iOS實(shí)現(xiàn)轉(zhuǎn)盤(pán)效果
本文實(shí)例為大家分享了iOS實(shí)現(xiàn)轉(zhuǎn)盤(pán)效果的具體代碼,供大家參考,具體內(nèi)容如下
Demo下載地址: iOS轉(zhuǎn)盤(pán)效果
功能:實(shí)現(xiàn)了常用的iOS轉(zhuǎn)盤(pán)效果,輪盤(pán)抽獎(jiǎng)效果的實(shí)現(xiàn),轉(zhuǎn)盤(pán)可以暫停,旋轉(zhuǎn),已經(jīng)快速旋轉(zhuǎn)抽獎(jiǎng),選中的效果指向正上方。
效果圖:

工程文件目錄:

核心代碼:
//
// ViewController.m
// 轉(zhuǎn)盤(pán)效果
//
// Created by llkj on 2017/8/31.
// Copyright © 2017年 LayneCheung. All rights reserved.
//
#import "ViewController.h"
#import "WheelView.h"
@interface ViewController ()
@property (nonatomic, weak) WheelView *wheelV;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
WheelView *wheelV = [WheelView wheelView];
wheelV.center = self.view.center;
self.wheelV = wheelV;
[self.view addSubview:wheelV];
}
- (IBAction)rotation:(id)sender {
[self.wheelV rotation];
}
- (IBAction)stop:(id)sender {
[self.wheelV stop];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
WheelView文件
// // WheelView.h // 轉(zhuǎn)盤(pán)效果 // // Created by llkj on 2017/8/31. // Copyright © 2017年 LayneCheung. All rights reserved. // #import <UIKit/UIKit.h> @interface WheelView : UIView + (instancetype)wheelView; - (void)rotation; - (void)stop; @end
//
// WheelView.m
// 轉(zhuǎn)盤(pán)效果
//
// Created by llkj on 2017/8/31.
// Copyright © 2017年 LayneCheung. All rights reserved.
//
#import "WheelView.h"
#import "WheelBtn.h"
#define angle2Rad(angle) ((angle) / 180.0 * M_PI)
@interface WheelView ()<CAAnimationDelegate>
@property (weak, nonatomic) IBOutlet UIImageView *contentV;
@property (nonatomic, weak) UIButton *selectBtn;
@property (nonatomic, strong) CADisplayLink *link;
@end
@implementation WheelView
- (CADisplayLink *)link {
if (_link == nil) {
CADisplayLink *link = [CADisplayLink displayLinkWithTarget:self selector:@selector(update)];
[link addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
_link = link;
}
return _link;
}
+ (instancetype)wheelView {
return [[[NSBundle mainBundle] loadNibNamed:@"WheelView" owner:nil options:nil] lastObject];
}
- (instancetype)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self = [[[NSBundle mainBundle] loadNibNamed:@"WheelView" owner:nil options:nil] lastObject];
}
return self;
}
- (void)awakeFromNib {
[super awakeFromNib];
CGFloat btnW = 68;
CGFloat btnH = 143;
CGFloat angle = 0;
//加載原始大圖片
UIImage *oriImage = [UIImage imageNamed:@"LuckyAstrology"];
//加載原始選中的大圖片
UIImage *oriSelImg = [UIImage imageNamed:@"LuckyAstrologyPressed"];
CGFloat X = 0;
CGFloat Y = 0;
CGFloat sacle = [UIScreen mainScreen].scale;
CGFloat clipW = oriImage.size.width / 12.0 * sacle;
CGFloat clipH = oriImage.size.height * sacle;
for (int i = 0; i < 12; i ++) {
WheelBtn *btn = [WheelBtn buttonWithType:UIButtonTypeCustom];
btn.bounds = CGRectMake(0, 0, btnW, btnH);
//按鈕正常狀態(tài)圖片
X = i * clipW;
//給定一張圖片截取指定區(qū)域內(nèi)的圖片
CGImageRef clipImg = CGImageCreateWithImageInRect(oriImage.CGImage, CGRectMake(X, Y, clipW, clipH));
[btn setImage:[UIImage imageWithCGImage:clipImg] forState:UIControlStateNormal];
//按鈕選中狀態(tài)圖片
CGImageRef clipSelImg = CGImageCreateWithImageInRect(oriSelImg.CGImage, CGRectMake(X, Y, clipW, clipH));
[btn setImage:[UIImage imageWithCGImage:clipSelImg] forState:UIControlStateSelected];
