tweenjs緩動算法的使用實例分析
本文實例講述了tweenjs緩動算法的使用。分享給大家供大家參考,具體如下:
這里的tweenjs不是依托于createjs的tewwnjs,而是一系列緩動算法集合。因為本身是算法,可以用在各個業(yè)務場景中,這也正是總結學習它的價值所在。tweenjs代碼詳情:
/*
* Tween.js
* t: current time(當前時間);
* b: beginning value(初始值);
* c: change in value(變化量);
* d: duration(持續(xù)時間)。
* you can visit 'http://easings.net/zh-cn' to get effect
*/
var Tween = {
Linear: function(t, b, c, d) {
return c * t / d + b;
},
Quad: {
easeIn: function(t, b, c, d) {
return c * (t /= d) * t + b;
},
easeOut: function(t, b, c, d) {
return -c *(t /= d)*(t-2) + b;
},
easeInOut: function(t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t + b;
return -c / 2 * ((--t) * (t-2) - 1) + b;
}
},
Cubic: {
easeIn: function(t, b, c, d) {
return c * (t /= d) * t * t + b;
},
easeOut: function(t, b, c, d) {
return c * ((t = t/d - 1) * t * t + 1) + b;
},
easeInOut: function(t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t*t + b;
return c / 2*((t -= 2) * t * t + 2) + b;
}
},
Quart: {
easeIn: function(t, b, c, d) {
return c * (t /= d) * t * t*t + b;
},
easeOut: function(t, b, c, d) {
return -c * ((t = t/d - 1) * t * t*t - 1) + b;
},
easeInOut: function(t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
return -c / 2 * ((t -= 2) * t * t*t - 2) + b;
}
},
Quint: {
easeIn: function(t, b, c, d) {
return c * (t /= d) * t * t * t * t + b;
},
easeOut: function(t, b, c, d) {
return c * ((t = t/d - 1) * t * t * t * t + 1) + b;
},
easeInOut: function(t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
return c / 2*((t -= 2) * t * t * t * t + 2) + b;
}
},
Sine: {
easeIn: function(t, b, c, d) {
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
},
easeOut: function(t, b, c, d) {
return c * Math.sin(t/d * (Math.PI/2)) + b;
},
easeInOut: function(t, b, c, d) {
return -c / 2 * (Math.cos(Math.PI * t/d) - 1) + b;
}
},
Expo: {
easeIn: function(t, b, c, d) {
return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
},
easeOut: function(t, b, c, d) {
return (t==d) ? b + c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
},
easeInOut: function(t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;
if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
}
},
Circ: {
easeIn: function(t, b, c, d) {
return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
},
easeOut: function(t, b, c, d) {
return c * Math.sqrt(1 - (t = t/d - 1) * t) + b;
},
easeInOut: function(t, b, c, d) {
if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
}
},
Elastic: {
easeIn: function(t, b, c, d, a, p) {
var s;
if (t==0) return b;
if ((t /= d) == 1) return b + c;
if (typeof p == "undefined") p = d * .3;
if (!a || a < Math.abs(c)) {
s = p / 4;
a = c;
} else {
s = p / (2 * Math.PI) * Math.asin(c / a);
}
return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
},
easeOut: function(t, b, c, d, a, p) {
var s;
if (t==0) return b;
if ((t /= d) == 1) return b + c;
if (typeof p == "undefined") p = d * .3;
if (!a || a < Math.abs(c)) {
a = c;
s = p / 4;
} else {
s = p/(2*Math.PI) * Math.asin(c/a);
}
return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
},
easeInOut: function(t, b, c, d, a, p) {
var s;
if (t==0) return b;
if ((t /= d / 2) == 2) return b+c;
if (typeof p == "undefined") p = d * (.3 * 1.5);
if (!a || a < Math.abs(c)) {
a = c;
s = p / 4;
} else {
s = p / (2 *Math.PI) * Math.asin(c / a);
}
