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Android抽獎(jiǎng)輪盤的制作方法

 更新時(shí)間:2017年08月28日 11:42:12   作者:heibuke  
這篇文章主要為大家詳細(xì)介紹了Android抽獎(jiǎng)輪盤的制作方法,具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

本文實(shí)例為大家分享了Android抽獎(jiǎng)輪盤的具體代碼,供大家參考,具體內(nèi)容如下

main布局(圖片資源請自行尋找,抱歉)

<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
  android:layout_width="fill_parent"
  android:layout_height="fill_parent"
  android:layout_gravity="center">

  <ImageView
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:src="@drawable/bigwheelgg"
    />

  <ImageView
    android:id="@+id/light"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:src="@drawable/light"
    />

  <ImageView
    android:id="@+id/main_wheel"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:src="@drawable/bigwheel"
    />

  <ImageView
    android:id="@+id/point"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:src="@drawable/point"
    />


</FrameLayout>

main代碼

//設(shè)置一個(gè)時(shí)間常量,此常量有兩個(gè)作用,1.圓燈視圖顯示與隱藏中間的切換時(shí)間;2.指針轉(zhuǎn)一圈所需要的時(shí)間,現(xiàn)設(shè)置為500毫秒
private static final long ONE_WHEEL_TIME = 500;
//記錄圓燈視圖是否顯示的布爾常量
private boolean lightsOn = true;
//開始轉(zhuǎn)動(dòng)時(shí)候的角度,初始值為0
private int startDegree = 0;

private ImageView lightIv;
private ImageView pointIv;
private ImageView wheelIv;

//指針轉(zhuǎn)圈圈數(shù)數(shù)據(jù)源
private int[] laps = { 5, 7, 10, 15 };
//指針?biāo)赶虻慕嵌葦?shù)據(jù)源,因?yàn)橛?個(gè)選項(xiàng),所有此處是6個(gè)值
private int[] angles = { 0, 60, 120, 180, 240, 300 };
//轉(zhuǎn)盤內(nèi)容數(shù)組
private String[] lotteryStr = { "索尼PSP", "10元紅包", "謝謝參與", "DNF錢包",
    "OPPO MP3", "5元紅包", };

//子線程與UI線程通信的handler對象
private Handler mHandler = new Handler() {

  public void handleMessage(android.os.Message msg) {
    switch (msg.what) {
      case 0:
        if (lightsOn) {
          // 設(shè)置lightIv不可見
          lightIv.setVisibility(View.INVISIBLE);
          lightsOn = false;
        } else {
          // 設(shè)置lightIv可見
          lightIv.setVisibility(View.VISIBLE);
          lightsOn = true;
        }
        break;

      default:
        break;
    }
  };

};

//監(jiān)聽動(dòng)畫狀態(tài)的監(jiān)聽器
private Animation.AnimationListener al = new Animation.AnimationListener() {

  @Override
  public void onAnimationStart(Animation animation) {
    // TODO Auto-generated method stub

  }

  @Override
  public void onAnimationRepeat(Animation animation) {
    // TODO Auto-generated method stub

  }

  @Override
  public void onAnimationEnd(Animation animation) {
    String name = lotteryStr[startDegree % 360 / 60];
    Toast.makeText(MainActivity.this, name, Toast.LENGTH_LONG).show();
  }
};


@Override
protected void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  setContentView(R.layout.activity_main);

  setupViews();
  flashLights();

  pointIv.setOnClickListener(new View.OnClickListener() {

    @Override
    public void onClick(View v) {
      int lap = laps[(int) (Math.random() * 4)];
      int angle = angles[(int) (Math.random() * 6)];
      //每次轉(zhuǎn)圈角度增量
      int increaseDegree = lap * 360 + angle;
      //初始化旋轉(zhuǎn)動(dòng)畫,后面的四個(gè)參數(shù)是用來設(shè)置以自己的中心點(diǎn)為圓心轉(zhuǎn)圈
      RotateAnimation rotateAnimation = new RotateAnimation(
          startDegree, startDegree + increaseDegree,
          RotateAnimation.RELATIVE_TO_SELF, 0.5f,
          RotateAnimation.RELATIVE_TO_SELF, 0.5f);
      //將最后的角度賦值給startDegree作為下次轉(zhuǎn)圈的初始角度
      startDegree += increaseDegree;
      //計(jì)算動(dòng)畫播放總時(shí)間
      long time = (lap + angle / 360) * ONE_WHEEL_TIME;
      //設(shè)置動(dòng)畫播放時(shí)間
      rotateAnimation.setDuration(time);
      //設(shè)置動(dòng)畫播放完后,停留在最后一幀畫面上
      rotateAnimation.setFillAfter(true);
      //設(shè)置動(dòng)畫的加速行為,是先加速后減速
      rotateAnimation.setInterpolator(MainActivity.this,
          android.R.anim.accelerate_decelerate_interpolator);
      //設(shè)置動(dòng)畫的監(jiān)聽器
      rotateAnimation.setAnimationListener(al);
      //開始播放動(dòng)畫
      pointIv.startAnimation(rotateAnimation);
    }
  });

}

private void setupViews(){
  lightIv = (ImageView) findViewById(R.id.light);
  pointIv = (ImageView) findViewById(R.id.point);
  wheelIv = (ImageView) findViewById(R.id.main_wheel);
}

//控制燈圈動(dòng)畫的方法
private void flashLights() {

  Timer timer = new Timer();
  TimerTask tt = new TimerTask() {

    @Override
    public void run() {
      // 向UI線程發(fā)送消息
      mHandler.sendEmptyMessage(0);

    }
  };

  // 每隔ONE_WHEEL_TIME毫秒運(yùn)行tt對象的run方法
  timer.schedule(tt, 0, ONE_WHEEL_TIME);
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
  // Inflate the menu; this adds items to the action bar if it is present.
  getMenuInflater().inflate(R.menu.main, menu);
  return true;
}

以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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