Pyqt實(shí)現(xiàn)無邊框窗口拖動(dòng)以及窗口大小改變
本文實(shí)例為大家分享了Pyqt實(shí)現(xiàn)無邊框窗口拖動(dòng)及大小改變的具體代碼,供大家參考,具體內(nèi)容如下
做個(gè)記錄,繪制邊框陰影可以忽略這里不是主要
根據(jù)網(wǎng)上某位仁兄Qt的實(shí)現(xiàn)轉(zhuǎn)過來的大笑,上完整代碼
# coding:utf-8
from PyQt4.Qt import *
import sys
PADDING=4
sys.setrecursionlimit(10000)
class ShadowWidget(QWidget):
def __init__(self,parent=None):
super(ShadowWidget,self).__init__(parent)
self.setWindowFlags(Qt.FramelessWindowHint|Qt.WindowSystemMenuHint)
self.setAttribute(Qt.WA_TranslucentBackground)
self.SHADOW_WIDTH=0 #邊框距離
self.isLeftPressDown = False #鼠標(biāo)左鍵是否按下
self.dragPosition=0 #拖動(dòng)時(shí)坐標(biāo)
self.Numbers = self.enum(UP=0, DOWN=1, LEFT=2, RIGHT=3, LEFTTOP=4, LEFTBOTTOM=5, RIGHTBOTTOM=6, RIGHTTOP=7, NONE=8) #枚舉參數(shù)
self.setMinimumHeight(500) #窗體最小高度
self.setMinimumWidth(1000) #窗體最小寬度
self.dir=self.Numbers.NONE #初始鼠標(biāo)狀態(tài)
self.setMouseTracking(True)
#繪制邊框陰影
def drawShadow(self,painter):
#繪制左上角、左下角、右上角、右下角、上、下、左、右邊框
self.pixmaps=QStringList()
self.pixmaps.append(QString("./img/border/left_top.png"))
self.pixmaps.append(QString("./img/border/left_bottom.png"))
self.pixmaps.append(QString("./img/border/right_top.png"))
self.pixmaps.append(QString("./img/border/right_bottom.png"))
self.pixmaps.append(QString("./img/border/top_mid.png"))
self.pixmaps.append(QString("./img/border/bottom_mid.png"))
self.pixmaps.append(QString("./img/border/left_mid.png"))
self.pixmaps.append(QString("./img/border/right_mid.png"))
painter.drawPixmap(0, 0, self.SHADOW_WIDTH, self.SHADOW_WIDTH, QPixmap(self.pixmaps[0])) #左上角
painter.drawPixmap(self.width()-self.SHADOW_WIDTH, 0, self.SHADOW_WIDTH, self.SHADOW_WIDTH, QPixmap(self.pixmaps[2])) #右上角
painter.drawPixmap(0,self.height()-self.SHADOW_WIDTH, self.SHADOW_WIDTH, self.SHADOW_WIDTH, QPixmap(self.pixmaps[1])) #左下角
painter.drawPixmap(self.width()-self.SHADOW_WIDTH, self.height()-self.SHADOW_WIDTH, self.SHADOW_WIDTH, self.SHADOW_WIDTH, QPixmap(self.pixmaps[3])) #右下角
painter.drawPixmap(0, self.SHADOW_WIDTH, self.SHADOW_WIDTH, self.height()-2*self.SHADOW_WIDTH, QPixmap(self.pixmaps[6]).scaled(self.SHADOW_WIDTH, self.height()-2*self.SHADOW_WIDTH)) #左
painter.drawPixmap(self.width()-self.SHADOW_WIDTH, self.SHADOW_WIDTH, self.SHADOW_WIDTH, self.height()-2*self.SHADOW_WIDTH, QPixmap(self.pixmaps[7]).scaled(self.SHADOW_WIDTH, self.height()- 2*self.SHADOW_WIDTH)) #右
painter.drawPixmap(self.SHADOW_WIDTH, 0, self.width()-2*self.SHADOW_WIDTH, self.SHADOW_WIDTH, QPixmap(self.pixmaps[4]).scaled(self.width()-2*self.SHADOW_WIDTH, self.SHADOW_WIDTH)) #上
painter.drawPixmap(self.SHADOW_WIDTH, self.height()-self.SHADOW_WIDTH, self.width()-2*self.SHADOW_WIDTH, self.SHADOW_WIDTH, QPixmap(self.pixmaps[5]).scaled(self.width()-2*self.SHADOW_WIDTH, self.SHADOW_WIDTH)) #下
#枚舉參數(shù)
def enum(self,**enums):
return type('Enum', (), enums)
def region(self,cursorGlobalPoint):
#獲取窗體在屏幕上的位置區(qū)域,tl為topleft點(diǎn),rb為rightbottom點(diǎn)
rect = self.rect()
tl = self.mapToGlobal(rect.topLeft())
rb = self.mapToGlobal(rect.bottomRight())
x = cursorGlobalPoint.x()
y = cursorGlobalPoint.y()
if(tl.x() + PADDING >= x and tl.x() <= x and tl.y() + PADDING >= y and tl.y() <= y):
#左上角
self.dir = self.Numbers.LEFTTOP
