C#編程調(diào)用Cards.dll實現(xiàn)圖形化發(fā)牌功能示例
更新時間:2017年06月26日 11:29:33 作者:songkexin
這篇文章主要介紹了C#編程調(diào)用Cards.dll實現(xiàn)圖形化發(fā)牌功能,結(jié)合實例形式分析了C#動態(tài)鏈接庫調(diào)用及圖形操作技巧,需要的朋友可以參考下
本文實例講述了C#編程調(diào)用Cards.dll實現(xiàn)圖形化發(fā)牌功能。分享給大家供大家參考,具體如下:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Runtime.InteropServices; using System.Windows.Forms.Design; namespace GetCards { public partial class Form1 : Form { [DllImport("cards.dll")] public static extern bool cdtInit(ref int width, ref int height); [DllImport("cards.dll")] public static extern void cdtTerm(); [DllImport("cards.dll")] public static extern bool cdtDraw(IntPtr hdc,int x,int y,int card,int mode,long color); //mode=0表正面,1表反面,Color我從0-0xFF000試了很多,好象沒顏色改變 //[DllImport("cards.dll")] //public static extern bool cdtDrawExt(IntPtr hdc,int x,int y,int dx,int dy,int card,int type,long color); //[DllImport("cards.dll")] //public static extern bool cdtAnimate(IntPtr hdc,int cardback,int x,int y,int frame); int[] bb = new int[100]; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { int width, height; width = 0; height = 0; cdtInit(ref width, ref height); } private void btn_PaintCard_Click(object sender, EventArgs e) { int i, k, left_x, top_y, CardId; for (k = 0; k <= 3; k++) { for (i = 1; i <= 13; i++) { left_x = 20 + (i - 1) * 15; //牌的重疊后的寬度是15 top_y = 20 + k * 100; //每行13張牌.高度是20 CardId = (i - 1) * 4 + k; //原來52張牌是編了號的 cdtDraw(this.CreateGraphics().GetHdc(), left_x, top_y, CardId, 0,9); } } } private void Form1_FormClosed(object sender, FormClosedEventArgs e) { cdtTerm(); } private void btn_PaintBack_Click(object sender, EventArgs e) { int i, left_x, top_y, BackId; for (i = 0; i <= 11; i++) //12張牌背面圖 { BackId = i; top_y = 20 + (i & 3) * 100; //小于等于3的不變,>3的截尾,相當于豎排 left_x = 20 + (i >> 2) * 80 + 180 + 80; //左邊牌占15*12+80=260,也就是和最右張牌20(隱含了牌大小=80) cdtDraw(this.CreateGraphics().GetHdc(), left_x, top_y, 54 + BackId, 1, 9); } } private void btn_Random1_Click(object sender, EventArgs e) //第一種方法實現(xiàn)隨機交換牌 { int ii, k, left_x, top_y, CardId; int[] theArray = new int[52]; Random r = new Random(); listBox1.Items.Clear(); for (int i = 0; i < 52; i++) { theArray[i] = i + 1; } for (int i = 0; i < 52; i++) //就是做52次隨機交換兩張牌 { int a = r.Next(52); //生成0--->51的隨機數(shù) int b = r.Next(52); int tmp = theArray[a]; theArray[a] = theArray[b]; theArray[b] = tmp; } for (int i = 0; i < 52; i++) { listBox1.Items.Add(theArray[i]); k = (int)(i / 13); ii = i % 13 + 1; left_x = 20 + (ii - 1) * 15; top_y = 20 + k * 100; CardId = theArray[i] - 1; cdtDraw(this.CreateGraphics().GetHdc(), left_x, top_y, CardId, 0, 9); } } private void btn_Random2_Click(object sender, EventArgs e) //第一種方法實現(xiàn)隨機交換牌 { int ii, k, left_x, top_y, CardId; int[] theArray = new int[52]; int i = 0; while (i < theArray.Length) { theArray[i] = ++i; } Random r = new Random(); listBox1.Items.Clear(); while (i > 1) //從51-->1依次隨機向前交換獲得最終值 { int j = r.Next(i); int t = theArray[--i]; theArray[i] = theArray[j]; theArray[j] = t; } for (i = 0; i < theArray.Length; ++i) { listBox1.Items.Add(theArray[i].ToString()); k = (int)(i / 13); ii = i % 13 + 1; left_x = 20 + (ii - 1) * 15; top_y = 20 + k * 100; CardId = theArray[i] - 1; cdtDraw(this.CreateGraphics().GetHdc(), left_x, top_y, CardId, 0, 9); } } } }
界面設(shè)計的話截圖比貼Designer.cs省事多了:
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