Android實現(xiàn)動態(tài)體溫計
本文實例為大家分享了Android實現(xiàn)動態(tài)體溫計的具體代碼,供大家參考,具體內(nèi)容如下
前段時間在做一個生理參數(shù)采集的項目,其中涉及到體溫模塊。這是我的部分總結。
實現(xiàn)內(nèi)容: 從文件中讀取體溫數(shù)據(jù),動態(tài)繪制體溫的效果。即體溫數(shù)據(jù)隨時間在不停的變化。體溫計繪制效果為立體效果。

實現(xiàn)原理:
1、體溫計的繪制

繪制原理:
體溫計的大體框架由圖1,2,4,5,6,7構成,繪制通過自定義View,DrawView的onDraw()方法來實現(xiàn),體溫計水銀柱的的繪制通過SurfaceView來實現(xiàn)。根據(jù)屏幕寬度來設定體溫計大小及位置。
圖1,2,6構成體溫計玻璃管,由顏色Color.argb(255, 25, 25, 112)和顏色Color.argb(250, 65,105,225)從左往右一次填充,實現(xiàn)漸變。圖3是動態(tài)矩形,為體溫計水銀柱,由Color.RED和Color.argb(250, 255, 255, 0)有下往上填充,實現(xiàn)紅色到橙色的漸變。圖8為體溫計水銀柱頭部,用紅色填充。圖4,5組合形成光暈,圖4由Color.argb(30, 250, 250, 250)填充,圖5填充顏色與體溫計玻璃管相同。先繪制圖4再繪制圖5,于是,便形成月牙形光暈。圖7為光暈,由Color.argb(30, 250, 250, 250)填充。然后畫出刻度線,這樣便制作出具有立體感的體溫計。感覺底座部分設計的不大好,立體感不強。
動態(tài)刷新原理:將從文件中的體溫數(shù)據(jù)讀取,存儲到數(shù)組當中,繪制體溫時,根據(jù)數(shù)據(jù)來確定中間紅色水銀柱的坐標,其實,也就是動態(tài)矩形的繪制,采用定時繪制的方法實現(xiàn)動態(tài)效果。
原理說的差不多了,我們來看下代碼實現(xiàn)過程:
布局文件:textView用來顯示數(shù)值,surfaceView用來繪制動態(tài)矩形。
temp.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/b03"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin" >
<LinearLayout
android:id="@+id/linearLayout02"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="horizontal" >
</LinearLayout>
<LinearLayout
android:id="@+id/linearLayout01"
android:layout_width="wrap_content"
android:layout_height="wrap_content" >
<SurfaceView
android:id="@+id/surfacetemp"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginRight="20dp" />
</LinearLayout>
<TextView
android:id="@+id/textview01"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_gravity="center"
android:layout_marginTop="160dp"
android:textColor="#00C957"
android:textSize="40sp" />
<TextView
android:id="@+id/textview02"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="10dp"
android:layout_marginTop="130dp"
android:layout_toRightOf="@+id/textview01"
android:textColor="#00FF00"
android:textSize="30sp" />
<TextView
android:id="@+id/textview03"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="2dp"
android:layout_marginTop="130dp"
android:layout_toRightOf="@+id/textview02"
android:textColor="#00FF00"
android:textSize="60sp" />
<Button
android:id="@+id/button01"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_alignParentLeft="true"
android:layout_marginBottom="40dp"
android:layout_marginLeft="50dp"
android:background="@drawable/button_selector"
android:text="開始"
android:textColor="@color/paleturquoise"
android:textSize="15sp" />
<Button
android:id="@+id/button02"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_alignParentRight="true"
android:layout_marginBottom="40dp"
android:layout_marginRight="50dp"
android:background="@drawable/button_selector"
android:text="暫停"
android:textColor="@color/paleturquoise"
android:textSize="15sp" />
</RelativeLayout>
</LinearLayout>
體溫計繪制View代碼段:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.util.DisplayMetrics;
import android.view.View;
public class DrawTemp extends View{
private float wide;
private float high;
private float t_wide;
private float t_high ;
private float r; //半徑大小
private float x0;//圓心坐標
private float x1;
private float y0;
