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C# 拼圖魔方小游戲

 更新時(shí)間:2020年02月28日 16:27:23   作者:[Stephen-kzx]  
這篇文章主要介紹了C# 拼圖魔方小游戲,文中通過(guò)示例代碼介紹的非常詳細(xì),對(duì)大家的學(xué)習(xí)或者工作具有一定的參考學(xué)習(xí)價(jià)值,需要的朋友們下面隨著小編來(lái)一起學(xué)習(xí)學(xué)習(xí)吧

工作閑暇之余去逛了逛CodeProject,剛好現(xiàn)有項(xiàng)目主要用到就是winform,瀏覽了下照片,找到上周帶著蛋撻打疫苗回家的照片,于是新生一記,如何把這些圖片玩起來(lái)~

80后應(yīng)該都有印象,小時(shí)候有種玩具,叫做拼圖魔方,90后00后的世界這種玩具應(yīng)該早已滅絕了。一個(gè)塑料小板,上面分隔了很多小圖框,通過(guò)移動(dòng)這些小圖框,最后拼接成完整的圖片

話不多說(shuō)開(kāi)始吧~ 先上一張?jiān)瓐D

代碼也很簡(jiǎn)單,主要就是通過(guò)BitMap分隔現(xiàn)有(后面有時(shí)間可以優(yōu)化下,讓玩家自動(dòng)上傳圖片,應(yīng)該會(huì)更有意思)圖片,然后Random隨機(jī)打亂分割后圖片的順序,通過(guò)點(diǎn)擊小方格來(lái)完成圖片的拼圖,為了更方便玩家,每個(gè)小方格添加了序號(hào),玩家也可以不參考原圖,按照小方格上的序號(hào)進(jìn)行拼圖

序號(hào)功能實(shí)現(xiàn)主要是類(lèi)MyButton集成父類(lèi)Button實(shí)現(xiàn):

public class MyButton : Button
  {
    private int number; 
    public int Number
    {
      get
      {
        return this.number;
      }
      set
      {
        this.Text = value.ToString();
        this.number = value;
      }
    } 
    public MyButton()
    {
    }
  }

隨機(jī)分隔

Random r = new Random();
      int[] a = new int[24];
      int i = 0;
      int b;
      bool exist;
      while (i != a.Length)
      {
        exist = false;
        b = (r.Next(24) + 1);
        for (int j = 0; j < a.Length; j++)
          if (a[j] == b) exist = true;
        if (!exist) a[i++] = b;
      }
      for (int j = 0; j < a.Length; j++)
        ButtonArray[j].Number = a[j];
      // set picture pieces as the background image
      int Number;
      int Row, Column;
      for (int k = 0; k < 5; k++)
      {
        for (int j = 0; j < 5; j++)
        {
          if (k == 4)
            if (j == 4) break;
          Number = ButtonArray[k * 5 + j].Number; //Get The Number Of Button
          Row = (Number - 1) / 5;
          Column = (Number - 1) - (Row * 5);
          ButtonArray[k * 5 + j].Image = CurrentBitmapImage.Clone(new Rectangle(new Point(Column * 75, Row * 75), new Size(75, 75)), System.Drawing.Imaging.PixelFormat.DontCare);
        }
      }

點(diǎn)擊小方格,通過(guò)改變當(dāng)前點(diǎn)擊的小方格X,Y坐標(biāo)來(lái)更新小方格的位置

private void myButton_LocationChanged(object sender, EventArgs e)
    {
      MyButton A = sender as MyButton;
      YouWin = true;
      int ButtonNumber;
      this.NumberOfMoves++;
      if (ButtonArray == null)
      {
        this.FrmMain_Load(sender, e);
      }
      for (int i = 0; i < 5; i++)
      {
        if (YouWin == false)
          break;
        else for (int j = 0; j < 5; j++)
          {
            ButtonNumber = i * 5 + j;
            if (i == 4 && j == 4)
              break;
            else if (GetNumber(ButtonArray[ButtonNumber].Location.X, ButtonArray[ButtonNumber].Location.Y) == ButtonArray[ButtonNumber].Number)
              continue;
            else
            {
              YouWin = false;
              break;
            }
          }
      }
      if (YouWin)
      {

        if (MessageBox.Show("You Win This Game in " + this.NumberOfMoves.ToString() + " Moves\n\rDo You Want To Play Another Game ?", "Congratulation", MessageBoxButtons.YesNo) == DialogResult.Yes)
          this.LoadNewGame();
        else
          this.Close();
      }
    }
private void myButton_LocationChanged(object sender, EventArgs e)
    {
      MyButton A = sender as MyButton;
      YouWin = true;
      int ButtonNumber;
      this.NumberOfMoves++;
      if (ButtonArray == null)
      {
        this.FrmMain_Load(sender, e);
      }
      for (int i = 0; i < 5; i++)
      {
        if (YouWin == false)
          break;
        else for (int j = 0; j < 5; j++)
          {
            ButtonNumber = i * 5 + j;
            if (i == 4 && j == 4)
              break;
            else if (GetNumber(ButtonArray[ButtonNumber].Location.X, ButtonArray[ButtonNumber].Location.Y) == ButtonArray[ButtonNumber].Number)
              continue;
            else
            {
              YouWin = false;
              break;
            }
          }
      }
      if (YouWin)
      {

        if (MessageBox.Show("You Win This Game in " + this.NumberOfMoves.ToString() + " Moves\n\rDo You Want To Play Another Game ?", "Congratulation", MessageBoxButtons.YesNo) == DialogResult.Yes)
          this.LoadNewGame();
        else
          this.Close();
      }
    }

具體效果如下:

代碼有很多已知的可以優(yōu)化的地方,后面有閑暇時(shí)間會(huì)處理,如果大家有更好的建議,不妨在下方評(píng)論區(qū)告知,在此感謝~

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