亚洲乱码中文字幕综合,中国熟女仑乱hd,亚洲精品乱拍国产一区二区三区,一本大道卡一卡二卡三乱码全集资源,又粗又黄又硬又爽的免费视频

C#自定義事件模擬風吹草搖擺效果

 更新時間:2017年08月18日 09:51:42   作者:計劃  
這篇文章主要介紹了C#自定義事件模擬風吹草搖擺效果,草地上每一顆草都監(jiān)聽HoverTreeWindEvent事件,根據(jù)風向(WindDdirection)調(diào)整姿態(tài)。需要的朋友可以參考下

這是一個自定義事件的例子。C#、WinForm、Visual Studio 2017。

在HoverTreeForm中畫一塊草地,上面有許多草(模擬)。

HewenqiTianyi類模擬天氣,會引發(fā)“風”事件(HoverTreeWindEvent),風有東風或西風,或靜止。

當吹東風,草往西邊倒,吹西風則往東邊到。靜止則草不會東歪西倒。

草地上每一顆草都監(jiān)聽HoverTreeWindEvent事件,根據(jù)風向(WindDdirection)調(diào)整姿態(tài)。

HewenqiTianyi中有定時器,每隔一段時間觸發(fā)調(diào)整風向的事件。

由于監(jiān)聽到的“風”事件不是WinForm中的線程,要改變WinForm中“草”的姿態(tài),

使用了BeginInvoke方法和委托,在WinForm線程外訪問控件。具體看HoverTreeGrass用戶控件。

效果圖:

HewenqiTianyi類代碼:

using System;
using System.Timers;
namespace TianYiHeWenQi
{
  class HewenqiTianyi
  {
    public static event ActionEventHandler HoverTreeWindEvent;
    WindEventArgs _arg = new WindEventArgs();
    public HewenqiTianyi()
    {
      Timer h_timer = new Timer();
      h_timer.Interval = 3000;
      h_timer.Elapsed += H_timer_Elapsed;
      h_timer.Start();
    }
    Random _HoverClock=new Random ();
    private void H_timer_Elapsed(object sender, ElapsedEventArgs e)
    {
      _arg.WindType = (WindDdirection)(_HoverClock.Next(3));
      OnAction(_arg);
    }
    protected void OnAction(WindEventArgs ev)
    {
      HoverTreeWindEvent?.Invoke(ev);
      //相當于以下代碼
      //if (HoverTreeWindEvent != null)
      //{
      //  HoverTreeWindEvent(ev);
      //}
    }
  }
  class WindEventArgs : EventArgs
  {
    public WindDdirection WindType { get; set; }
  }
  enum WindDdirection
  {
    East,
    West,
    Static
  }
  delegate void ActionEventHandler(WindEventArgs ev);
}

自定義用戶控件代碼:

using System;
using System.Windows.Forms;
namespace TianYiHeWenQi
{
  public partial class HoverTreeGrass : UserControl
  {
    delegate void MySetText(string text);
    public HoverTreeGrass()
    {
      InitializeComponent();
      HewenqiTianyi.HoverTreeWindEvent += HewenqiTianyi_HoverTreeWindEvent;
    }
    private void UpdateLabel(WindDdirection wd)
    {
      if (label_grass.InvokeRequired)
      {
        // 當一個控件的InvokeRequired屬性值為真時,說明有一個創(chuàng)建它以外的線程想訪問它
        Action<WindDdirection> actionDelegate = (x) => {
          switch (x)
          {
            case WindDdirection.East:
              label_grass.Location = new System.Drawing.Point(40 - 9, label_grass.Location.Y);
              label_grass.Text="\\";
              break;
            case WindDdirection.West:
              label_grass.Location = new System.Drawing.Point(40+9, label_grass.Location.Y);
              label_grass.Text = "/";
              break;
            case WindDdirection.Static:
              label_grass.Location = new System.Drawing.Point(40, label_grass.Location.Y);
              label_grass.Text = "|";
              break;
          }
        };
        // 或者
        // Action<string> actionDelegate = delegate(string txt) { this.label_grass.Text = txt; };
        this.label_grass.BeginInvoke(actionDelegate, wd);
      }
      else
      {
        switch (wd)
        {
          case WindDdirection.East:
            label_grass.Text = "\\";
            break;
          case WindDdirection.West:
            label_grass.Text = "/";
            break;
          case WindDdirection.Static:
            label_grass.Text = "|";
            break;
        }
      }
    }
    private void HewenqiTianyi_HoverTreeWindEvent(WindEventArgs ev)
    {
      UpdateLabel(ev.WindType);
    }
  }
}

HoverTreeForm窗體代碼:

using System.Windows.Forms;
namespace TianYiHeWenQi
{
  public partial class HoverTreeForm : Form
  {
    public HoverTreeForm()
    {
      InitializeComponent();
      for (int i = 0; i < tableLayoutPanel_hovertree.ColumnCount; i++) {
        for (int j = 0; j < tableLayoutPanel_hovertree.RowCount; j++) {
          tableLayoutPanel_hovertree.Controls.Add(new HoverTreeGrass(), i, j);
        }
      }
      HewenqiTianyi h_ty = new HewenqiTianyi();
    }
  }
}

源碼下載:http://xiazai.jb51.net/201707/yuanma/TianYiHeWenQi.rar

總結(jié)

以上所述是小編給大家介紹的C#自定義事件模擬風吹草搖擺效果,希望對大家有所幫助,如果大家有任何疑問請給我留言,小編會及時回復大家的。在此也非常感謝大家對腳本之家網(wǎng)站的支持!

相關(guān)文章

最新評論