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Unity實(shí)現(xiàn)物體左右移動(dòng)效果

 更新時(shí)間:2019年08月15日 11:22:36   作者:_April_  
這篇文章主要為大家詳細(xì)介紹了Unity實(shí)現(xiàn)物體左右移動(dòng)效果,具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

本文實(shí)例為大家分享了Unity實(shí)現(xiàn)物體左右移動(dòng)效果的具體代碼,供大家參考,具體內(nèi)容如下

效果如下

代碼:

using UnityEngine;
using System.Collections;
 
//Add this script to the platform you want to move.
//左右移動(dòng)的平臺(tái)
public class MovingPlatform : MonoBehaviour {
 
 //Platform movement speed.平臺(tái)移動(dòng)速度
 public float speed;
 
 //This is the position where the platform will move.平臺(tái)移動(dòng)的位置
 public Transform MovePosition;//創(chuàng)建一個(gè)空物體作為移動(dòng)的位置
 
 private Vector3 StartPosition;
 private Vector3 EndPosition;
 private bool OnTheMove;
 
 // Use this for initialization
 void Start () {
 //Store the start and the end position. Platform will move between these two points.儲(chǔ)存左右兩端點(diǎn)位置
 StartPosition = this.transform.position;
 EndPosition = MovePosition.position;
 }
 
 void FixedUpdate () {
 
 float step = speed * Time.deltaTime;
 
 if (OnTheMove == false) {
 this.transform.position = Vector3.MoveTowards (this.transform.position, EndPosition, step);
 }else{
 this.transform.position = Vector3.MoveTowards (this.transform.position, StartPosition, step);
 }
 
 //When the platform reaches end. Start to go into other direction.
 if (this.transform.position.x == EndPosition.x && this.transform.position.y == EndPosition.y && OnTheMove == false) {
 OnTheMove = true;
 }else if (this.transform.position.x == StartPosition.x && this.transform.position.y == StartPosition.y && OnTheMove == true) {
 OnTheMove = false;
 }
 } 
 
}

以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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