWidgets.QPushButton(self.centralwidget) self.button.setObjectName("button") self.gridLayout_2.addWidget(self.button, 2, 1, 1, 1) self.inputnumber = QtWidgets.QLineEdit(self.centralwidget) self.inputnumber.setObjectName("inputnumber") self.gridLayout_2.addWidget(self.inputnumber, 0, 0, 1, 3) spacerItem4 = QtWidgets.QSpacerItem(40, 20, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum) self.gridLayout_2.addItem(spacerItem4, 2, 2, 1, 1) spacerItem5 = QtWidgets.QSpacerItem(40, 20, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum) self.gridLayout_2.addItem(spacerItem5, 2, 0, 1, 1) spacerItem6 = QtWidgets.QSpacerItem(20, 40, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding) self.gridLayout_2.addItem(spacerItem6, 1, 1, 1, 1) self.gridLayout_3.addLayout(self.gridLayout_2, 1, 1, 2, 2) spacerItem7 = QtWidgets.QSpacerItem(37, 17, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum) self.gridLayout_3.addItem(spacerItem7, 1, 3, 1, 1) spacerItem8 = QtWidgets.QSpacerItem(37, 17, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum) self.gridLayout_3.addItem(spacerItem8, 1, 0, 1, 1) spacerItem9 = QtWidgets.QSpacerItem(17, 37, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding) self.gridLayout_3.addItem(spacerItem9, 3, 1, 1, 1) self.gridLayout_4.addLayout(self.gridLayout_3, 1, 1, 1, 2) spacerItem10 = QtWidgets.QSpacerItem(20, 49, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding) self.gridLayout_4.addItem(spacerItem10, 2, 2, 1, 1) MainWindow.setCentralWidget(self.centralwidget) self.menubar = QtWidgets.QMenuBar(MainWindow) self.menubar.setGeometry(QtCore.QRect(0, 0, 580, 28)) self.menubar.setObjectName("menubar") MainWindow.setMenuBar(self.menubar) self.statusbar = QtWidgets.QStatusBar(MainWindow) self.statusbar.setObjectName("statusbar") MainWindow.setStatusBar(self.statusbar) self.retranslateUi(MainWindow) QtCore.QMetaObject.connectSlotsByName(MainWindow) def retranslateUi(self, MainWindow): _translate = QtCore.QCoreApplication.translate MainWindow.setWindowTitle(_translate("MainWindow", "猜數(shù)游戲")) self.button.setText(_translate("MainWindow", "我猜")) self.inputnumber.setText(_translate("MainWindow", "在這里輸入數(shù)字"))
2.對ui界面的功能具體實現(xiàn)
如果直接使用生成好的.py文件使用起來不是很方便,修改界面以后重新生成的.py文件會直接覆蓋,這里我采用一個新類直接獲取前面設(shè)計好的界面從而實現(xiàn)算法與界面程序分離,先上代碼。
main.py
import sys import guess_number from PyQt5.QtWidgets import QApplication, QMainWindow, QMessageBox, QWidget from random import randint class guess_ui(QMainWindow): def __init__(self): # get ui from guess_number super().__init__() self.num = randint(1, 100) self.MainWindow = QMainWindow() self.InitUI() def InitUI(self): ui = guess_number.Ui_MainWindow() ui.setupUi(self) button = self.findChild(QWidget, 'button') button.clicked.connect(self.show_message) self.show() # self.MainWindow.show() def show_message(self): inputnumber = self.findChild(QWidget, 'inputnumber') guessnumber = int(inputnumber.text()) print(guessnumber) if guessnumber > self.num: QMessageBox.about(self, 'see the result', 'bigger!') inputnumber.setFocus() elif guessnumber < self.num: QMessageBox.about(self, 'see the result', 'smaller!') inputnumber.setFocus() else: QMessageBox.about(self, 'see the result', 'true') self.num = randint(1, 100) inputnumber.clear() inputnumber.setFocus() def closeEvent(self, event): reply = QMessageBox.question(self, 'confirm', 'Are you sure?', QMessageBox.Yes | QMessageBox.No) if reply == QMessageBox.Yes: event.accept() else: event.ignore() if __name__ == '__main__': app = QApplication(sys.argv) guess = guess_ui() sys.exit(app.exec_())
3.對部分代碼的解析
class guess_ui(QMainWindow):
將此類直接從QMainWindow繼承過來可以實現(xiàn)對QT事件的重寫,事件重現(xiàn)代碼如下:
def closeEvent(self, event): reply = QMessageBox.question(self, 'confirm', 'Are you sure?', QMessageBox.Yes | QMessageBox.No) if reply == QMessageBox.Yes: event.accept() else: event.ignore()
在界面文件中按鈕的定義是直接add進(jìn)去的,所以定義某個控件功能首先要獲取該控件,代碼如下所示:
button = self.findChild(QWidget, 'button')
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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