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Android實(shí)現(xiàn)圓形漸變加載進(jìn)度條

 更新時(shí)間:2020年05月16日 10:57:27   作者:hf1203  
這篇文章主要為大家詳細(xì)介紹了Android實(shí)現(xiàn)圓形漸變加載進(jìn)度條,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

最近設(shè)計(jì)要求要一個(gè)圓形進(jìn)度條漸變的需求:

1.畫圓形進(jìn)度條

2.解決漸變

最終實(shí)現(xiàn)效果代碼

package com.view;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.SweepGradient;
import android.util.AttributeSet;
import android.view.View;
import com.fx.R;
public class CompletedView extends View {

 // 畫實(shí)心圓的畫筆
 private Paint mCirclePaint;
 // 畫圓環(huán)的畫筆
 private Paint mRingPaint;
 // 畫圓環(huán)的畫筆背景色
 private Paint mRingPaintBg;
 // 畫字體的畫筆
 private Paint mTextPaint;
 // 圓形顏色
 private int mCircleColor;
 // 圓環(huán)顏色
 private int mRingColor;
 // 圓環(huán)背景顏色
 private int mRingBgColor;
 // 半徑
 private float mRadius;
 // 圓環(huán)半徑
 private float mRingRadius;
 // 圓環(huán)寬度
 private float mStrokeWidth;
 // 圓心x坐標(biāo)
 private int mXCenter;
 // 圓心y坐標(biāo)
 private int mYCenter;
 // 字的長度
 private float mTxtWidth;
 // 字的高度
 private float mTxtHeight;
 // 總進(jìn)度
 private int mTotalProgress = 100;
 // 當(dāng)前進(jìn)度
 private int mProgress;

 private String string;

 public CompletedView(Context context, AttributeSet attrs) {
  super(context, attrs);
  // 獲取自定義的屬性
  initAttrs(context, attrs);
  initVariable();
 }

 //屬性
 private void initAttrs(Context context, AttributeSet attrs) {
  TypedArray typeArray = context.getTheme().obtainStyledAttributes(attrs,
    R.styleable.TasksCompletedView, 0, 0);
  mRadius = typeArray.getDimension(R.styleable.TasksCompletedView_radius, 80);
  mStrokeWidth = typeArray.getDimension(R.styleable.TasksCompletedView_strokeWidth, 10);
  mCircleColor = typeArray.getColor(R.styleable.TasksCompletedView_circleColor, 0xFFFFFFFF);
  mRingColor = typeArray.getColor(R.styleable.TasksCompletedView_ringColor, 0xFFFFFFFF);
  mRingBgColor = typeArray.getColor(R.styleable.TasksCompletedView_ringBgColor, 0xFFFFFFFF);

  mRingRadius = mRadius + mStrokeWidth / 2;
 }
 RectF oval;
 //初始化畫筆
 private void initVariable() {
  oval = new RectF();
  //內(nèi)圓
  mCirclePaint = new Paint();
  mCirclePaint.setAntiAlias(true);
  mCirclePaint.setColor(mCircleColor);
  mCirclePaint.setStyle(Paint.Style.FILL);
  mCirclePaint.setStrokeCap(Paint.Cap.ROUND);

  //外圓弧背景
  mRingPaintBg = new Paint();
  mRingPaintBg.setAntiAlias(true);
  mRingPaintBg.setColor(mRingBgColor);
  mRingPaintBg.setStyle(Paint.Style.STROKE);
  mRingPaintBg.setStrokeWidth(mStrokeWidth);


  //外圓弧
  mRingPaint = new Paint();
  mRingPaint.setAntiAlias(true);
//  mRingPaint.setColor(mRingColor);
  mRingPaint.setStyle(Paint.Style.STROKE);
  mRingPaint.setStrokeWidth(mStrokeWidth);
  mRingPaint.setStrokeCap(Paint.Cap.ROUND);//設(shè)置線冒樣式,有圓 有方


  //中間字
  mTextPaint = new Paint();
  mTextPaint.setAntiAlias(true);
  mTextPaint.setStyle(Paint.Style.FILL);
  mTextPaint.setColor(mRingColor);
  mTextPaint.setTextSize(mRadius / 2);

  Paint.FontMetrics fm = mTextPaint.getFontMetrics();
  mTxtHeight = (int) Math.ceil(fm.descent - fm.ascent);
 }
 SweepGradient sweepGradient;
 //畫圖
 @Override
 protected void onDraw(Canvas canvas) {
  mXCenter = getWidth() / 2;
  mYCenter = getHeight() / 2;

  //內(nèi)圓
  canvas.drawCircle(mXCenter, mYCenter, mRadius, mCirclePaint);

  //外圓弧背景
  RectF oval1 = new RectF();
  oval1.left = (mXCenter - mRingRadius);
  oval1.top = (mYCenter - mRingRadius);
  oval1.right = mRingRadius * 2 + (mXCenter - mRingRadius);
  oval1.bottom = mRingRadius * 2 + (mYCenter - mRingRadius);
  canvas.drawArc(oval1, 0, 360, false, mRingPaintBg); //圓弧所在的橢圓對象、圓弧的起始角度、圓弧的角度、是否顯示半徑連線

  //外圓弧
  if (mProgress > 0 ) {

   oval.left = (mXCenter - mRingRadius);
   oval.top = (mYCenter - mRingRadius);
   oval.right = mRingRadius * 2 + (mXCenter - mRingRadius);
   oval.bottom = mRingRadius * 2 + (mYCenter - mRingRadius);
   if (sweepGradient==null) {
    int[] arcColors= new int[]{mRingColor,Color.parseColor("#b05e39"),mRingColor};
    float[] arcPostion=new float[]{0.0f,0.5f,0.95f};
//    sweepGradient = new SweepGradient(mXCenter, mYCenter, mRingColor,Color.parseColor("#b05e39"));
    sweepGradient = new SweepGradient(mXCenter, mYCenter, arcColors,arcPostion);

    Matrix matrix = new Matrix();
    matrix.setRotate(-90,mXCenter,mYCenter);
    sweepGradient.setLocalMatrix(matrix);
    mRingPaint.setShader(sweepGradient);
   }
   canvas.drawArc(oval, -90, ((float)mProgress / mTotalProgress) * 360, false, mRingPaint); //

   //字體
   String txt = mProgress + "%";
   mTxtWidth = mTextPaint.measureText(txt, 0, txt.length());
   canvas.drawText(txt, mXCenter - mTxtWidth / 2, mYCenter + mTxtHeight / 4, mTextPaint);
  }
 }
 public void setText(String string){

 }

 //設(shè)置進(jìn)度
 public void setProgress(int progress) {
  mProgress = progress;
  postInvalidate();//重繪
 }
}

以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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