private float y1;
/*自定義顏色*/
private int color_blue = Color.argb(255, 25, 25, 112);
private int color_bule1 = Color.argb(250, 65,105,225);
private int color_white = Color.argb(30, 250, 250, 250);
private int color_white1 = Color.argb(60, 250, 250, 250);
private int color_orange = Color.argb(250, 255, 255, 0);
public DrawTemp(Context context) {
super(context);
// TODO 自動生成的構造函數(shù)存根
Paint paint = new Paint();
paint.setColor(Color.YELLOW);
}
protected void onDraw(Canvas canvas)
{
DisplayMetrics dm = new DisplayMetrics();
dm = getResources().getDisplayMetrics();
wide = dm.widthPixels; // 屏幕寬(像素,如:480px)
high = dm.heightPixels; // 屏幕高(像素,如:800px)
t_wide = wide/20;
t_high = high/20;
r = t_high-10;
x0 = wide/2+2*t_wide;
x1 = wide/2+4*t_wide;
y0 = t_high*2;
y1 = 10*t_high;
float ydegree = 9*t_high;
int min_temp = 35; //最低溫度為35
int m1 = 4;
int Line1_size = 1;
int Line2_size = 3;
int Line3_size = 5;
//設置最小大刻度線條參數(shù)
Paint paintLine1 = new Paint();
paintLine1.setColor(Color.BLUE);
paintLine1.setStrokeWidth(Line3_size);
//設置中等刻度線條參數(shù)
Paint paintLine2 = new Paint();
paintLine2.setColor(Color.YELLOW);
paintLine2.setStrokeWidth(Line2_size);
//設置最小刻度線條參數(shù)
Paint paintLine3 = new Paint();
paintLine3.setColor(Color.GREEN);
paintLine3.setStrokeWidth(Line1_size);
//設置文字參數(shù)
Paint text = new Paint();
text.setColor(Color.MAGENTA);
text.setTextSize(30);
Paint mPaint = new Paint();
mPaint.setStrokeWidth(m1);
LinearGradient ng= new LinearGradient(x0-10, y0, x1-10, y0, color_blue,color_bule1, Shader.TileMode.CLAMP);
mPaint.setShader(ng);
canvas.drawRect(x0-10, y0, x1+10, y1, mPaint);//繪制外圍矩形
canvas.drawCircle(x0+t_wide, y0, t_wide+10,mPaint );//繪制外圍上部分圓弧
canvas.drawCircle(x0+t_wide, y1,r+10, mPaint);//繪制外圍底座
//繪制水銀柱
Paint nPaint = new Paint();
nPaint.setColor(Color.RED);
canvas.drawCircle(x0+t_wide, y1, r-10, nPaint);
//LinearGradient mg= new LinearGradient(x0+10, y1, x0-10, y0, Color.RED,color_orange, Shader.TileMode.CLAMP);
LinearGradient mg= new LinearGradient(x0+10, y1, x1-10, y0, Color.RED,color_orange, Shader.TileMode.CLAMP);
nPaint.setShader(mg);
//繪制動態(tài)矩形
// canvas.drawRect(x0+10, y, x1-10, y1, nPaint);
//繪制光暈,圓角矩形
Paint paint = new Paint();
paint.setColor(color_white);
RectF Rect = new RectF(x0-5, y0,x0+5, y1-t_high);
canvas.drawCircle(x0+t_wide, y0-t_wide/2-t_wide/3, t_wide/3,paint );
canvas.drawCircle(x0+t_wide, y0, t_wide-t_wide/8,mPaint );
canvas.drawCircle(x0+t_wide-8, y1, r-10, paint);
canvas.drawCircle(x0+t_wide, y1, r-10, nPaint);
paint.setColor(color_white1);
RectF Rect3 = new RectF(x0, y1, x0+t_wide, y1+t_wide);
canvas.drawArc(Rect3, 0, 30, false, paint);
while (ydegree > y0+30) {
canvas.drawLine(x1+10, ydegree, x1+15, ydegree, paintLine3);
if (ydegree % t_high == 0) {
canvas.drawLine(x1+10, ydegree, x1+50, ydegree, paintLine1);
canvas.drawText(min_temp + "", x1+55, ydegree + 5, text);
min_temp++;
}
else if(ydegree % (t_high/2) == 0)
{
canvas.drawLine(x1+10, ydegree, x1+25, ydegree, paintLine2);
}
ydegree = ydegree - 2 ;
}
}
}
主程序:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.temp_layout);