self.setCursor(QCursor(Qt.SizeFDiagCursor)) #設(shè)置鼠標(biāo)形狀
elif(x >= rb.x() - PADDING and x <= rb.x() and y >= rb.y() - PADDING and y <= rb.y()):
#右下角
self.dir = self.Numbers.RIGHTBOTTOM
self.setCursor(QCursor(Qt.SizeFDiagCursor))
elif(x <= tl.x() + PADDING and x >= tl.x() and y >= rb.y() - PADDING and y <= rb.y()):
#左下角
self.dir = self.Numbers.LEFTBOTTOM
self.setCursor(QCursor(Qt.SizeBDiagCursor))
elif(x <= rb.x() and x >= rb.x() - PADDING and y >= tl.y() and y <= tl.y() + PADDING):
#右上角
self.dir = self.Numbers.RIGHTTOP
self.setCursor(QCursor(Qt.SizeBDiagCursor))
elif(x <= tl.x() + PADDING and x >= tl.x()):
#左邊
self.dir = self.Numbers.LEFT
self.setCursor(QCursor(Qt.SizeHorCursor))
elif( x <= rb.x() and x >= rb.x() - PADDING):
#右邊
self.dir = self.Numbers.RIGHT
self.setCursor(QCursor(Qt.SizeHorCursor))
elif(y >= tl.y() and y <= tl.y() + PADDING):
#上邊
self.dir = self.Numbers.UP
self.setCursor(QCursor(Qt.SizeVerCursor))
elif(y <= rb.y() and y >= rb.y() - PADDING):
#下邊
self.dir = self.Numbers.DOWN
self.setCursor(QCursor(Qt.SizeVerCursor))
else:
#默認(rèn)
self.dir = self.Numbers.NONE
self.setCursor(QCursor(Qt.ArrowCursor))
def mouseReleaseEvent(self,event):
if(event.button() == Qt.LeftButton):
self.isLeftPressDown = False
if(self.dir != self.Numbers.NONE):
self.releaseMouse()
self.setCursor(QCursor(Qt.ArrowCursor))
def mousePressEvent(self,event):
if(event.button()==Qt.LeftButton):
self.isLeftPressDown=True
if(self.dir != self.Numbers.NONE):
self.mouseGrabber()
else:
self.dragPosition = event.globalPos() - self.frameGeometry().topLeft()
def mouseMoveEvent(self,event):
gloPoint = event.globalPos()
rect = self.rect()
tl = self.mapToGlobal(rect.topLeft())
rb = self.mapToGlobal(rect.bottomRight())
if(not self.isLeftPressDown):
self.region(gloPoint)
else:
if(self.dir != self.Numbers.NONE):
rmove=QRect(tl, rb)
if(self.dir==self.Numbers.LEFT):
if(rb.x() - gloPoint.x() <= self.minimumWidth()):
rmove.setX(tl.x())
else:
rmove.setX(gloPoint.x())
elif(self.dir==self.Numbers.RIGHT):
print u"youbian"
rmove.setWidth(gloPoint.x() - tl.x())
elif(self.dir==self.Numbers.UP):
if(rb.y() - gloPoint.y() <= self.minimumHeight()):
rmove.setY(tl.y())
else:
rmove.setY(gloPoint.y())
elif(self.dir==self.Numbers.DOWN):
rmove.setHeight(gloPoint.y() - tl.y())
elif(self.dir==self.Numbers.LEFTTOP):
if(rb.x() - gloPoint.x() <= self.minimumWidth()):
rmove.setX(tl.x())
else:
rmove.setX(gloPoint.x())
if(rb.y() - gloPoint.y() <= self.minimumHeight()):
rmove.setY(tl.y())
else:
rmove.setY(gloPoint.y())
elif(self.dir==self.Numbers.RIGHTTOP):
rmove.setWidth(gloPoint.x() - tl.x())
rmove.setY(gloPoint.y())
elif(self.dir==self.Numbers.LEFTBOTTOM):
rmove.setX(gloPoint.x())
rmove.setHeight(gloPoint.y() - tl.y())
elif(self.dir==self.Numbers.RIGHTBOTTOM):
rmove.setWidth(gloPoint.x() - tl.x())
rmove.setHeight(gloPoint.y() - tl.y())
else:
pass
self.setGeometry(rmove)
else:
self.move(event.globalPos() - self.dragPosition)
event.accept()
if __name__ == '__main__':
app = QApplication(sys.argv)
shadow = ShadowWidget()
shadow.show()
sys.exit(app.exec_())
以上就是本文的全部內(nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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