[btn setBackgroundImage:[UIImage imageNamed:@"LuckyRototeSelected"] forState:UIControlStateSelected];
btn.layer.anchorPoint = CGPointMake(0.5, 1);
btn.layer.position = CGPointMake(self.bounds.size.width * 0.5, self.bounds.size.height * 0.5);
btn.transform = CGAffineTransformMakeRotation(angle2Rad(angle));
angle += 30;
[btn addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside];
[self.contentV addSubview:btn];
//默認(rèn)第一個(gè)按鈕選中
if (i == 0) {
[self btnClick:btn];
}
}
}
- (void)btnClick:(UIButton *)btn {
//1.讓當(dāng)前選中的按鈕取消選中
self.selectBtn.selected = NO;
//2.讓當(dāng)前點(diǎn)擊的按鈕成為選中狀態(tài)
btn.selected = YES;
//3.當(dāng)前點(diǎn)擊的按鈕成為選中狀態(tài)
self.selectBtn = btn;
}
- (void)rotation {
self.link.paused = NO;
}
- (void)stop {
self.link.paused = YES;
}
- (void)update {
self.contentV.transform = CGAffineTransformRotate(self.contentV.transform, M_PI / 300.0);
}
- (IBAction)start:(id)sender {
//快速轉(zhuǎn)幾圈
CABasicAnimation *anim = [CABasicAnimation animation];
anim.keyPath = @"transform.rotation";
anim.toValue = @(M_PI * 4);
anim.duration = 0.5;
anim.repeatCount = 1;
anim.delegate = self;
[self.contentV.layer addAnimation:anim forKey:nil];
}
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag {
CGAffineTransform transform = self.selectBtn.transform;
//獲取當(dāng)前選中按鈕的旋轉(zhuǎn)角度
CGFloat angle = atan2(transform.b, transform.a);
//動(dòng)畫(huà)結(jié)束時(shí)當(dāng)前選中的按鈕指向最上方
self.contentV.transform = CGAffineTransformMakeRotation(-angle);
}
@end
WheelBtn.m
//
// WheelBtn.m
// 轉(zhuǎn)盤(pán)效果
//
// Created by llkj on 2017/8/31.
// Copyright © 2017年 LayneCheung. All rights reserved.
//
#import "WheelBtn.h"
@implementation WheelBtn
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
CGRect rect = CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height * 0.5);
if (CGRectContainsPoint(rect, point)) {
// 在指定的范圍內(nèi)
return [super hitTest:point withEvent:event];
} else {
return nil;
}
}
//取消按鈕高亮狀態(tài)做的事
- (void)setHighlighted:(BOOL)highlighted {
}
//返回當(dāng)前按鈕中的image位置和尺寸
- (CGRect)imageRectForContentRect:(CGRect)contentRect {
return CGRectMake((contentRect.size.width - 40) *0.5, 20, 40, 48);
}
//返回當(dāng)前按鈕中的Label位置和尺寸
//- (CGRect)titleRectForContentRect:(CGRect)contentRect{
//
//}
@end
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
相關(guān)文章
iOS 10即將來(lái)襲!升級(jí)你的iOS開(kāi)發(fā)裝備
iOS 10來(lái)了!你必需的10款iOS開(kāi)發(fā)必備工具,讓你的開(kāi)發(fā)過(guò)程事半功倍2016-07-07
iOS實(shí)現(xiàn)無(wú)限滑動(dòng)效果
這篇文章主要為大家詳細(xì)介紹了iOS實(shí)現(xiàn)無(wú)限滑動(dòng)效果,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下2022-03-03
ios開(kāi)發(fā) try-catch引起的野指針問(wèn)題排查
這篇文章主要為大家介紹了ios開(kāi)發(fā) try-catch引起的野指針問(wèn)題排查,有需要的朋友可以借鑒參考下,希望能夠有所幫助,祝大家多多進(jìn)步,早日升職加薪2022-09-09
IOS 靜態(tài)庫(kù)打包流程簡(jiǎn)化詳細(xì)介紹
這篇文章主要介紹了IOS 靜態(tài)庫(kù)打包流程簡(jiǎn)化詳細(xì)介紹的相關(guān)資料,開(kāi)發(fā)好的靜態(tài)庫(kù)后需要手動(dòng)的合并.a文件,然后再拷貝相關(guān)的頭文件,接著把靜態(tài)庫(kù)和頭文件放在同一個(gè)文件里面打包發(fā)送給SDK的使用者,這里簡(jiǎn)化下流程,需要的朋友可以參考下2016-12-12
IOS UI學(xué)習(xí)教程之使用UIImageView控件制作動(dòng)畫(huà)
這篇文章主要為大家詳細(xì)介紹了IOS UI學(xué)習(xí)教程之使用UIImageView控件制作動(dòng)畫(huà),感興趣的小伙伴們可以參考一下2016-03-03