innit(); // 初始化
ActionBarUtils.initActionBar(getApplicationContext(), getActionBar(),
"體溫");
timer = new Timer();
start.setOnClickListener(new OnClickListener()
{
@Override
public void onClick(View v) {
// TODO 自動生成的方法存根
timer= new Timer();
handler = new Handler()
{
@Override
public void handleMessage(Message msg)
{ //刷新圖表
s = String.valueOf(min_data);
if(msg.what == 1)
{
text1.setText(s);
}
if(msg.what == 0)
{
String num = String.valueOf(number);
text1.setText(num);
}
else if(msg.what == 2)
{
text1.setText("爆表啦");
}
super.handleMessage(msg);
}
};
task = new TimerTask()
{
@Override
public void run()
{
Message message = new Message();
// drawPmThread pm = new drawPmThread();
if( min_data == number)
{
onDestroy();
}
if(number>40)
{
message.what = 2;
handler.sendMessage(message);
}
if(0<min_data && min_data < 35)
{
message.what = 0;
handler.sendMessage(message);
}
else if (35<=min_data && min_data<number)
{
draw(min_data);
message.what = 1;
handler.sendMessage(message);
min_data++;
}
}
};
//定時刷新
timer.schedule(task, 4, 40);
}
}
);
stop.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
stopTimer();
}
});
}
// 初始化界面
private void innit() {
// TODO Auto-generated method stub
start = (Button) findViewById(R.id.button01);
stop = (Button) findViewById(R.id.button02);
text1 = (TextView) findViewById(R.id.textview01);
text2 = (TextView) findViewById(R.id.textview02);
text3 = (TextView) findViewById(R.id.textview03);
save = (TextView) findViewById(R.id.textView1);
linearLayout02 = (LinearLayout) findViewById(R.id.linearLayout02);
drawView = new DrawTemp(this);
linearLayout02.addView(drawView);
surface = (SurfaceView) findViewById(R.id.surfacetemp);
String s2 = "o";
String s3 = "C";
text2.setText(s2);
text3.setText(s3);
TextPaint tp = start.getPaint();
tp.setFakeBoldText(true);
TextPaint tp1 = stop.getPaint();
tp1.setFakeBoldText(true);
scrn = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(scrn);
holder = surface.getHolder();
holder.addCallback(this);
surface.setZOrderOnTop(true); //設置背景色為透明
surface.getHolder().setFormat(PixelFormat.TRANSLUCENT);
// thread = new Thread(this,"SurfaceView");
width = scrn.widthPixels; // 寬度(PX)
height = scrn.heightPixels; // 高度(PX)
t_width = width/20;
t_height = height/20;
x0 = width/2+2*t_width;
x1 = width/2+4*t_width;
y1 = 10*t_height;
}
// 停止計時器
private void stopTimer() {
if (timer != null) {
timer.cancel();
timer = null;
}
if (task != null) {
task.cancel();
task = null;
}
}
// 繪制體溫動態(tài)柱形圖
private void draw(float min_data)
{
int ydegree = 9 * t_height;
float y = ydegree - (min_data - 35) * t_height;
Canvas canvas = holder.lockCanvas();
// 繪制動態(tài)矩形
Paint nPaint = new Paint();
nPaint.setColor(Color.RED);
canvas.drawRect(x0 + 10, y, x1 - 10, y1, nPaint);
holder.unlockCanvasAndPost(canvas);// 更新屏幕顯示內(nèi)容 */
}
class MyCallBack implements SurfaceHolder.Callback {
@Override
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2,
int arg3) {
// TODO Auto-generated method stub
}
以上就是本文的全部內(nèi)容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。
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