if (t < 1) return -.5 * (a * Math.pow(2, 10* (t -=1 )) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p ) * .5 + c + b;
}
},
Back: {
easeIn: function(t, b, c, d, s) {
if (typeof s == "undefined") s = 1.70158;
return c * (t /= d) * t * ((s + 1) * t - s) + b;
},
easeOut: function(t, b, c, d, s) {
if (typeof s == "undefined") s = 1.70158;
return c * ((t = t/d - 1) * t * ((s + 1) * t + s) + 1) + b;
},
easeInOut: function(t, b, c, d, s) {
if (typeof s == "undefined") s = 1.70158;
if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
return c / 2*((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
}
},
Bounce: {
easeIn: function(t, b, c, d) {
return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;
},
easeOut: function(t, b, c, d) {
if ((t /= d) < (1 / 2.75)) {
return c * (7.5625 * t * t) + b;
} else if (t < (2 / 2.75)) {
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
} else if (t < (2.5 / 2.75)) {
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
} else {
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
}
},
easeInOut: function(t, b, c, d) {
if (t < d / 2) {
return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;
} else {
return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
}
}
}
}
Math.tween = Tween;
具體每種算法的操作實例,可以看大神張鑫旭的博客實例:http://www.zhangxinxu.com/study/201612/how-to-use-tween-js.html
當然,以上這些算法僅僅是一個狀態(tài),需要配合時間上的變化,才能實現(xiàn)緩動,這里使用的是requestAnimationFrame,具體代碼好吧,也是拿來主義
(function() {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame']
|| window[vendors[x]+'CancelRequestAnimationFrame'];
}
if (!window.requestAnimationFrame)
window.requestAnimationFrame = function(callback, element) {
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
var id = window.setTimeout(function() { callback(currTime + timeToCall); },
timeToCall);
lastTime = currTime + timeToCall;
return id;
};
if (!window.cancelAnimationFrame)
window.cancelAnimationFrame = function(id) {
clearTimeout(id);
};
}());
最后是簡單的實例應用,很簡單,
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>使用tweenjs</title>
<style type="text/css">
div {
width: 100px;
height: 100px;
border: 1px solid red;
text-align: center;
line-height: 100px;
position: absolute;
}
</style>
</head>
<body>
<div id="test">
這是測試
</div>
<script type="text/javascript" src="RequestAnimationFrame.js"></script>
<script type="text/javascript" src="tween.js"></script>
<script type="text/javascript">
var DOM=document.getElementById("test");
var t = 0,//開始時間
b = 0,//開始位置
c = 1000,//變化值
d = 100;//持續(xù)時間
var step = function() {
var value = Tween.Bounce.easeOut(t, b, c, d);
DOM.style.left = value + 'px';
t++;
if (t <= d) {
// 繼續(xù)運動
requestAnimationFrame(step);
} else {
// 動畫結束
}
};
step();
</script>
</body>
</html>
具體使用中,需要參數(shù)以及控制好結束條件即可。
更多關于JavaScript相關內(nèi)容感興趣的讀者可查看本站專題:《JavaScript頁面元素操作技巧總結》、《JavaScript操作DOM技巧總結》、《JavaScript切換特效與技巧總結》、《JavaScript動畫特效與技巧匯總》、《JavaScript錯誤與調(diào)試技巧總結》、《JavaScript數(shù)據(jù)結構與算法技巧總結》及《JavaScript數(shù)學運算用法總結》
希望本文所述對大家JavaScript程序設計有所幫助。
相關文章
Javascript中匿名函數(shù)的多種調(diào)用方式總結
這篇文章主要是對Javascript中匿名函數(shù)的多種調(diào)用方式進行了詳細的總結介紹。需要的朋友可以過來參考下,希望對大家有所幫助2013-12-12
JS+CSS實現(xiàn)TreeMenu二級樹形菜單完整實例
這篇文章主要介紹了JS+CSS實現(xiàn)TreeMenu二級樹形菜單,以完整實例形式較為詳細的分析了JS二級樹形菜單的節(jié)點元素操作技巧,非常簡單實用,需要的朋友可以參考下2015-09-09
JS+CSS實現(xiàn)鼠標滑過時動態(tài)翻滾的導航條效果
這篇文章主要介紹了JS+CSS實現(xiàn)鼠標滑過時動態(tài)翻滾的導航條效果,涉及JavaScript動態(tài)設置css樣式動畫過度效果的技巧,具有一定參考借鑒價值,需要的朋友可以參考下2015-09-09

